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Tekken57's PC mods - Beware of the dog


tekken57

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Actually he didn't have a fully brown beard in WCW, which is the attire I previewed:

goldberg2.jpg

 

The second attire which is his wwe attire will have a darker beard. 

Third attire will be his split tights with this goatee:

384-Bill_Goldberg400X400.jpg

Fourth will be his WWE attire against Brock:

goldberg_wwe_small_image.jpg

 

i didn't say full brown beard, i said that imo you should make the brown facial hair darker

the way you/red made the beard in your thread on wwe 13 was perfect imo. the mesh edited one 

http://smacktalks.org/forums/topic/40653-tekken57-and-reds-mods-steiner-ddp-and-hall-released/

http://s7.directupload.net/images/130409/pbafcoal.png 

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Ok so tekken are you still tweeking the Goldberg model or did you release it yet???? I'm just overly excited to see your new tweeks to a already incredible model....hopefully ill have my own creations on the way.

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I tested Jarrett in superstar studio to create entrance gear and it works without any issues. This is final now, just awaiting moveset, tron and music.

jarrett_street.jpg

to big (to much muscles)

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Out of curiosity, does Jarret's mouth animate correctly?

Tekken mentioned in a few posts back that the animations causes issues, I would imagine on all models. If you look at the Sandman pics, you can see that it causes issues with the neck. However tekkn has provided the info you need to enable the animations, give a try when it is released.

On a side note, poor Christian looks like he needs some help. If only somebody could assist him?

 

Maybe he has some problems which need solving?

i didn't say full brown beard, i said that imo you should make the brown facial hair darker

the way you/red made the beard in your thread on wwe 13 was perfect imo. the mesh edited one 

http://s7.directupload.net/images/130409/pbafcoal.png 

You don't seem to read very well. He already mentioned that the attire which was previewed was the WCW attire. The beard is accurate for that era. The link you have posted shows a preview of Goldberg's WWE attire mod, Tekken already mentioned that there will be a WWE attire with a darker beard. If you have the original Goldberg mod he released, you will see that attire 2 is his WWE attire with full brown beard.

 

I tested Jarrett in superstar studio to create entrance gear and it works without any issues. This is final now, just awaiting moveset, tron and music.

jarrett_street.jpg

to big (to much muscles)

Looks accurate to me:

jeff-280_619056a.jpg
JeffJarrett...jpg

 

Edited by rvdsabu
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Jarrett released in the comm dlc thread. I don't have time to create alt attires or do entrance gear. Feel free to create these and post them here if you do. 

Moveset for Jeff Jarret obtained from a caw by scottycaws and Norulf. https://mega.nz/#!9UwQ1CZJ!MniUckk0aLcYFENH45Fmd4ccUbq1TYZ3TN_qJm84zQ4 

Thanks added this to the release.

Ok so tekken are you still tweeking the Goldberg model or did you release it yet???? I'm just overly excited to see your new tweeks to a already incredible model....hopefully ill have my own creations on the way.

Haven't the time to work on the alt attires as yet. Will show some pics when I do. Been busy with Jarrett and assisting Christian with his problems.

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Tweaked Goldberg Released in the comm dlc thread. 

Which Slot are we putting Jeff Jarrett into guys? Currently set to 470 which is Rhyno?

No one informed me that slot 470 was already used. This is the reason why I requested people to post the slots they are using in the comm dlc thread. In that way I could update the list of slots.

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Tweaked Goldberg Released in the comm dlc thread. 

Which Slot are we putting Jeff Jarrett into guys? Currently set to 470 which is Rhyno?

No one informed me that slot 470 was already used. This is the reason why I requested people to post the slots they are using in the comm dlc thread. In that way I could update the list of slots.

I think the confusion stems from there being two documents available that are usually used. Your Community DLC slots document and Pozzum's spreadsheet. People that don't go for Xpacker like to go for Pozzum's sheet because they look for it anyway due to the Hex Offsets to add the .pofo and .moveset files via Cheat Engine as everything they need is in one place. Plus Pozzum's sheet is color coded and easier on the eyes. What most people often don't realize, however, is that the slots assigned to various mods differ greatly between the two sheets. I myself thought Pozzum's sheet had the same data for a while and used it exclusively. Only when I started creating .pofo and .moveset files for various wrestlers and people telling me the slots were already reserved I noticed that there was another sheet referenced in the Community DLC thread that differed greatly. While we have the Wrestler Information and Moveset Creator now that allows people to change the slots for the .pofo and .moveset files rather easily, it might still be a good idea to sync the two sheets or get rid of one to avoid the confusion for the good of the community.

Edited by Cave Waverider
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Tweaked Goldberg Released in the comm dlc thread. 

Which Slot are we putting Jeff Jarrett into guys? Currently set to 470 which is Rhyno?

No one informed me that slot 470 was already used. This is the reason why I requested people to post the slots they are using in the comm dlc thread. In that way I could update the list of slots.

I think the confusion stems from there being two documents available that are usually used. Your Community DLC slots document and Pozzum's spreadsheet. People that don't go for Xpacker like to go for Pozzum's sheet because they look for it anyway due to the Hex Offsets to add the .pofo and .moveset files via Cheat Engine as everything they need is in one place. Plus Pozzum's sheet is color coded and easier on the eyes. What most people often don't realize, however, is that the slots assigned to various mods differ greatly between the two sheets. I myself thought Pozzum's sheet had the same data for a while and used it exclusively. Only when I started creating .pofo and .moveset files for various wrestlers and people telling me the slots were already reserved I noticed that there was another sheet referenced in the Community DLC thread that differed greatly. While we have the Wrestler Information and Moveset Creator now that allows people to change the slots for the .pofo and .moveset files rather easily, it might still be a good idea to sync the two sheets or get rid of one to avoid the confusion for the good of the community.

Tekken's table has always been very confusing to me, and it might be that it's like a carry over from previous years and so many of the peoples names on there have not actually created yet.  Many of the NPC's are missing and the DLC wrestlers didn't seem to get added.

I've always felt bad that I end up subverting Tekken's tools and information with my methods so that's why both tables have lasted so long, because I just keep want him to do his own thing.

Also Rhyno in slot 468 would work in both are tables, I'll note Jeff Jarrett in 470

Also this is what I currently have noted for Modded Stars

110    BraveBird's Ronda Rhousey
111    BraveBird's Jeff Hardy
112    Matt Hardy
113    Tekken's Bubba Ray Dudley
118    Tekken's Devon Dudley
121    Mincho Sheen's Dusty Rhodes
129    GameElite's Kurt Angle
144    legrandcissarcix's Mick Foley
156    BraveBird's Eddie Guerrero
157    Mincho Sheen's Chris Benoit
158    R4zor's Perry Saturn
170    Tekken's Sabu
171    Tekken's Sandman
177    Mincho Sheen's Bret Hart
178    legrandcissarcix's Jushin Thunder Liger
198    Mincho Sheen's Yokozuna
203    R4zoR's Lance Storm
204    R4zoR's Dean Malenko
211    Charrlotte
227    legrandcissarcix's Drew Galloway
240    BannockBurn's Martin Stone
241    BannockBurns's Apollo Crews
301    Bannock Burn's Terry Funk
303    Bravebird's AJ Styles
312    Game Elite's Road Dogg
326    R4zor's Hardcore Holly
336    WTFerrel's Ricky the Dragon Steamboat
342    The AGS's Sin Cara
350    Auday Elyafe's Baron Corbin (Unofficial)
361    Tekken57's Goldberg
372    Mincho Sheen's Kevin Owens
381    The AGS's Mr. Perfect
382    Tekken57's Scott Steiner
390    Lord Justice's Konnan
391    Lord Justice's Arn Anderson
396    Tekken57's Scott Hall
399    Fix Prinsto's Paige
434    Prinsto's Paige
449    Eri619's Mr. Kennedy
460    Brave Bird's Samoa Joe
461    SMK Kevin Owens (Unofficial)
462    SMK Finn Balor (Unofficial)
463    SMK Shinsuke Nakamura (Unofficial)
464    JulianBITW's Claudio Castagnoli
465    JulianBITW's CM Punk
466    JulianBITW's Austin Aries
467    JulianBITW's El Generico
468    The AGS's Rhyno
469    The AGS's Rikishi
470    Tekken's Jeff Jarrett
471    The AGS's Nick Jackson
472    The AGS's Matt Jackson
473    The AGS's Aiden English
474    The AGS's Simon Gotch
475    The AGS's Enzo Amore
476    Smk's Collin Cassidy / Big Cass
494    Tekken's Chris Benoit
496    Eri619's Sean O'Haire
497    legrandcissarcix's Doink the Clown
498    GameElite's Hideo Itami
499    BraveBird's Finn Balor
506    legrandcissarcix's Umaga
510    legrandcissarcix's Suicide

Edited by pozzum
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Whilst I understand where the confusion stems from, keep in mind that I took the initiative to start the comm dlc project a few years ago. Had I not documented, published my findings or coded tools people would still be replacing wrestlers instead of adding them to unused slots. 

The purpose of my spreadsheet has always been to keep a track of of the slots allocated to existing wrestlers as well as wrestlers added to the game vai comm dlc's. I have always maintained that slots which were allocated to wrestlers from previous games should not be used as these slots will be used again if the wrestler appears in later games. In this way, comm dlc can be moved over to newer games without having to rename pac files, tron's, etc. This is the reason why slots have wrestlers assigned even if they haven't been created as yet.

As much as I check the forums, I don't follow every thread and if someone doesn't indicate which slot they are using in the comm dlc thread, or doesn't want to maintain compatibility with the comm dlc, it's unlikely that I will know about it. Honestly speaking, I've never heard of pozzum's spreadsheet of wrestler ID's before this.

@pozzum, there is no need to feel bad about your efforts. I'm glad someone else is taking the initiative to lead the community as I have very little spare time these days. My spreadsheet was intended for the comm dlc and I have only one more unreleased mod which will be a part of this. I think your spreadsheet should be used as a point of reference going forward as you are constantly updating it.

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@tekken57, I am trying out texture modding on photoshop and started by changing the colour of Sabu's pants. I plan to make a couple more attires  but only release them if they turn out well and are worth a release. Just wanted your permission beforehand. Of course, I will credit you for the original.

PS: Tried sending a PM but it says you can't receive PMs.

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Any luck with the Dudleys newer attires? I remember you mentioning them a couple months ago. :) 

Haven't had time to work on those.

 

This is my last mod for 2k15, going to be very busy with coding X-Packer 11 soon. This is the most work I've ever put into textures as I had to hand draw each tattoo and design. The face texture is by Raiee.

 

Time to solve Christian's problems:

tomko_final.jpg

 

Edited by tekken57
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