Red Rooster Posted August 13, 2015 Posted August 13, 2015 Great stuff, excellent work on Benoit! Quote
tekken57 Posted August 14, 2015 Author Posted August 14, 2015 @sahailee and Refat, thanks. Benoit released in the comm dlc thread. 1 Quote
easygee Posted August 14, 2015 Posted August 14, 2015 Thanks guys have sheens benoit in wcw and tekkens in wwf epicness Quote
sahailee Posted August 14, 2015 Posted August 14, 2015 @sahailee and Refat, thanks. Benoit released in the comm dlc thread.Thank you for the amazing mods. Quote
rvdsabu Posted August 14, 2015 Posted August 14, 2015 Thanks for Benoit bro. Your mods just keep getting better and better. Sad to hear that you won't be doing any more after these four. Quote
Shredy777 Posted August 14, 2015 Posted August 14, 2015 Uhm...for the final 4 releases, where is are the links? Cant find them on the first page, cant find them in the release comment. Quote
easygee Posted August 14, 2015 Posted August 14, 2015 (edited) Interesting. That means that there is a dlc flag in the pofo. Can you post the pofo so that I can see it. I had used Mark Henry one more match version as base pofo for Benoit. That means it's DLC also. BTW I have finished with D-Von, but will release with Bubba after finishing with him.are you doing sandman also dude ? if you are thaks cant wait .Thanks for taking your time out for foing these amazing things cheers Edited August 14, 2015 by easygee Quote
Refat Posted August 14, 2015 Posted August 14, 2015 Interesting. That means that there is a dlc flag in the pofo. Can you post the pofo so that I can see it. I had used Mark Henry one more match version as base pofo for Benoit. That means it's DLC also. BTW I have finished with D-Von, but will release with Bubba after finishing with him.are you doing sandman also dude ? if you are thaks cant wait .Thanks for taking your time out for foing these amazing things cheers After finishing Dudleys, I'll have a go on Sandman. Can't promise to finish though, as I don't have any idea about his moveset. Still I'll try my best. Quote
Gabber12345 Posted August 15, 2015 Posted August 15, 2015 Interesting. That means that there is a dlc flag in the pofo. Can you post the pofo so that I can see it. I had used Mark Henry one more match version as base pofo for Benoit. That means it's DLC also. BTW I have finished with D-Von, but will release with Bubba after finishing with him.are you doing sandman also dude ? if you are thaks cant wait .Thanks for taking your time out for foing these amazing things cheers After finishing Dudleys, I'll have a go on Sandman. Can't promise to finish though, as I don't have any idea about his moveset. Still I'll try my best.Here mate here is a moveset ive kocked up for youSANDMAN MOVESETNormal:ring in 1Normal:ring out 1Apron ring in:Normal ring in 2Apron ring out:Normal ring out 2Taunts:Raise armStrike Attacks:Head punch1,Gut Kick1,Backhand chop1,Dropkick1,Elbow smash1Strike Comination:Elbow smash 2Strong Strikes:Haymaker 2,Straight punchClose range strikes:Punch 1Kick Reversal:Attack:Clothesline reversal 2,Grapple:Take down reversal,Kick reversal:Figure four leglock 2,reversal:Shove back ReversalFront Facelock:Elbow smash 3,Snapemare & Chinlock,Arm wrench clothesline,Wristclutch & Elbow,Back elbow,Chain of punches,Suplex 3Limb Target:Back elbow,Wrist clutch & Elbow,Shoulder arm breaker,Chop Block 4Front Medium Grapples:Undertaker knee strike,Kneck Breaker 6,DDT 1,Scoop Slam 5Rear Medium Grapples:Back suplex 2,Back rake 1,chop block 4,One handed bulldog 3Front Strong Grapples: Firemans carry2,Texas Piledriver,Flapjack 2,Suplex 4Rear strong gapples:One handed bulldog3,One Handed bulldog2,Back suplex 8,Attomic drop1Kneeling opponent:Left forearm club,Forearm smash,Knee attack,DDT,Reverse matslamGround Face up grapples:Ground punch1,Standing legdrop,Kick to backGround Face down grapples:Knee attack 2,Face crusher 4,Knee stomp3Ground Limb Target:Elbow drop 6,Arm bar stretch,Figure four leglock 2Ground Submissions:Surfboard stretch,Camel clutch 2,single leg boston crabCorner front grapples and strikes:Shoulder block5,Punch to head 3,Clothesline and bulldog,10 count punch,Repeating punch1Corner rear grapples and strikes:Shoulderthrust 1,Clothesline 15,Toss into ring post,Snake eyes 2Corner front top rope grapples & Strikes:Punch to head 2,Big boot 1,Superplex,SuperplexCorner rear top rope grapples & strikes:Back superplex x's 2Seated corner grapples & srtikes:Running knee strike 1,Stomp & chokeCorner tree of woe:Kick to gut,The elbow of woe,Foot choke 2Corner running top rope grapple:Deadly driveRope Strike Attacks:Triple H Punch1,Clothesline1Rope stunned against rope:Lunatic clothesline,Rope stunned against middle rope:Leg drop guillotineRope outside springboard attacks:Vaulting body press 3Rope out of ring dive attacks (run):Vaulting body press 1Apron strike attacks:Axehandle to ringsideApron running on apron:Apron clothesline,Running elbow strikeApron springboard attacks:Tope atomico,NONEApron Grapple:Hoyshot1,Apron hoptoss,Apron shoulderblock,Cutdown,pulldownApron ground:Apron legdrop1,Apron elbow attackDiving middle rope vs standing:Diving aaxehandle 1Divin g middle rope vs downed:Diving giant pressDiving top rope vs standing:Diving clothesline 2,Diving dropkickDiving top rope vs downed:Diving leg drop,Diving elbow drop 1Running strikes:Shoulder block 1,Left arm clotheslineRunning front grapples:DDT10,Lou thesz press 1Running rear grapples:One handed bulldog 3 x's2Running ground strikes:Double axehandle 4,Elbow drop 4,Double axehandle 4Running irishwhip rebound:Left arm clothesline,Hiptoss 6,hiptoss 6,Dropdown x's2Running pullback attacks:Pull back clothesline 2,Pull back drop toe holdStanding tag team:Double ddt,Double suplex,Double punch x's2Corner tag team:Drop toe elbow drop,Double backbody drop x's2,Double back suplexWeight detection front facelock:Chain of punchesLimb target:Arm wrench clothesline;Double underarm lock,chopblock 4Medium grapple:DDT5,One handed bulldog3Strong grapple:Face buster x's2Corner grapple:10 count punch.corner bulldogTop rope grapple:Super hurricarana,side slam2Stunned against ropes:Kitchen sink leg sweep comboApron grapple:Apron guillotine leg drop,Hotshot2Running grapple:DDT10,One handed bulldogIrish whip rebound:Drop toe holdPullback attacks:Pull back hiptossLadder grapple:Push down sideSpecial Moves Comeback:Triple hOMGannouncer table finisher:Suplex 4Signature:Swanton bomb,Super hurricaranaFinishers:Russian leg sweep 2Ladder:Punch to head,powerful punch,smash to ladder 1,pushing down sideCell:pushing down 2Abillities:Level 3 FAN FAV,LEV 3 RUTHLESS AGGRESSION 1 Quote
malan1998 Posted August 15, 2015 Posted August 15, 2015 Sorry For the Delay tekken57...Here's the Pofo File https://www.mediafire.com/?3zetu53dgvh62xt (For Colin Cassady)New Pofo:-http://s15.postimg.org/te9thrhyj/Colin_Pofo_new.pngOld Pofo:-http://s27.postimg.org/luhag81qb/Colin_Pofo_old.png When creating the wrestler info for the remaining superstars can you try using a dlc pofo as a base as well. I want to see if these wrestlers also appear under the bonus menu. If you've already started, don't worry about restarting again.i can assure you it works.. i check in various wrestlers and works perfect..still cant find what causes itFound out what does it. It requires two byte changes of the pofo. 1 to tell the game the character is DLC and 1 to tell the game what dlc the character is in.Changing the 18th byte to 1 will tell you he is a dlc character (Normally locking him)and if you change the third from last byte (or 366 offset from the front) to 10, 20, 30, ect a DLC you Haven "Purchased" the game now allows you to choose to pick that wrestler from the DLC Menu.I've tested it on the Rock, and mincho's Yokozuna.I've also called these bytes "DLC hex 1" and "DLC Hex 2" in my table for you to go straight to where you need to make the changes.If you need clarification let me know.Screenshot: http://i.imgur.com/LDUzqwE.jpgThis is just awesome. It's actually amazing that we didn't find this out earlier. We had the first byte down, but the combination is the key. It works like a charm, I've managed to put all NPCs and modded superstars into the Bonus Superstar menu so far.I wonder if there would be any problems if you put all wrestlers as Bonus Superstars to have them all in the same menu or if we'd have to leave Cena and AJ Lee as non-DLC characters. I guess I'll try that a bit later.Knowing you I'd wager a guess you'll be making a new unlock cheat table that puts everyone into the Bonus menu anyway. Update: Just put Cena and all Divas as DLC and it automatically opens the Bonus Superstars menu on character selection. Thus I assume putting all superstars as DLC shouldn't cause any issues. I'll know for sure once I've set them all as DLC, however.I also noticed that the superstar portraits to remain in the regular selection menu as well in addition to the Bonus Superstars menu and are still fully selectable in the portraits section, too.Update 2: I've assigned all the characters in the game to DLC and now they are all available in the Bonus Superstars Menu. The formerly non-DLC ones are still also selectable via the image menu, although it defaults to the Bonus Superstars Menu (but you can press back and get to the regular selection). Works in title matches, doesn't crash anything and just works. Only the Moveset section for WWE Superstars is empty, but they are all in the Bonus Superstars section now, which one can easily switch to from the empty selection list, no crashes or anything for the list being empty. Career works, Showcase works, Universe works, exhibitions work. This is truly the way to make NPCs and modded superstars fully accessible in the game.If we put Non-Dlc characters as Bonus Superstars... They won't be having a Render ... I tried that too... Quote
Refat Posted August 15, 2015 Posted August 15, 2015 (edited) Alright reveal time. Special thanks to RaieE for the creating the face textures on all these mods. He did multiple updates to the textures to get the model looking and his textures are the reason why these look like face scans. Thanks to WolfgangJT for his advice and ref pics on improving the faces on some of my mods. These mods are final and all I need are trons, movesets and wrestler info (attributes) before I can release. Any volunteers? These four are going to be the last mods I will be creating for some time. I am starting to learn Unity as I figure it's time to start creating my own games. I'm very happy and proud to see that the modding community has gotten to the point where quality original mods are being produced. As such, I won't be creating alt attires as I won't have time to do so. If you would like to create alt attires for these mods, feel free to do so but remember to credit me. I will be releasing the WWE attire for ddp when I get the time to fix some issues, same goes for Steiner. Hope you guys enjoy: 1. Sandman 2. Bubba Ray Dudley 3. Devon Dudley 4. Chris Benoit Here are the pofo, moveset and tron for the Dudleyz. Both are selectable from bonus superstars menu. Credit to RighteousProdukshunz for the Bubba Ray moveset and PickleTennis for Titantron.http://www.mediafire.com/download/my9ga4dp2wpaxja/Dudleyz.rarEdit: Sorry made a minor mistake. Files updated. Edited August 17, 2015 by Refat 1 Quote
Gabber12345 Posted August 16, 2015 Posted August 16, 2015 (edited) And with The Sandman entrance just a mix of roman reigns and ambrose cheers mate looking forward to the sandman the most Edited August 16, 2015 by Gabber12345 Quote
King87 Posted August 17, 2015 Posted August 17, 2015 These mods are MF awesome!!!! So in game looking as if they were part of the actual game. These are unbelievable fellas. Tekken i'll be buying my copy of your tools when 16 drops for the pc. I pray that these babies can be converted into 2k16 Quote
tekken57 Posted August 17, 2015 Author Posted August 17, 2015 These mods are MF awesome!!!! So in game looking as if they were part of the actual game. These are unbelievable fellas. Tekken i'll be buying my copy of your tools when 16 drops for the pc. I pray that these babies can be converted into 2k16Likewise, however I don't expect significant changes to the model format. Dudleys released in the comm dlc thread. Quote
Refat Posted August 17, 2015 Posted August 17, 2015 (edited) Likewise, however I don't expect significant changes to the model format. Dudleys released in the comm dlc thread. Here are the pofo and moveset files for Sandman. Credit to Gabber12345 for the moveset.http://www.mediafire.com/download/vmlxcv3e38xk3bx/Sandman.rar Edited August 17, 2015 by Refat Quote
tekken57 Posted August 19, 2015 Author Posted August 19, 2015 Sandman released in the comm dlc thread. 2 Quote
H3ADsHoTWWE Posted August 19, 2015 Posted August 19, 2015 thank you for all your work man, you made wwe 15 pc more funny. Quote
tekken57 Posted August 24, 2015 Author Posted August 24, 2015 Uploaded the new Steiner mod I created in the comm dlc thread. Also updated the pofo files for Hall, Goldberg and Steiner to appear under bonus superstars. Quote
tekken57 Posted August 24, 2015 Author Posted August 24, 2015 So the lack of facial animations has been bugging me. From my studies of game design in the past couple of weeks, I discovered that animations could be stored in models and I had a theory that the facial animations are stored in the yobj file. After some testing, this turned out to be true, unlike the older games which had a separate animation file.I spent about two days trying to catalog what animation does what in the yobj and came up with the list below. It seems like all the yobj files have the animations in the same order and the animations are probably called based on the order. After messing around with some of the headers, it turns out that the facial corruption from animations occurs when more than two animations are enabled in the headers. Enabling more than 2 animations causes the corruption. By swapping the order of the animations in the header, I am able to assign a different default animation to the model. This means that the model can go from neutral to one expression. For some reason it never calls the second animation.Some issues still occur in that because you can assign one animation, the expression looks wierd e.g. I have given Sandman an open mouth animation so in game he goes from closed mouth to very wide open mouth. the facial animations also affect the positioning of the shoulders. If you have moved these around, it reverts back to the original position when the animation is played. In some of my more complicated mods like Goldberg, the animation causes more issues than adding value, however with mods like Sandman, it works well.Anyways here are some pictures illustrating what I've done. I am also listing all the values. I will explain how to change the default animation values when I have time.1 Vertex Header2 No difference3 No difference4 No difference5 No difference6 No difference7 No difference8 No difference9 No difference10 No difference11 No difference12 No difference13 No difference14 No difference15 No difference16 No difference17 No difference18 No difference19 Left cheek puffed out20 No difference21 No difference22 No difference23 right eye completely closed24 No difference25 No difference26 left eye completely closed27 No difference28 right eye closed29 No difference30 No difference31 left eye closed32 No difference33 No difference34 right eyelid droop35 right eyelid frown36 No difference37 No difference38 No difference39 No difference40 No difference41 No difference42 No difference43 No difference44 No difference45 No difference46 No difference47 No difference48 Mouth opened. Angry expression49 Shocked expression. Mouth pouting both sides. Jaw lowered50 No difference51 Mouth opened. Shouting Expression. No neck movement for some, other anim causes movement52 Jaw moves forward53 Jaw moves to right side54 Jaw moves to left side55 sad both sides of mouth (Mean look)56 sad right side of mouth57 pouting right side of mouth58 slight smile right side. Mouth closed right side. Neck moves up59 smile right side. Mouth closed right side. Neck moves up60 smile right side. Mouth open right side big. Neck moves up61 sad left side of mouth62 pouting left side of mouth63 slight smile left side. Mouth closed left side. Neck moves up64 smile left side. Mouth closed left side. Neck moves up65 smile left side. Mouth open left side big. Neck moves up66 right side of mouth slightly open, neck moves up67 right side of mouth slightly open, neck moves up68 No difference69 No difference70 left side of mouth slightly open, neck moves up71 No difference72 No difference73 slight frown on left side74 No difference75 No difference76 No difference77 frown right side. Mouth open right side. Neck moves up78 No difference79 No difference80 upper lip slight droop to left side. Neck moves up81 frown left side. Mouth open left side. Neck moves up82 frown, mouth moves down. Neck moves up83 very big smirk right side. Neck moves up84 very big smirk left side. Neck moves up85 frown, mouth moves closer to nose. Neck moves up86 no difference87 no difference88 no difference89 slight frown90 no difference91 slight frown on left side92 slight right eyelid, neck moves up93 right eyelid94 eyelids95 left eyelid movement96 left eyelid movement97 no difference98 no difference99 slight lower lip movement100 no difference101 no difference102 slight mouth movement neck height moves103 no difference104 no difference105 no difference106 mouth deformed right side107 slight mouth movement frown on right neck movement108 no difference109 slight neck movement and mouth movement110 moves head and neck up111 moves head and neck up 6 Quote
GameElite™ Posted August 24, 2015 Posted August 24, 2015 Awesome find Tekken, great work as usual. Quote
H3ADsHoTWWE Posted August 24, 2015 Posted August 24, 2015 Wow tekken, amazing discovery! Now superstars will look more realistic! Quote
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