Tarnathos Posted May 17, 2015 Posted May 17, 2015 Hi guys, reading this forum regularly and apart from the great work the community is doing here on modifying the current wrestlers, there is one thing what I am really interested in: Anyone already figured out if caws can be edited the same way after created? The really weak creator is really annoying, not only with the few hair models etc...the outfading of textures put on caws is a huge mess. In addition, the new models like Jeff Hardy and Goldberg, for example, some guys are working on, how can those be implemented in game and can these model modifications done in 3dsmax also be done with the freeware blender? Looking forward hearing from you guys on these topics as I have not found anything similar in the other topics. P.S. sorry for my English, not a native speaker. Quote
kim666 Posted May 17, 2015 Posted May 17, 2015 There is a cache folder with every texture a caw uses, but it is protected with md5 checksum. This still needs a little research I wonder if we could dump the 3d model that a caw uses? But i don't know where they are located. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.