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AlcLegacy's Mods - New Nexus Punk & Maskes Punk


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Posted

Did Sting really wear those bright white boots? God, they're awful! Great work. :) 

Posted

Did Sting really wear those bright white boots? God, they're awful! Great work. :) 

v8jx1k.jpg

Posted (edited)

Updated with Wolfgang's suggestion.

349bbqv.png


EDIT :  Just realized the maps are too strong currently, as well as gonna have to make the cheek areas more shaded to show the wrinkle  more.

Seems to look good in a match though, in entrance it looks smoothish

s4azdd.png

Edited by AlcLegacy
Posted (edited)

How about, darken the facial hair?

I went for the faded facial hair look, like this

1yk07m.jpg

Edited by AlcLegacy
Posted

Does anyone by chance know how to get hair to not seem stiff? For exampe on a normal superstar it sways, however when imported on Sting and Taker, the hair just stays in place, any fix for this?

Posted (edited)

 

Does anyone by chance know how to get hair to not seem stiff? For exampe on a normal superstar it sways, however when imported on Sting and Taker, the hair just stays in place, any fix for this?

If I'm right, it's because of 2922.yobj. That's the part of the hair that is moving.
And you can't simply export it and inject somehow because of infos in the files like 27XX.zlib. I don't really know what to do with that.

 

So for HBK, I used Edge's hair and I found the same problem. 

I decided to take everything out from HBK's pach except the 26XX.zlibs, 27XX.zlibs(except 2714.yobj) and 2922.yobj.

Then I injected those back into Edge's pach file and it worked. I don't know whether this is gonna work same to Taker but I hope so.

 

 

Edited by yjkim0901
Posted

Taker is looking great buddy looking forward to it

Posted (edited)

Update looks much better.  :)  I would possibly darken them a bit more just for the in-game purposes like you mentioned, but make sure it keeps that blended look you have going.

Edited by WolfgangJT
Posted

Damn, those boots are hideous! Awesome job. 

 

I look forward to future Taker updates :)  

Posted

Great looking Undertaker. As you are making the hair and the beard is in the game already, is it possible for you to make the Ministry Undertaker like the pic of my avatar?

Posted

 

Does anyone by chance know how to get hair to not seem stiff? For exampe on a normal superstar it sways, however when imported on Sting and Taker, the hair just stays in place, any fix for this?

If I'm right, it's because of 2922.yobj. That's the part of the hair that is moving.
And you can't simply export it and inject somehow because of infos in the files like 27XX.zlib. I don't really know what to do with that.

 

So for HBK, I used Edge's hair and I found the same problem. 

I decided to take everything out from HBK's pach except the 26XX.zlibs, 27XX.zlibs(except 2714.yobj) and 2922.yobj.

Then I injected those back into Edge's pach file and it worked. I don't know whether this is gonna work same to Taker but I hope so.

 

 

I injected 'Takers model into Harper's (using his hair) and it's working, forgot to edit the 2922 so it's all over the place, lol. a simple edit in 3ds and that will be solved, I'm sure. Great news though, as now I'll update my Sting mods to include moving hair.

Taker is looking great buddy looking forward to it

Thanks, bud. B)

Update looks much better.  :)  I would possibly darken them a bit more just for the in-game purposes like you mentioned, but make sure it keeps that blended look you have going.

Will do, it's actually a pain getting the detail down in game as it brightens the texture, as well as getting the wrinkle in the right place when making the map. I have no clue about AO textures and what they do, though.

Damn, those boots are hideous! Awesome job. 

 

I look forward to future Taker updates :)  

Lol, Thanks. They are pretty ugly.

Great looking Undertaker. As you are making the hair and the beard is in the game already, is it possible for you to make the Ministry Undertaker like the pic of my avatar?

Actually was planning on it. Trying to decide whether to do that in the '91 Taker slot or current taker.

  • Like 1
Posted

 

Does anyone by chance know how to get hair to not seem stiff? For exampe on a normal superstar it sways, however when imported on Sting and Taker, the hair just stays in place, any fix for this?

If I'm right, it's because of 2922.yobj. That's the part of the hair that is moving.
And you can't simply export it and inject somehow because of infos in the files like 27XX.zlib. I don't really know what to do with that.

 

So for HBK, I used Edge's hair and I found the same problem. 

I decided to take everything out from HBK's pach except the 26XX.zlibs, 27XX.zlibs(except 2714.yobj) and 2922.yobj.

Then I injected those back into Edge's pach file and it worked. I don't know whether this is gonna work same to Taker but I hope so.

 

 

I injected 'Takers model into Harper's (using his hair) and it's working, forgot to edit the 2922 so it's all over the place, lol. a simple edit in 3ds and that will be solved, I'm sure. Great news though, as now I'll update my Sting mods to include moving hair.

Taker is looking great buddy looking forward to it

Thanks, bud. B)

Update looks much better.  :)  I would possibly darken them a bit more just for the in-game purposes like you mentioned, but make sure it keeps that blended look you have going.

Will do, it's actually a pain getting the detail down in game as it brightens the texture, as well as getting the wrinkle in the right place when making the map. I have no clue about AO textures and what they do, though.

Damn, those boots are hideous! Awesome job. 

 

I look forward to future Taker updates :)  

Lol, Thanks. They are pretty ugly.

Great looking Undertaker. As you are making the hair and the beard is in the game already, is it possible for you to make the Ministry Undertaker like the pic of my avatar?

Actually was planning on it. Trying to decide whether to do that in the '91 Taker slot or current taker.

Current Taker. But make it an alternate attire

Posted

 


That's what's happening to the hair. Anyone know how to correct this?

Posted

Very good, but don't forget the skin color, Taker is kinda red/orange.

Posted

Very good, but don't forget the skin color, Taker is kinda red/orange.

Good eye, wouldn't have thought of that.


Anyone know why the hair is glitching like this?

Posted

Very good, but don't forget the skin color, Taker is kinda red/orange.

Good eye, wouldn't have thought of that.


Anyone know why the hair is glitching like this?

Just like you said before, some of them work and some of them don't. I tried the same stuff for Austin to have the vest and it glitched.

It seems like it's all about those 27XX.zlib files that determines the movement(position) of the vertex.

I don't really know what to do with that so I'm kinda playing with textures now.

Just asking though, did you edit the obj file inside the 2922.yobj? 

Posted

Very good, but don't forget the skin color, Taker is kinda red/orange.

Good eye, wouldn't have thought of that.


Anyone know why the hair is glitching like this?

Just like you said before, some of them work and some of them don't. I tried the same stuff for Austin to have the vest and it glitched.

It seems like it's all about those 27XX.zlib files that determines the movement(position) of the vertex.

I don't really know what to do with that so I'm kinda playing with textures now.

Just asking though, did you edit the obj file inside the 2922.yobj? 

Not originally, in the video I hadn't. Then I did, but all I did was move it up in hopes that it was just glitching into the body, and same result. Will try editing a new 2715 file to see if that may fix.

Posted

 

Actually was planning on it. Trying to decide whether to do that in the '91 Taker slot or current taker.

Personally, I'd do it in a separate slot since he had different moveset and stuff.

Posted

Can you please release it like your other mods (by replacing it) once you are finished. Thanks.

Posted

 

Actually was planning on it. Trying to decide whether to do that in the '91 Taker slot or current taker.

Personally, I'd do it in a separate slot since he had different moveset and stuff.

Doesn't sound like a bad idea. I'll have to find out how to make a new character as tekken has done with his goldberg for example. also, hex editing for names.

Can you please release it like your other mods (by replacing it) once you are finished. Thanks.

I will do this as well.

Posted (edited)

AlcLegacyVery nice, man! Talk to .RaieE. he made a head texture that would make it better. (Don't know if it's that already)

Edited by PH_Guy

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