THEpaynexkiller Posted June 24, 2015 Posted June 24, 2015 Did Sting really wear those bright white boots? God, they're awful! Great work. Quote
AlcLegacy Posted June 24, 2015 Author Posted June 24, 2015 Did Sting really wear those bright white boots? God, they're awful! Great work. Quote
AlcLegacy Posted June 24, 2015 Author Posted June 24, 2015 (edited) Updated with Wolfgang's suggestion.EDIT : Just realized the maps are too strong currently, as well as gonna have to make the cheek areas more shaded to show the wrinkle more.Seems to look good in a match though, in entrance it looks smoothish Edited June 24, 2015 by AlcLegacy Quote
AlcLegacy Posted June 24, 2015 Author Posted June 24, 2015 (edited) How about, darken the facial hair?I went for the faded facial hair look, like this Edited June 24, 2015 by AlcLegacy Quote
AlcLegacy Posted June 24, 2015 Author Posted June 24, 2015 Does anyone by chance know how to get hair to not seem stiff? For exampe on a normal superstar it sways, however when imported on Sting and Taker, the hair just stays in place, any fix for this? Quote
yjkim0901 Posted June 24, 2015 Posted June 24, 2015 (edited) Does anyone by chance know how to get hair to not seem stiff? For exampe on a normal superstar it sways, however when imported on Sting and Taker, the hair just stays in place, any fix for this?If I'm right, it's because of 2922.yobj. That's the part of the hair that is moving.And you can't simply export it and inject somehow because of infos in the files like 27XX.zlib. I don't really know what to do with that. So for HBK, I used Edge's hair and I found the same problem. I decided to take everything out from HBK's pach except the 26XX.zlibs, 27XX.zlibs(except 2714.yobj) and 2922.yobj.Then I injected those back into Edge's pach file and it worked. I don't know whether this is gonna work same to Taker but I hope so. Edited June 24, 2015 by yjkim0901 Quote
Smk™ Posted June 24, 2015 Posted June 24, 2015 Taker is looking great buddy looking forward to it Quote
WolfgangJT Posted June 24, 2015 Posted June 24, 2015 (edited) Update looks much better. I would possibly darken them a bit more just for the in-game purposes like you mentioned, but make sure it keeps that blended look you have going. Edited June 24, 2015 by WolfgangJT Quote
THEpaynexkiller Posted June 24, 2015 Posted June 24, 2015 Damn, those boots are hideous! Awesome job. I look forward to future Taker updates Quote
Refat Posted June 24, 2015 Posted June 24, 2015 Great looking Undertaker. As you are making the hair and the beard is in the game already, is it possible for you to make the Ministry Undertaker like the pic of my avatar? Quote
AlcLegacy Posted June 24, 2015 Author Posted June 24, 2015 Does anyone by chance know how to get hair to not seem stiff? For exampe on a normal superstar it sways, however when imported on Sting and Taker, the hair just stays in place, any fix for this?If I'm right, it's because of 2922.yobj. That's the part of the hair that is moving.And you can't simply export it and inject somehow because of infos in the files like 27XX.zlib. I don't really know what to do with that. So for HBK, I used Edge's hair and I found the same problem. I decided to take everything out from HBK's pach except the 26XX.zlibs, 27XX.zlibs(except 2714.yobj) and 2922.yobj.Then I injected those back into Edge's pach file and it worked. I don't know whether this is gonna work same to Taker but I hope so. I injected 'Takers model into Harper's (using his hair) and it's working, forgot to edit the 2922 so it's all over the place, lol. a simple edit in 3ds and that will be solved, I'm sure. Great news though, as now I'll update my Sting mods to include moving hair.Taker is looking great buddy looking forward to itThanks, bud. B)Update looks much better. I would possibly darken them a bit more just for the in-game purposes like you mentioned, but make sure it keeps that blended look you have going.Will do, it's actually a pain getting the detail down in game as it brightens the texture, as well as getting the wrinkle in the right place when making the map. I have no clue about AO textures and what they do, though.Damn, those boots are hideous! Awesome job. I look forward to future Taker updates Lol, Thanks. They are pretty ugly.Great looking Undertaker. As you are making the hair and the beard is in the game already, is it possible for you to make the Ministry Undertaker like the pic of my avatar?Actually was planning on it. Trying to decide whether to do that in the '91 Taker slot or current taker. 1 Quote
marmelada21 Posted June 25, 2015 Posted June 25, 2015 Does anyone by chance know how to get hair to not seem stiff? For exampe on a normal superstar it sways, however when imported on Sting and Taker, the hair just stays in place, any fix for this?If I'm right, it's because of 2922.yobj. That's the part of the hair that is moving.And you can't simply export it and inject somehow because of infos in the files like 27XX.zlib. I don't really know what to do with that. So for HBK, I used Edge's hair and I found the same problem. I decided to take everything out from HBK's pach except the 26XX.zlibs, 27XX.zlibs(except 2714.yobj) and 2922.yobj.Then I injected those back into Edge's pach file and it worked. I don't know whether this is gonna work same to Taker but I hope so. I injected 'Takers model into Harper's (using his hair) and it's working, forgot to edit the 2922 so it's all over the place, lol. a simple edit in 3ds and that will be solved, I'm sure. Great news though, as now I'll update my Sting mods to include moving hair.Taker is looking great buddy looking forward to itThanks, bud. B)Update looks much better. I would possibly darken them a bit more just for the in-game purposes like you mentioned, but make sure it keeps that blended look you have going.Will do, it's actually a pain getting the detail down in game as it brightens the texture, as well as getting the wrinkle in the right place when making the map. I have no clue about AO textures and what they do, though.Damn, those boots are hideous! Awesome job. I look forward to future Taker updates Lol, Thanks. They are pretty ugly.Great looking Undertaker. As you are making the hair and the beard is in the game already, is it possible for you to make the Ministry Undertaker like the pic of my avatar?Actually was planning on it. Trying to decide whether to do that in the '91 Taker slot or current taker.Current Taker. But make it an alternate attire Quote
AlcLegacy Posted June 25, 2015 Author Posted June 25, 2015 That's what's happening to the hair. Anyone know how to correct this? Quote
PH_Guy Posted June 25, 2015 Posted June 25, 2015 Very good, but don't forget the skin color, Taker is kinda red/orange. Quote
AlcLegacy Posted June 25, 2015 Author Posted June 25, 2015 Very good, but don't forget the skin color, Taker is kinda red/orange.Good eye, wouldn't have thought of that.Anyone know why the hair is glitching like this? Quote
yjkim0901 Posted June 25, 2015 Posted June 25, 2015 Very good, but don't forget the skin color, Taker is kinda red/orange.Good eye, wouldn't have thought of that.Anyone know why the hair is glitching like this?Just like you said before, some of them work and some of them don't. I tried the same stuff for Austin to have the vest and it glitched.It seems like it's all about those 27XX.zlib files that determines the movement(position) of the vertex. I don't really know what to do with that so I'm kinda playing with textures now.Just asking though, did you edit the obj file inside the 2922.yobj? Quote
AlcLegacy Posted June 25, 2015 Author Posted June 25, 2015 Very good, but don't forget the skin color, Taker is kinda red/orange.Good eye, wouldn't have thought of that.Anyone know why the hair is glitching like this?Just like you said before, some of them work and some of them don't. I tried the same stuff for Austin to have the vest and it glitched.It seems like it's all about those 27XX.zlib files that determines the movement(position) of the vertex. I don't really know what to do with that so I'm kinda playing with textures now.Just asking though, did you edit the obj file inside the 2922.yobj? Not originally, in the video I hadn't. Then I did, but all I did was move it up in hopes that it was just glitching into the body, and same result. Will try editing a new 2715 file to see if that may fix. Quote
MepsiPax Posted June 25, 2015 Posted June 25, 2015 Actually was planning on it. Trying to decide whether to do that in the '91 Taker slot or current taker.Personally, I'd do it in a separate slot since he had different moveset and stuff. Quote
yash1997 Posted June 25, 2015 Posted June 25, 2015 Can you please release it like your other mods (by replacing it) once you are finished. Thanks. Quote
AlcLegacy Posted June 25, 2015 Author Posted June 25, 2015 Actually was planning on it. Trying to decide whether to do that in the '91 Taker slot or current taker.Personally, I'd do it in a separate slot since he had different moveset and stuff.Doesn't sound like a bad idea. I'll have to find out how to make a new character as tekken has done with his goldberg for example. also, hex editing for names.Can you please release it like your other mods (by replacing it) once you are finished. Thanks.I will do this as well. Quote
PH_Guy Posted June 26, 2015 Posted June 26, 2015 (edited) AlcLegacy, Very nice, man! Talk to .RaieE. he made a head texture that would make it better. (Don't know if it's that already) Edited June 26, 2015 by PH_Guy Quote
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