eri619 Posted May 21, 2015 Posted May 21, 2015 (edited) Tools Required Keshire's PAC Tool - Autodesk 3D Studio Max(10/11)(Goto 4shared and in search type 3D Max 2010.RAR,i cannot provide the links here,the file i downloaded was around 700 MB) Brien J XHP Import Plugin Get It Here! Preliminary Setup ----------------- Install 3Ds Max and in the plugins folder place the import plugin dll file. ----------------- Now let me begin, 1)Open Keshire's pac tool,goto EMD and extract 0 file as i have shown in the figure. 2)Rename the extension to .yobj 3)Extract all the DDS Textures 4)Open up 3DS Max 5)Drag and drop the 0.yobj file onto the window,this is where patience becomes a necessary evil.(It takes time for the model file to load up as the model files are around 20 MB size) 6)Once the model is loaded up,goto material editor option and drag and drop the textures onto the square boxes.Now simply drag and drop the dds texture onto each object.(allcolor.dds onto the body parts,attire,neck,leg etc.head.dds onto the face and eye.dds onto the eye and so on) 7)Now inorder to take the preview goto the top right corner and press this option named Render Setup,you need to check the options as i have shown in the figure. 8)Now press the render button,your wrestler preview is now displayed before you,you can save the preview to any format you want by using the save option. And the final product! Edited May 21, 2015 by eri619 1 Quote
wtferrell Posted May 21, 2015 Posted May 21, 2015 Thanks for this. I forgot all about how to do this. Very helpful. Quote
tekken57 Posted May 21, 2015 Posted May 21, 2015 Thanks for the tutorial. You can use Xoliul shader to render the models as well. Looks much better and is faster to preview changes to textures. 1 Quote
eri619 Posted May 21, 2015 Author Posted May 21, 2015 You're welcome friends,i love making tutorials. Quote
LeonRick Posted May 21, 2015 Posted May 21, 2015 You're welcome friends,i love making tutorials. U made lots of tutorials these days. I will try this now. Quote
Keshire Posted May 21, 2015 Posted May 21, 2015 (edited) I'd kinda prefer you use the adfly link so I can at least receive a few pennies here and there. It also let's me keep metrics and know where it's being linked from 41 views at $0.05041 Edited May 21, 2015 by Keshire Quote
JDB Posted May 21, 2015 Posted May 21, 2015 (edited) I'd kinda prefer you use the adfly link so I can at least receive a few pennies here and there. It also let's me keep metrics and know where it's being linked from 41 views at $0.05041 It's your tool man, you can definitely say "you should be using my adfly link" It's no big deal to use adfly lol. Better yet, I think he should just have a link pointing to your thread. Edited May 21, 2015 by JDB Quote
Keshire Posted May 21, 2015 Posted May 21, 2015 (edited) I'd kinda prefer you use the adfly link so I can at least receive a few pennies here and there. It also let's me keep metrics and know where it's being linked from 41 views at $0.05041 It's your tool man, you can definitely say "you should be using my adfly link" It's no big deal to use adfly lol. Better yet, I think he should just have a link pointing to your thread. Sure, but it's always good to at least appear to be polite. Edited May 21, 2015 by Keshire Quote
eri619 Posted May 21, 2015 Author Posted May 21, 2015 (edited) I'd kinda prefer you use the adfly link so I can at least receive a few pennies here and there. It also let's me keep metrics and know where it's being linked from 41 views at $0.05041 I'd kinda prefer you use the adfly link so I can at least receive a few pennies here and there. It also let's me keep metrics and know where it's being linked from 41 views at $0.05041 It's your tool man, you can definitely say "you should be using my adfly link" It's no big deal to use adfly lol. Better yet, I think he should just have a link pointing to your thread. Sure, but it's always good to at least appear to be polite. First post has been updated with a link to your topic,that way people will download the files directly from your topic. Edited May 21, 2015 by eri619 Quote
JDB Posted May 21, 2015 Posted May 21, 2015 I'd kinda prefer you use the adfly link so I can at least receive a few pennies here and there. It also let's me keep metrics and know where it's being linked from 41 views at $0.05041 It's your tool man, you can definitely say "you should be using my adfly link" It's no big deal to use adfly lol. Better yet, I think he should just have a link pointing to your thread. Sure, but it's always good to at least appear to be polite. You're always polite man, me not so much lol. I also like throwing in my opinion where it's not needed lol so don't mind me guys. Quote
Tarnathos Posted May 21, 2015 Posted May 21, 2015 Did someone already test if you could also use blender instead of 3dsmax as blender is freeware? Quote
Keshire Posted May 21, 2015 Posted May 21, 2015 Did someone already test if you could also use blender instead of 3dsmax as blender is freeware? A plugin needs to be written for it first. Quote
LeonRick Posted May 21, 2015 Posted May 21, 2015 Iam getting error message when loding plugin. Its loading the plugins from stdplugin folder and when I place xhptmport.DLL there it gives error saying something about duplicate name. Quote
beastedot9 Posted May 21, 2015 Posted May 21, 2015 Iam getting error message when loding plugin. Its loading the plugins from stdplugin folder and when I place xhptmport.DLL there it gives error saying something about duplicate name. Do you have 32 bit or 64 bit? Because it was giving me that error too because I was using the wrong version. Quote
eri619 Posted May 21, 2015 Author Posted May 21, 2015 you need to place the plugin in the plugins folder not stdplugins.Also you need to use the plugins based on the version X86/X64 Quote
LeonRick Posted May 21, 2015 Posted May 21, 2015 Maybe that's the prob. I have windows 7 64 bit but 3ds max 2011 is 32.bit And its trail version. Quote
beastedot9 Posted May 21, 2015 Posted May 21, 2015 Maybe that's the prob. I have windows 7 64 bit but 3ds max 2011 is 32.bit And its trail version. Place the 32 bit one in the plug in folder not stdplugin Quote
eri619 Posted May 21, 2015 Author Posted May 21, 2015 Maybe that's the prob. I have windows 7 64 bit but 3ds max 2011 is 32.bit And its trail version. You have to use the plugin according to the program,not the windows version.Place the X86 plugin in the plugin folder. Quote
Tarnathos Posted May 22, 2015 Posted May 22, 2015 Did someone already test if you could also use blender instead of 3dsmax as blender is freeware? A plugin needs to be written for it first. So might anyone of you guys be able to create such a plugin? Think would be a good opportunity as I assume not anybody has access to 3dsmax. Would be great if freeware could be used as well Quote
eri619 Posted May 22, 2015 Author Posted May 22, 2015 do you think that all the people in this world could create a plugin just like that,its not a walk in the park.you need knowledge in blender sdk Quote
Tarnathos Posted May 22, 2015 Posted May 22, 2015 do you think that all the people in this world could create a plugin just like that,its not a walk in the park.you need knowledge in blender sdk Of course I do not. Was just a simple question if someone might have those knowledge or is familiar with blender...that's it nothing else Quote
eri619 Posted May 23, 2015 Author Posted May 23, 2015 There are two coders here,they only know 3DS Max SDK Quote
Keshire Posted May 23, 2015 Posted May 23, 2015 There are two coders here,they only know 3DS Max SDKI've written blender plugins before. It's on my long list of things to do for this game. Not sure when though. Quote
eri619 Posted May 23, 2015 Author Posted May 23, 2015 (edited) Keshire , Please check your PM Edited May 23, 2015 by eri619 Quote
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