eri619 Posted December 2, 2015 Posted December 2, 2015 (edited) So I decided to use the HCTP Goldberg model as a base to topo my Goldberg mod. The face of the HCTP is much more exaggerated than the 2k14 model, however I figured since we are stuck with one expression, an angry Goldberg might not be so bad. Here is a 3dsmax preview with the HCTP model next to it as well as comparison pics of my tweaked mod vs the hctp mod. Which do you think is better?: I made my Steiner and Goldberg using HCTP Models.Also i think you should learn blender,it took me a week to learn it.Its a lot easier and faster to work in blender than to prepare heads for topogun using max and then again wasting time on edits inside max.Everything what topogun and max does,blender does it better.And its free and more powerful than max,the onlything which blender doesn't have is vertex normals.In my opinion Your First Goldberg had the right headshape,but it lacked that Frosty glare that Bill Goldberg has on his face,the mod looked very humble.This one is better.Also i believe face texture could be better.Your work on the model is great,but texture doesn't back the model up.I know that the textures were made by someone else.I could help you with the textures. Edited December 2, 2015 by eri619 1 Quote
eri619 Posted December 2, 2015 Posted December 2, 2015 (edited) This is my Goldberg mod for HCTP,if you apply the right textures,the model will look epic.ORIGINAL HCTP Goldberg Edited December 2, 2015 by eri619 1 Quote
rvdsabu Posted December 3, 2015 Posted December 3, 2015 I actually prefer you pervious version where Goldberg had a neutral expression, however considering that we are stuck with one expression, an angry 'berg wouldn't be a bad thing. Personally, I don't any issue with the textures as the in game shots have a 3dbeard which covers his mouth and chin area. The only are which is visible is the cheeks, forehead and eyebrows, which all look fine. @eri619, no offense dude but the Goldberg textures you have created for HCTP has too much color information in it. The skin is not even and the beard doesn't blend. However the textures on the stock HCTP model does look good, although those textures would be too low res for the pc version. Quote
tekken57 Posted December 3, 2015 Author Posted December 3, 2015 Thanks for the feedback guys. @eri619, you're welcome to create a texture if you want, the uv's are the same as the old mod so you can use that texture for reference. I think that raiee's texture is really good though. @.RaieE.This is what you updated texture looks like in 3dsmax and in game: Quote
yjkim0901 Posted December 3, 2015 Posted December 3, 2015 I definitely love the angry look of his more but I just wanna make little suggestions for some tweaks:1. The eyebrows on your original work had more round shape while Goldberg actually had more flat ones.2. His right eye is tilted downwards little bit I think...3. To make him more angry, I think the frown lines should be lowered. So that it would look something like this:poor 3 mins photoshop job but I think you would get what I mean. Great to see you working on 2k15 mods again Quote
tekken57 Posted December 3, 2015 Author Posted December 3, 2015 (edited) This is the closest I can get the textures and model to your pic. Rotated both eyes, scaled the eye height down and edited the normals for slightly more definition on the eyebrows and frowns: Edited December 3, 2015 by tekken57 2 Quote
Legend_killer79 Posted December 3, 2015 Posted December 3, 2015 Great work Tekken and very pleased to see you back doing some modding, even if it's just for a bit. I admit I got excited when I saw your James Storm. Quote
amazing-maze Posted December 3, 2015 Posted December 3, 2015 This is the closest I can get the textures and model to your pic. Rotated both eyes, scaled the eye height down and edited the normals for slightly more definition on the eyebrows and frowns: AHHHHHHHHHHHHhhhhhhhhhhhhhhhh.....yesssssssssssssssss Quote
tekken57 Posted December 4, 2015 Author Posted December 4, 2015 Final HCTP Goldberg, shortened the height of the jaw slightly to make it more realistic and less exaggerated. Inject the files into the relevant pac from my previous Goldberg mod. Do not upload a pac file with this model, I have already released two other Goldberg mods this year and I don't want to create confusion. Download here:https://mega.nz/#!NwcyXTjY!_Im_gWAGgQ4AetQpIZRaZZ_PBXxHpN552QHwwcOybxo Quote
eri619 Posted December 4, 2015 Posted December 4, 2015 Final HCTP Goldberg, shortened the height of the jaw slightly to make it more realistic and less exaggerated. Inject the files into the relevant pac from my previous Goldberg mod. Do not upload a pac file with this model, I have already released two other Goldberg mods this year and I don't want to create confusion. Download here:https://mega.nz/#!NwcyXTjY!_Im_gWAGgQ4AetQpIZRaZZ_PBXxHpN552QHwwcOybxo Great work on Goldberg,over whom did you start this mod as a base? Quote
Legend_killer79 Posted December 4, 2015 Posted December 4, 2015 If not mistaken, I think it was Batista. Not 100% sure tho Quote
tekken57 Posted December 4, 2015 Author Posted December 4, 2015 First I manually modelled stone colds head, then I used topogun. Then I took the stone cold head and injected it into the triple h model via heX. Then I sculpted the triple body to match goldbergs body. Added 3d beard from 2k14. Added gloves from the undertaker model. Finally used topogun on the head again using the hctp head which was tessellated. Quote
amazing-maze Posted December 4, 2015 Posted December 4, 2015 First I manually modelled stone colds head, then I used topogun. Then I took the stone cold head and injected it into the triple h model via heX. Then I sculpted the triple body to match goldbergs body. Added 3d beard from 2k14. Added gloves from the undertaker model. Finally used topogun on the head again using the hctp head which was tessellated. I'm learning topogun now. They say its much easier for mapping. Are you on a PC or mac? Quote
Legend_killer79 Posted December 4, 2015 Posted December 4, 2015 First I manually modelled stone colds head, then I used topogun. Then I took the stone cold head and injected it into the triple h model via heX. Then I sculpted the triple body to match goldbergs body. Added 3d beard from 2k14. Added gloves from the undertaker model. Finally used topogun on the head again using the hctp head which was tessellated. Apparently not Batista haha. My bad.I know its a long shot but is it possible you finishing that James Storm? I'm a big cowboy fan and I admit your preview looked amazing. Quote
eri619 Posted December 5, 2015 Posted December 5, 2015 If you have no time to finish that mod,i could help out if you are willing @tekken57 Quote
hbkronos Posted December 5, 2015 Posted December 5, 2015 Hi tekken57, first of all congratulation for your amazing work!Second, I have a problem with your Goldberg mod; even if I set the number of attires to 0 in the misc file it seems to appear 4 attires with no name, except for the first who is set to ORIGINAL... and when I select Goldberg I cannot see him entrance in a match... Possible solution?Thanks in advice man! Quote
kim666 Posted December 5, 2015 Posted December 5, 2015 Hi tekken57, first of all congratulation for your amazing work!Second, I have a problem with your Goldberg mod; even if I set the number of attires to 0 in the misc file it seems to appear 4 attires with no name, except for the first who is set to ORIGINAL... and when I select Goldberg I cannot see him entrance in a match... Possible solution?Thanks in advice man!This is a moveset error, reinject the moveset into ram/save with cheatengine/x-packer. Quote
hbkronos Posted December 5, 2015 Posted December 5, 2015 Hi tekken57, first of all congratulation for your amazing work!Second, I have a problem with your Goldberg mod; even if I set the number of attires to 0 in the misc file it seems to appear 4 attires with no name, except for the first who is set to ORIGINAL... and when I select Goldberg I cannot see him entrance in a match... Possible solution?Thanks in advice man!This is a moveset error, reinject the moveset into ram/save with cheatengine/x-packer.You are damn right man, fixed. Thank you! Quote
tekken57 Posted December 6, 2015 Author Posted December 6, 2015 First I manually modelled stone colds head, then I used topogun. Then I took the stone cold head and injected it into the triple h model via heX. Then I sculpted the triple body to match goldbergs body. Added 3d beard from 2k14. Added gloves from the undertaker model. Finally used topogun on the head again using the hctp head which was tessellated. Apparently not Batista haha. My bad.I know its a long shot but is it possible you finishing that James Storm? I'm a big cowboy fan and I admit your preview looked amazing.If you have no time to finish that mod,i could help out if you are willing @tekken57I gave the mod to @bravebird to finish a while ago Quote
bravebird31 Posted December 6, 2015 Posted December 6, 2015 (edited) First I manually modelled stone colds head, then I used topogun. Then I took the stone cold head and injected it into the triple h model via heX. Then I sculpted the triple body to match goldbergs body. Added 3d beard from 2k14. Added gloves from the undertaker model. Finally used topogun on the head again using the hctp head which was tessellated. Apparently not Batista haha. My bad.I know its a long shot but is it possible you finishing that James Storm? I'm a big cowboy fan and I admit your preview looked amazing. If you have no time to finish that mod,i could help out if you are willing @tekken57I gave the mod to @bravebird to finish a while ago.....Oh yeah you did didn't ya, lol. I guess I better get to it then. Edited December 6, 2015 by bravebird31 2 Quote
Legend_killer79 Posted December 6, 2015 Posted December 6, 2015 First I manually modelled stone colds head, then I used topogun. Then I took the stone cold head and injected it into the triple h model via heX. Then I sculpted the triple body to match goldbergs body. Added 3d beard from 2k14. Added gloves from the undertaker model. Finally used topogun on the head again using the hctp head which was tessellated. Apparently not Batista haha. My bad.I know its a long shot but is it possible you finishing that James Storm? I'm a big cowboy fan and I admit your preview looked amazing. If you have no time to finish that mod,i could help out if you are willing @tekken57I gave the mod to @bravebird to finish a while ago.....Oh yeah you did didn't ya, lol. I guess I better get to it then.Oh nice. Cant wait for it Quote
legrandcissar Posted December 6, 2015 Posted December 6, 2015 (edited) First I manually modelled stone colds head, then I used topogun. Then I took the stone cold head and injected it into the triple h model via heX. Then I sculpted the triple body to match goldbergs body. Added 3d beard from 2k14. Added gloves from the undertaker model. Finally used topogun on the head again using the hctp head which was tessellated. Apparently not Batista haha. My bad.I know its a long shot but is it possible you finishing that James Storm? I'm a big cowboy fan and I admit your preview looked amazing. If you have no time to finish that mod,i could help out if you are willing @tekken57I gave the mod to @bravebird to finish a while ago.....Oh yeah you did didn't ya, lol. I guess I better get to it then. i can not wait but in this new aprence in nxt have other hairstyle and other logos any chance for the update looks fantastic this work bro https://pbs.twimg.com/tweet_video/CVQ5JfqVEAA4mDY.mp4 Edited December 6, 2015 by legrandcissarcix Quote
tekken57 Posted December 7, 2015 Author Posted December 7, 2015 The update to Storm looks awesome man 1 Quote
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