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Tekken57's PC mods - Beware of the dog


tekken57

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Interesting. That means that there is a dlc flag in the pofo. Can you post the pofo so that I can see it. 

I had used Mark Henry one more match version as base pofo for Benoit. That means it's DLC also. BTW I have finished with D-Von, but will release with Bubba after finishing with him.

are you doing sandman also dude ? if you are thaks cant wait .

Thanks for taking your time out for foing these amazing things cheers 

Edited by easygee
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Interesting. That means that there is a dlc flag in the pofo. Can you post the pofo so that I can see it. 

I had used Mark Henry one more match version as base pofo for Benoit. That means it's DLC also. BTW I have finished with D-Von, but will release with Bubba after finishing with him.

are you doing sandman also dude ? if you are thaks cant wait .

Thanks for taking your time out for foing these amazing things cheers 

After finishing Dudleys, I'll have a go on Sandman. Can't promise to finish though, as I don't have any idea about his moveset. Still I'll try my best.

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Interesting. That means that there is a dlc flag in the pofo. Can you post the pofo so that I can see it. 

I had used Mark Henry one more match version as base pofo for Benoit. That means it's DLC also. BTW I have finished with D-Von, but will release with Bubba after finishing with him.

are you doing sandman also dude ? if you are thaks cant wait .

Thanks for taking your time out for foing these amazing things cheers 

After finishing Dudleys, I'll have a go on Sandman. Can't promise to finish though, as I don't have any idea about his moveset. Still I'll try my best.

Here mate here is a moveset ive kocked up for you

SANDMAN MOVESET

Normal:ring in 1

Normal:ring out 1

Apron ring in:Normal ring in 2

Apron ring out:Normal ring out 2

Taunts:Raise arm

Strike Attacks:Head punch1,Gut Kick1,Backhand chop1,Dropkick1,Elbow smash1

Strike Comination:Elbow smash 2

Strong Strikes:Haymaker 2,Straight punch

Close range strikes:Punch 1

Kick Reversal:Attack:Clothesline reversal 2,Grapple:Take down reversal,Kick reversal:Figure four leglock 2,reversal:Shove back Reversal

Front Facelock:Elbow smash 3,Snapemare & Chinlock,Arm wrench clothesline,Wristclutch & Elbow,Back elbow,Chain of punches,Suplex 3

Limb Target:Back elbow,Wrist clutch & Elbow,Shoulder arm breaker,Chop Block 4

Front Medium Grapples:Undertaker knee strike,Kneck Breaker 6,DDT 1,Scoop Slam 5

Rear Medium Grapples:Back suplex 2,Back rake 1,chop block 4,One handed bulldog 3

Front Strong Grapples: Firemans carry2,Texas Piledriver,Flapjack 2,Suplex 4

Rear strong gapples:One handed bulldog3,One Handed bulldog2,Back suplex 8,Attomic drop1

Kneeling opponent:Left forearm club,Forearm smash,Knee attack,DDT,Reverse matslam

Ground Face up grapples:Ground punch1,Standing legdrop,Kick to back

Ground Face down grapples:Knee attack 2,Face crusher 4,Knee stomp3

Ground Limb Target:Elbow drop 6,Arm bar stretch,Figure four leglock 2

Ground Submissions:Surfboard stretch,Camel clutch 2,single leg boston crab

Corner front grapples and strikes:Shoulder block5,Punch to head 3,Clothesline and bulldog,10 count punch,Repeating punch1

Corner rear grapples and strikes:Shoulderthrust 1,Clothesline 15,Toss into ring post,Snake eyes 2

Corner front top rope grapples & Strikes:Punch to head 2,Big boot 1,Superplex,Superplex

Corner rear top rope grapples & strikes:Back superplex x's 2

Seated corner grapples & srtikes:Running knee strike 1,Stomp & choke

Corner tree of woe:Kick to gut,The elbow of woe,Foot choke 2

Corner running top rope grapple:Deadly drive

Rope Strike Attacks:Triple H Punch1,Clothesline1

Rope stunned against rope:Lunatic clothesline,

Rope stunned against middle rope:Leg drop guillotine

Rope outside springboard attacks:Vaulting body press 3

Rope out of ring dive attacks (run):Vaulting body press 1

Apron strike attacks:Axehandle to ringside

Apron running on apron:Apron clothesline,Running elbow strike

Apron springboard attacks:Tope atomico,NONE

Apron Grapple:Hoyshot1,Apron hoptoss,Apron shoulderblock,Cutdown,pulldown

Apron ground:Apron legdrop1,Apron elbow attack

Diving middle rope vs standing:Diving aaxehandle 1

Divin g middle rope vs downed:Diving giant press

Diving top rope vs standing:Diving clothesline 2,Diving dropkick

Diving top rope vs downed:Diving leg drop,Diving elbow drop 1

Running strikes:Shoulder block 1,Left arm clothesline

Running front grapples:DDT10,Lou thesz press 1

Running rear grapples:One handed bulldog 3 x's2

Running ground strikes:Double axehandle 4,Elbow drop 4,Double axehandle 4

Running irishwhip rebound:Left arm clothesline,Hiptoss 6,hiptoss 6,Dropdown x's2

Running pullback attacks:Pull back clothesline 2,Pull back drop toe hold

Standing tag team:Double ddt,Double suplex,Double punch x's2

Corner tag team:Drop toe elbow drop,Double backbody drop x's2,Double back suplex

Weight detection front facelock:Chain of punches

Limb target:Arm wrench clothesline;Double underarm lock,chopblock 4

Medium grapple:DDT5,One handed bulldog3

Strong grapple:Face buster x's2

Corner grapple:10 count punch.corner bulldog

Top rope grapple:Super hurricarana,side slam2

Stunned against ropes:Kitchen sink leg sweep combo

Apron grapple:Apron guillotine leg drop,Hotshot2

Running grapple:DDT10,One handed bulldog

Irish whip rebound:Drop toe hold

Pullback attacks:Pull back hiptoss

Ladder grapple:Push down side

Special Moves Comeback:Triple h

OMGannouncer table finisher:Suplex 4

Signature:Swanton bomb,Super hurricarana

Finishers:Russian leg sweep 2

Ladder:Punch to head,powerful punch,smash to ladder 1,pushing down side

Cell:pushing down 2

Abillities:Level 3 FAN FAV,LEV 3 RUTHLESS AGGRESSION

 
 
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Sorry For the Delay tekken57...

Here's the Pofo File https://www.mediafire.com/?3zetu53dgvh62xt (For Colin Cassady)

New Pofo:-

http://s15.postimg.org/te9thrhyj/Colin_Pofo_new.png

Old Pofo:-

http://s27.postimg.org/luhag81qb/Colin_Pofo_old.png
 

When creating the wrestler info for the remaining superstars can you try using a dlc pofo as a base as well. I want to see if these wrestlers also appear under the bonus menu. If you've already started, don't worry about restarting again.

i can assure you it works.. i check in various wrestlers and works perfect..still cant find what causes it

Found out what does it.

 

It requires two byte changes of the pofo. 1 to tell the game the character is DLC and 1 to tell the game what dlc the character is in.

Changing the 18th byte to 1 will tell you he is a dlc character (Normally locking him)

and if you change the third from last byte (or 366 offset from the front) to 10, 20, 30, ect a DLC you Haven "Purchased" the game now allows you to choose to pick that wrestler from the DLC Menu.

I've tested it on the Rock, and mincho's Yokozuna.

I've also called these bytes "DLC hex 1" and "DLC Hex 2" in my table for you to go straight to where you need to make the changes.

If you need clarification let me know.

Screenshot: http://i.imgur.com/LDUzqwE.jpg

This is just awesome. It's actually amazing that we didn't find this out earlier. We had the first byte down, but the combination is the key. It works like a charm, I've managed to put all NPCs and modded superstars into the Bonus Superstar menu so far.

I wonder if there would be any problems if you put all wrestlers as Bonus Superstars to have them all in the same menu or if we'd have to leave Cena and AJ Lee as non-DLC characters. I guess I'll try that a bit later.

Knowing you I'd wager a guess you'll be making a new unlock cheat table that puts everyone into the Bonus menu anyway. :)

Update: Just put Cena and all Divas as DLC and it automatically opens the Bonus Superstars menu on character selection. Thus I assume putting all superstars as DLC shouldn't cause any issues. I'll know for sure once I've set them all as DLC, however.
I also noticed that the superstar portraits to remain in the regular selection menu as well in addition to the Bonus Superstars menu and are still fully selectable in the portraits section, too.

Update 2: I've assigned all the characters in the game to DLC and now they are all available in the Bonus Superstars Menu. The formerly non-DLC ones are still also selectable via the image menu, although it defaults to the Bonus Superstars Menu (but you can press back and get to the regular selection). Works in title matches, doesn't crash anything and just works. Only the Moveset section for WWE Superstars is empty, but they are all in the Bonus Superstars section now, which one can easily switch to from the empty selection list, no crashes or anything for the list being empty. Career works, Showcase works, Universe works, exhibitions work. This is truly the way to make NPCs and modded superstars fully accessible in the game.

If we put Non-Dlc characters as Bonus Superstars... They won't be having a Render :( ... I tried that too...

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Alright reveal time.

 

Special thanks to RaieE for the creating the face textures on all these mods. He did multiple updates to the textures to get the model looking and his textures are the reason why these look like face scans. Thanks to WolfgangJT for his advice and ref pics on improving the faces on some of my mods.

 

These mods are final and all I need are trons, movesets and wrestler info (attributes) before I can release. Any volunteers?

 

These four are going to  be the last mods I will be creating for some time. I am starting to learn Unity as I figure it's time to start creating my own games. I'm very happy and proud to see that the modding community has gotten to the point where quality original mods are being produced.

 

As such, I won't be creating alt attires as I won't have time to do so. If you would like to create alt attires for these mods, feel free to do so but remember to credit me. I will be releasing the WWE attire for ddp when I get the time to fix some issues, same goes for Steiner.

 

Hope you guys enjoy:

 

1. Sandman
sandman_final.jpg

 

2. Bubba Ray Dudley

preview_bubba.jpg

 

3. Devon Dudley

devon_final.jpg

dudleys_final.jpg

 

4. Chris Benoit

benoit_final.jpg

 

Here are the pofo, moveset and tron for the Dudleyz. Both are selectable from bonus superstars menu. Credit to RighteousProdukshunz for the Bubba Ray moveset and PickleTennis for Titantron.

http://www.mediafire.com/download/my9ga4dp2wpaxja/Dudleyz.rar

Edit: Sorry made a minor mistake. Files updated.

Edited by Refat
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And with The Sandman entrance just a mix of roman reigns and ambrose cheers mate looking forward to the sandman the most

Edited by Gabber12345
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:oThese mods are MF awesome!!!! So in game looking as if they were part of the actual game. These are unbelievable fellas. Tekken i'll be buying my copy of your tools when 16 drops for the pc. I pray that these babies can be converted into 2k16

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:oThese mods are MF awesome!!!! So in game looking as if they were part of the actual game. These are unbelievable fellas. Tekken i'll be buying my copy of your tools when 16 drops for the pc. I pray that these babies can be converted into 2k16

Likewise, however I don't expect significant changes to the model format.

Dudleys released in the comm dlc thread.

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Uploaded the new Steiner mod I created in the comm dlc thread. Also updated the pofo files for Hall, Goldberg and Steiner to appear under bonus superstars.

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So the lack of facial animations has been bugging me. From my studies of game design in the past couple of weeks, I discovered that animations could be stored in models and I had a theory that the facial animations are stored in the yobj file. After some testing, this turned out to be true, unlike the older games which had a separate animation file.

I spent about two days trying to catalog what animation does what in the yobj and came up with the list below. It seems like all the yobj files have the animations in the same order and the animations are probably called based on the order. After messing around with some of the headers, it turns out that the facial corruption from animations occurs when more than two animations are enabled in the headers. Enabling more than 2 animations causes the corruption. By swapping the order of the animations in the header, I am able to assign a different default animation to the model. This means that the model can go from neutral to one expression. For some reason it never calls the second animation.

Some issues still occur in that because you can assign one animation, the expression looks wierd e.g. I have given Sandman an open mouth animation so in game he goes from closed mouth to very wide open mouth. the facial animations also affect the positioning of the shoulders. If you have moved these around, it reverts back to the original position when the animation is played. In some of my more complicated mods like Goldberg, the animation causes more issues than adding value, however with mods like Sandman, it works well.

Anyways here are some pictures illustrating what I've done. I am also listing all the values. I will explain how to change the default animation values when I have time.

sandman_expressions.jpg

1    Vertex Header
2    No difference
3    No difference
4    No difference
5    No difference
6    No difference
7    No difference
8    No difference
9    No difference
10    No difference
11    No difference
12    No difference
13    No difference
14    No difference
15    No difference
16    No difference
17    No difference
18    No difference
19    Left cheek puffed out
20    No difference
21    No difference
22    No difference
23    right eye completely closed
24    No difference
25    No difference
26    left eye completely closed
27    No difference
28    right eye closed
29    No difference
30    No difference
31    left eye closed
32    No difference
33    No difference
34    right eyelid droop
35    right eyelid frown
36    No difference
37    No difference
38    No difference
39    No difference
40    No difference
41    No difference
42    No difference
43    No difference
44    No difference
45    No difference
46    No difference
47    No difference
48    Mouth opened. Angry expression
49    Shocked expression. Mouth pouting both sides. Jaw lowered
50    No difference
51    Mouth opened. Shouting Expression. No neck movement for some, other anim causes movement
52    Jaw moves forward
53    Jaw moves to right side
54    Jaw moves to left side
55    sad both sides of mouth (Mean look)
56    sad right side of mouth
57    pouting right side of mouth
58    slight smile right side.  Mouth closed right side. Neck moves up
59    smile right side.  Mouth closed right side. Neck moves up
60    smile right side.  Mouth open right side big. Neck moves up
61    sad left side of mouth
62    pouting left side of mouth
63    slight smile left side.  Mouth closed left side. Neck moves up
64    smile left side.  Mouth closed left side. Neck moves up
65    smile left side.  Mouth open left side big. Neck moves up
66    right side of mouth slightly open, neck moves up
67    right side of mouth slightly open, neck moves up
68    No difference
69    No difference
70    left side of mouth slightly open, neck moves up
71    No difference
72    No difference
73    slight frown on left side
74    No difference
75    No difference
76    No difference
77    frown right side.  Mouth open right side. Neck moves up
78    No difference
79    No difference
80    upper lip slight droop to left side. Neck moves up
81    frown left side.  Mouth open left side. Neck moves up
82    frown, mouth moves down. Neck moves up
83    very big smirk right side. Neck moves up
84    very big smirk left side. Neck moves up
85    frown, mouth moves closer to nose. Neck moves up
86    no difference
87    no difference
88    no difference
89    slight frown
90    no difference
91    slight frown on left side
92    slight right eyelid, neck moves up
93    right eyelid
94    eyelids
95    left eyelid movement
96    left eyelid movement
97    no difference
98    no difference
99    slight lower lip movement
100    no difference
101    no difference
102    slight mouth movement neck height moves
103    no difference
104    no difference
105    no difference
106    mouth deformed right side
107    slight mouth movement frown on right neck movement
108    no difference
109    slight neck movement and mouth movement
110    moves head and neck up
111    moves head and neck up

 

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