Refat Posted June 30, 2015 Posted June 30, 2015 My favorite The Ministry Undertaker. Now that's what I was waiting for. Quote
tekken57 Posted July 1, 2015 Posted July 1, 2015 Good work on getting Nash's pant's to work on the model. I'm glad to see how the modding community is advancing and grasping advanced concepts 2 Quote
yash1997 Posted July 1, 2015 Posted July 1, 2015 Great work on Undertaker, but can you release them as separate PAC files too once you're done. Thanks! Quote
Undertakerjavi22 Posted July 4, 2015 Posted July 4, 2015 Wow Amazing work! HBK is perfect. will you create more attires of HBK? for example: HBK D-generation X, Or HBK Wrestlemania 24 with red pants. Quote
yjkim0901 Posted July 4, 2015 Posted July 4, 2015 Nice to see that someone actually pulled this one out and it is you.What's the plan for the entrance gear? Quote
AlcLegacy Posted July 5, 2015 Author Posted July 5, 2015 Nice to see that someone actually pulled this one out and it is you.What's the plan for the entrance gear?Yeah, Haven't figured that one out yet, lol. Shouldn't be TOO much of a hassle. Quote
AlcLegacy Posted July 6, 2015 Author Posted July 6, 2015 So, this needs some work shaping the coat, and figuring out how to cut out most of the shininess, but here's what I have so far on this attire for 'Taker.Also, this has to be in a separate slot from normal 'Taker, as the hat in the entrance causes it not to load the entrance when using this attire. Quote
yjkim0901 Posted July 6, 2015 Posted July 6, 2015 WM29 Taker looks Awesome!Good to see the details like no weird goatee and normal texture for the entrance jacket.Wouldn't the shiny thing go away if you slightly edit the alpha channel of the normal? Quote
AlcLegacy Posted July 6, 2015 Author Posted July 6, 2015 WM29 Taker looks Awesome!Good to see the details like no weird goatee and normal texture for the entrance jacket.Wouldn't the shiny thing go away if you slightly edit the alpha channel of the normal?It's actually WM 26 xD There's just no hair, yet. Also, I'm not entirely sure. I'll have to mess with somethings. Gonna completely black out the AO map and see what that does lol. Quote
yjkim0901 Posted July 6, 2015 Posted July 6, 2015 (edited) It's actually WM 26 xD There's just no hair, yet. Also, I'm not entirely sure. I'll have to mess with somethings. Gonna completely black out the AO map and see what that does lol.Haha it was a rough guess.So the shiny stuff is about ao map?For the whole time, somehow I thought it's the alpha channel in the normal map... Edited July 6, 2015 by yjkim0901 Quote
dayal1992 Posted July 6, 2015 Posted July 6, 2015 WHERE IS THE LINK TO DOWNLOAD THIS MODS LIKE UNDERTKAER & HBK ? Quote
Matteo Del Seta Posted July 6, 2015 Posted July 6, 2015 So, here's this.Ring Attire is awesome, what about the Entrance Attire??? Can you please do the WrestleMania 23 attire??? Thanks Quote
AlcLegacy Posted July 6, 2015 Author Posted July 6, 2015 (edited) Ambient Occlusion (AO) is for controlling shadow data. PBR lighting uses AO to realistically simulate diverse shadows based off of the map. The roughness map in the normal alpha channel will control how light projects off the skin/object.Blacking out an AO map would be incredibly stupid. You should at least research what these are before screwing around like that.I'm sorry, I didn't know me being "incredibly stupid" effected you in any way. Also, how am I suppose to learn without trying shit out? Basically all I've learned besides a few things I've learned myself, because besides tekken and a very few other members of the modding community, no one likes to help out.Also, I back everything up, so it's not like I couldn't just replace the file with the original had I done it at this point. Not trying to be a dick, but maybe you should come off as less of one. Edited July 6, 2015 by AlcLegacy 2 Quote
New Era Dx2009 Posted July 6, 2015 Posted July 6, 2015 OMG HBK and Taker are awesome !!!!!!!! Man You're Rock Quote
AlcLegacy Posted July 6, 2015 Author Posted July 6, 2015 I always google before I post, but some things aren't very clear elsewhere, especially related to modding models such as the ones we mod. Any question I've asked or I've posted in the help section has been something I legitimately have not been able to find an answer to. I haven't posted in a topic close to 20 times asking the same question that's been answered 30. So it's safe to say nobodies been holding my hand. Also, I know you weren't saying I am, but in no way am I lazy, as If I was I wouldn't be doing these mods, and in no way do I feel entitled.So at this point I'd like to end our conversation on this subject, as it doesn't help my modding or contribute anything to my topic. If you would like to continue this, we can in PM. I do not want my topic flooded with a bunch of debates as a lot of others' threads are. 1 Quote
AlcLegacy Posted July 6, 2015 Author Posted July 6, 2015 Anyone by chance know how to remove Takers hat from his entrance? I've injected The WM26 'Taker into the Retro 'Taker slot, but you can't use either 'Takers' entrance in advance editor so I can't make the entrance right as retro Taker doesn't have lighting. So using the cheat table I put Normal Taker's entrance in Retro taker (just to test) and it works, but the hat is there. Quote
yash1997 Posted July 6, 2015 Posted July 6, 2015 What I meant was, when you release those takers, would they replace the current and retro taker? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.