Keshire Posted May 15, 2015 Posted May 15, 2015 (edited) In case anyone is interested. The hkData.pac contains xml and compiled hkx information for I believe every model and animation in the game. From my brief glancing I saw a bunch of the ragdoll constraint controls. Edit: versions ranging from hk_2011.1.0-r1 to 2014 Ideally, you'd want these tools updatedhttp://www.nexusmods.com/skyrim/mods/1797/? Edited May 15, 2015 by Keshire Quote
Apost Khan Posted May 15, 2015 Posted May 15, 2015 (edited) Hmmm. I wonder if this means one day we might be able to inject all the hair packs from Skyrim into the game, or maybe port over exported face gen geometry. Having 800+ hairstyles like modded Skyrim would make nearly any wrestler creatable! Edited May 15, 2015 by Apost Khan Quote
Keshire Posted May 15, 2015 Author Posted May 15, 2015 I think it's more along the lines of meta data. Not the actual mesh itself. Those are stored in the YOBJ containers. Quote
LordJustice17 Posted May 15, 2015 Posted May 15, 2015 (edited) I was looking at this tonight too. Wonder if we can use it to rearrange/swap arena geometry? There is mentions of "noannouncetable" and such. Just not sure what to do with it. Any suggestions? Edited May 15, 2015 by LordJustice17 Quote
bravebird31 Posted May 15, 2015 Posted May 15, 2015 Awesome discovery. Looking forward toward future developments. Quote
KingGodzilla Posted May 15, 2015 Posted May 15, 2015 I wonder if it would be possible to implement actual ragdoll physics, replacing every "knockdown" or "falldown" animation. I'd pay for such a mod. Throw the guy over the top rope and he ragdolls to the floor.. Quote
KingGodzilla Posted May 15, 2015 Posted May 15, 2015 I wonder if it would be possible to implement actual ragdoll physics, replacing every "knockdown" or "falldown" animation. I'd pay for such a mod. Throw the guy over the top rope and he ragdolls to the floor.. The Wrestlers are already Ragdolls. It's a new technique used in certain games, when I worked at Rockstar I watched how the Character model was always a ragdoll, but a very well animated and constrained ragdoll (that's why your character would flop so evenly and crisp). This applies to the next gen version of 2k15. I've been playing around in the data pac, but as of right now there's little no interest in there from what I've seen. Noooooo, ragdolls please Quote
KingGodzilla Posted May 15, 2015 Posted May 15, 2015 I wonder if it would be possible to implement actual ragdoll physics, replacing every "knockdown" or "falldown" animation. I'd pay for such a mod. Throw the guy over the top rope and he ragdolls to the floor.. The Wrestlers are already Ragdolls. It's a new technique used in certain games, when I worked at Rockstar I watched how the Character model was always a ragdoll, but a very well animated and constrained ragdoll (that's why your character would flop so evenly and crisp). This applies to the next gen version of 2k15. I've been playing around in the data pac, but as of right now there's little no interest in there from what I've seen. Is there any way to uhh... unconstrain the ragdolls? Quote
Keshire Posted May 15, 2015 Author Posted May 15, 2015 I wonder if it would be possible to implement actual ragdoll physics, replacing every "knockdown" or "falldown" animation. I'd pay for such a mod. Throw the guy over the top rope and he ragdolls to the floor.. The Wrestlers are already Ragdolls. It's a new technique used in certain games, when I worked at Rockstar I watched how the Character model was always a ragdoll, but a very well animated and constrained ragdoll (that's why your character would flop so evenly and crisp). This applies to the next gen version of 2k15. I've been playing around in the data pac, but as of right now there's little no interest in there from what I've seen. Is there any way to uhh... unconstrain the ragdolls? That would be hilarious. Every flop would be like when Sid Vicious broke his leg. Quote
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