jakeypearce Posted October 2, 2015 Posted October 2, 2015 Is that Gangrel you'll be making next? Quote
LordJustice17 Posted October 2, 2015 Posted October 2, 2015 I'm curious...does JJ have an actual hair object or did you reshape his head to appear to have a hair object? Quote
_HiBye_ Posted October 2, 2015 Posted October 2, 2015 also the brown part of the beard should be darker, https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcSVl5sytwTuIhxEWs7HUTFrywjTk8-shMn1li3M_-v_I69SMEA2 Actually he didn't have a fully brown beard in WCW, which is the attire I previewed: The second attire which is his wwe attire will have a darker beard. Third attire will be his split tights with this goatee:Fourth will be his WWE attire against Brock: i didn't say full brown beard, i said that imo you should make the brown facial hair darkerthe way you/red made the beard in your thread on wwe 13 was perfect imo. the mesh edited one http://smacktalks.org/forums/topic/40653-tekken57-and-reds-mods-steiner-ddp-and-hall-released/http://s7.directupload.net/images/130409/pbafcoal.png Quote
CRamirez11 Posted October 3, 2015 Posted October 3, 2015 Moveset for Jeff Jarret obtained from a caw by scottycaws and Norulf. https://mega.nz/#!9UwQ1CZJ!MniUckk0aLcYFENH45Fmd4ccUbq1TYZ3TN_qJm84zQ4 1 Quote
amazing-maze Posted October 4, 2015 Posted October 4, 2015 Ok so tekken are you still tweeking the Goldberg model or did you release it yet???? I'm just overly excited to see your new tweeks to a already incredible model....hopefully ill have my own creations on the way. Quote
f..k passwords Posted October 4, 2015 Posted October 4, 2015 I tested Jarrett in superstar studio to create entrance gear and it works without any issues. This is final now, just awaiting moveset, tron and music.to big (to much muscles) Quote
easygee Posted October 5, 2015 Posted October 5, 2015 Don't piss Me off slapnuts EPIC jarret so life like Quote
rvdsabu Posted October 5, 2015 Posted October 5, 2015 (edited) Out of curiosity, does Jarret's mouth animate correctly?Tekken mentioned in a few posts back that the animations causes issues, I would imagine on all models. If you look at the Sandman pics, you can see that it causes issues with the neck. However tekkn has provided the info you need to enable the animations, give a try when it is released. On a side note, poor Christian looks like he needs some help. If only somebody could assist him? Maybe he has some problems which need solving?i didn't say full brown beard, i said that imo you should make the brown facial hair darkerthe way you/red made the beard in your thread on wwe 13 was perfect imo. the mesh edited one http://s7.directupload.net/images/130409/pbafcoal.png You don't seem to read very well. He already mentioned that the attire which was previewed was the WCW attire. The beard is accurate for that era. The link you have posted shows a preview of Goldberg's WWE attire mod, Tekken already mentioned that there will be a WWE attire with a darker beard. If you have the original Goldberg mod he released, you will see that attire 2 is his WWE attire with full brown beard. I tested Jarrett in superstar studio to create entrance gear and it works without any issues. This is final now, just awaiting moveset, tron and music.to big (to much muscles)Looks accurate to me: Edited October 5, 2015 by rvdsabu 2 Quote
tekken57 Posted October 5, 2015 Author Posted October 5, 2015 Jarrett released in the comm dlc thread. I don't have time to create alt attires or do entrance gear. Feel free to create these and post them here if you do. Moveset for Jeff Jarret obtained from a caw by scottycaws and Norulf. https://mega.nz/#!9UwQ1CZJ!MniUckk0aLcYFENH45Fmd4ccUbq1TYZ3TN_qJm84zQ4 Thanks added this to the release. Ok so tekken are you still tweeking the Goldberg model or did you release it yet???? I'm just overly excited to see your new tweeks to a already incredible model....hopefully ill have my own creations on the way.Haven't the time to work on the alt attires as yet. Will show some pics when I do. Been busy with Jarrett and assisting Christian with his problems. 3 Quote
CRamirez11 Posted October 5, 2015 Posted October 5, 2015 Thanks Tekken your modds are always stunning. Quote
tekken57 Posted October 5, 2015 Author Posted October 5, 2015 Here's what Goldberg's four attires look like, a release will be coming soon: 4 Quote
tekken57 Posted October 5, 2015 Author Posted October 5, 2015 Poor christians problems don't seem to be coming to an end: 3 Quote
SinCara 3D Posted October 5, 2015 Posted October 5, 2015 Goldberg Perfect Create mate.................... well done Quote
Robbie686 Posted October 5, 2015 Posted October 5, 2015 Which Slot are we putting Jeff Jarrett into guys? Currently set to 470 which is Rhyno? Quote
tekken57 Posted October 6, 2015 Author Posted October 6, 2015 Tweaked Goldberg Released in the comm dlc thread. Which Slot are we putting Jeff Jarrett into guys? Currently set to 470 which is Rhyno?No one informed me that slot 470 was already used. This is the reason why I requested people to post the slots they are using in the comm dlc thread. In that way I could update the list of slots. Quote
Cave Waverider Posted October 6, 2015 Posted October 6, 2015 (edited) Tweaked Goldberg Released in the comm dlc thread. Which Slot are we putting Jeff Jarrett into guys? Currently set to 470 which is Rhyno?No one informed me that slot 470 was already used. This is the reason why I requested people to post the slots they are using in the comm dlc thread. In that way I could update the list of slots. I think the confusion stems from there being two documents available that are usually used. Your Community DLC slots document and Pozzum's spreadsheet. People that don't go for Xpacker like to go for Pozzum's sheet because they look for it anyway due to the Hex Offsets to add the .pofo and .moveset files via Cheat Engine as everything they need is in one place. Plus Pozzum's sheet is color coded and easier on the eyes. What most people often don't realize, however, is that the slots assigned to various mods differ greatly between the two sheets. I myself thought Pozzum's sheet had the same data for a while and used it exclusively. Only when I started creating .pofo and .moveset files for various wrestlers and people telling me the slots were already reserved I noticed that there was another sheet referenced in the Community DLC thread that differed greatly. While we have the Wrestler Information and Moveset Creator now that allows people to change the slots for the .pofo and .moveset files rather easily, it might still be a good idea to sync the two sheets or get rid of one to avoid the confusion for the good of the community. Edited October 6, 2015 by Cave Waverider Quote
pozzum Posted October 7, 2015 Posted October 7, 2015 (edited) Tweaked Goldberg Released in the comm dlc thread. Which Slot are we putting Jeff Jarrett into guys? Currently set to 470 which is Rhyno?No one informed me that slot 470 was already used. This is the reason why I requested people to post the slots they are using in the comm dlc thread. In that way I could update the list of slots. I think the confusion stems from there being two documents available that are usually used. Your Community DLC slots document and Pozzum's spreadsheet. People that don't go for Xpacker like to go for Pozzum's sheet because they look for it anyway due to the Hex Offsets to add the .pofo and .moveset files via Cheat Engine as everything they need is in one place. Plus Pozzum's sheet is color coded and easier on the eyes. What most people often don't realize, however, is that the slots assigned to various mods differ greatly between the two sheets. I myself thought Pozzum's sheet had the same data for a while and used it exclusively. Only when I started creating .pofo and .moveset files for various wrestlers and people telling me the slots were already reserved I noticed that there was another sheet referenced in the Community DLC thread that differed greatly. While we have the Wrestler Information and Moveset Creator now that allows people to change the slots for the .pofo and .moveset files rather easily, it might still be a good idea to sync the two sheets or get rid of one to avoid the confusion for the good of the community.Tekken's table has always been very confusing to me, and it might be that it's like a carry over from previous years and so many of the peoples names on there have not actually created yet. Many of the NPC's are missing and the DLC wrestlers didn't seem to get added.I've always felt bad that I end up subverting Tekken's tools and information with my methods so that's why both tables have lasted so long, because I just keep want him to do his own thing.Also Rhyno in slot 468 would work in both are tables, I'll note Jeff Jarrett in 470Also this is what I currently have noted for Modded Stars110 BraveBird's Ronda Rhousey111 BraveBird's Jeff Hardy112 Matt Hardy113 Tekken's Bubba Ray Dudley118 Tekken's Devon Dudley121 Mincho Sheen's Dusty Rhodes129 GameElite's Kurt Angle144 legrandcissarcix's Mick Foley156 BraveBird's Eddie Guerrero157 Mincho Sheen's Chris Benoit158 R4zor's Perry Saturn170 Tekken's Sabu171 Tekken's Sandman177 Mincho Sheen's Bret Hart178 legrandcissarcix's Jushin Thunder Liger198 Mincho Sheen's Yokozuna203 R4zoR's Lance Storm204 R4zoR's Dean Malenko211 Charrlotte227 legrandcissarcix's Drew Galloway240 BannockBurn's Martin Stone241 BannockBurns's Apollo Crews301 Bannock Burn's Terry Funk303 Bravebird's AJ Styles312 Game Elite's Road Dogg326 R4zor's Hardcore Holly336 WTFerrel's Ricky the Dragon Steamboat342 The AGS's Sin Cara350 Auday Elyafe's Baron Corbin (Unofficial)361 Tekken57's Goldberg372 Mincho Sheen's Kevin Owens381 The AGS's Mr. Perfect382 Tekken57's Scott Steiner390 Lord Justice's Konnan391 Lord Justice's Arn Anderson396 Tekken57's Scott Hall399 Fix Prinsto's Paige434 Prinsto's Paige449 Eri619's Mr. Kennedy460 Brave Bird's Samoa Joe461 SMK Kevin Owens (Unofficial)462 SMK Finn Balor (Unofficial)463 SMK Shinsuke Nakamura (Unofficial)464 JulianBITW's Claudio Castagnoli465 JulianBITW's CM Punk466 JulianBITW's Austin Aries467 JulianBITW's El Generico468 The AGS's Rhyno469 The AGS's Rikishi470 Tekken's Jeff Jarrett471 The AGS's Nick Jackson472 The AGS's Matt Jackson473 The AGS's Aiden English474 The AGS's Simon Gotch475 The AGS's Enzo Amore476 Smk's Collin Cassidy / Big Cass494 Tekken's Chris Benoit496 Eri619's Sean O'Haire497 legrandcissarcix's Doink the Clown498 GameElite's Hideo Itami499 BraveBird's Finn Balor506 legrandcissarcix's Umaga510 legrandcissarcix's Suicide Edited October 7, 2015 by pozzum added list Quote
tekken57 Posted October 7, 2015 Author Posted October 7, 2015 Whilst I understand where the confusion stems from, keep in mind that I took the initiative to start the comm dlc project a few years ago. Had I not documented, published my findings or coded tools people would still be replacing wrestlers instead of adding them to unused slots. The purpose of my spreadsheet has always been to keep a track of of the slots allocated to existing wrestlers as well as wrestlers added to the game vai comm dlc's. I have always maintained that slots which were allocated to wrestlers from previous games should not be used as these slots will be used again if the wrestler appears in later games. In this way, comm dlc can be moved over to newer games without having to rename pac files, tron's, etc. This is the reason why slots have wrestlers assigned even if they haven't been created as yet.As much as I check the forums, I don't follow every thread and if someone doesn't indicate which slot they are using in the comm dlc thread, or doesn't want to maintain compatibility with the comm dlc, it's unlikely that I will know about it. Honestly speaking, I've never heard of pozzum's spreadsheet of wrestler ID's before this.@pozzum, there is no need to feel bad about your efforts. I'm glad someone else is taking the initiative to lead the community as I have very little spare time these days. My spreadsheet was intended for the comm dlc and I have only one more unreleased mod which will be a part of this. I think your spreadsheet should be used as a point of reference going forward as you are constantly updating it. 2 Quote
TheHeartbrokenKid Posted October 11, 2015 Posted October 11, 2015 @tekken57, I am trying out texture modding on photoshop and started by changing the colour of Sabu's pants. I plan to make a couple more attires but only release them if they turn out well and are worth a release. Just wanted your permission beforehand. Of course, I will credit you for the original.PS: Tried sending a PM but it says you can't receive PMs. Quote
THEpaynexkiller Posted October 13, 2015 Posted October 13, 2015 Any luck with the Dudleys newer attires? I remember you mentioning them a couple months ago. Quote
tekken57 Posted October 16, 2015 Author Posted October 16, 2015 (edited) Any luck with the Dudleys newer attires? I remember you mentioning them a couple months ago. Haven't had time to work on those. This is my last mod for 2k15, going to be very busy with coding X-Packer 11 soon. This is the most work I've ever put into textures as I had to hand draw each tattoo and design. The face texture is by Raiee. Time to solve Christian's problems: Edited October 16, 2015 by tekken57 5 Quote
jgilf Posted October 16, 2015 Posted October 16, 2015 (edited) Great Tomko tekken! Edited October 16, 2015 by jgilf Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.