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Request for Help with Xpacker 10 File Opening


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Posted (edited)

So I have released some neat mods and found some file locations that are hidden, however, I am struggling with this issue in some files that would allow for deeper modding.

 

If anyone can help me, we could truly get a bigger jump into the modding scene! Thanks for any help!

 

35d48ki.jpg

I have ran into quite a few that I can find the .dds files but they have these weird names that you cannot export, and if you change the name where it will save, it will not save properly and not open.

Huge thanks to anyone who can help me here!

Edited by TheBleedingRed21
Posted

I have to get this out the way first, did you do this first:

 

open<PC Pac File<TextureArchive

Posted

I can almost guarantee that he did. I've seen the work he's done already and it is great.

 

I've had the same problem opening certain files, both pac/pachs and texture archives. The vast majority are easy to open, extract, uncompress, alter and inject, but there are the odd files here and there that just return "unhandled exceptions".

Posted

Yeah bravebird, I do all the steps leading up to it and open pc pac texture archive and a bunch of files are giving me dds files but they are symbols and stuff like above.

No idea what to do.

Posted

I think I know what it is. The pac file you are looking at is actually a single .dds file (Sometimes a file just needs to be renamed to dds to fix it). The problem is this is a dx10 dds file and I don't know if XPacker supports it yet. I wish I had better news but at least you know what it is.

Posted

Yeah we figured this out...rename as DDS and then open in Visual Studio (that seems to be the only thing that read DX10 DDS files reliably.

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