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Tekken57's PC mods - Beware of the dog


tekken57

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Aren't the eyes are too small and dark? Also he should have his double eyelids.

 

 

 

Those are only ones that I see little off.  Otherwise it's great! I can wait to see it

 

The eye are is proving to be very difficult. I've already increased the size before posting that pic and game makes it small again. It think it has to do with the rigging in that area. Take a look at my 3dsmax preview a few pages back and you'll see how big the eye scokets are.

 

I also had to remove all the detailing in the eye area as this area get corrupted. I had the bags under his eyes and the eyelid detailing prior to this update.

 

I'm looking into the shading of the eyes. There is a mask object which lightens this, I think there's something wrong with this object.

Edited by tekken57
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Looking better. I can tell that it is deff difficult because if it wasn't, I know you'd already fixed any small issue such as the eyes. Hopefully you get it nailed down man, very excited.

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If you are unable to figure it out, perhaps a texture edit to slightly darken or lighten around the eye area would create the illusion of the eyes being larger.

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Aren't the eyes are too small and dark? Also he should have his double eyelids.

 

 

 

Those are only ones that I see little off.  Otherwise it's great! I can wait to see it

 

The eye are is proving to be very difficult. I've already increased the size before posting that pic and game makes it small again. It think it has to do with the rigging in that area. Take a look at my 3dsmax preview a few pages back and you'll see how big the eye scokets are.

 

I also had to remove all the detailing in the eye area as this area get corrupted. I had the bags under his eyes and the eyelid detailing prior to this update.

 

I'm looking into the shading of the eyes. There is a mask object which lightens this, I think there's something wrong with this object.

 

 

why didn't you apply the new singlet i made for the mod?

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Aren't the eyes are too small and dark? Also he should have his double eyelids.

 

 

 

Those are only ones that I see little off.  Otherwise it's great! I can wait to see it

 

The eye are is proving to be very difficult. I've already increased the size before posting that pic and game makes it small again. It think it has to do with the rigging in that area. Take a look at my 3dsmax preview a few pages back and you'll see how big the eye scokets are.

 

I also had to remove all the detailing in the eye area as this area get corrupted. I had the bags under his eyes and the eyelid detailing prior to this update.

 

I'm looking into the shading of the eyes. There is a mask object which lightens this, I think there's something wrong with this object.

 

 

I kinda know how you feel about that eye thing since I burnt out working on that p.o.w hogan's... 

Is the shading thing going to be about the head_n.dds or other files in the pach?

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I've increased the size of the eyes, increased the height of the lower lip, lightened the eyes, increased the size of the eyeball and add detailing on the eye area as suggested.

I also added very light crows feet and detailed the eyelids. Singlet is done as well, thanks to Eri619 for the singlet texture:

 

angle_final.jpg

 

If you are unable to figure it out, perhaps a texture edit to slightly darken or lighten around the eye area would create the illusion of the eyes being larger.

Thanks, WolfgangJT suggested the same thing. I've added this to preview above.

 

why didn't you apply the new singlet i made for the mod?

Becuase I hadn't completed the normal and AO maps or completed the modelling of the singlet. I also needed to edit the texture to fit in with the rest of the attire.

I'd increase the eye width and lip thickness. Maybe lighten the pupils too; looks awesome though!

I've done all you suggested. The game sizes the lips down also in addition to the eyes. I've made the lower lips double the size as in my previous preview but it only increased slightly as you can see in this preview. I cannot increase it anymore as the lips would start to clip into the jaw.

 

 

Eveyone else, I need a decent moveset and entrance for Angle. If you are skilled at making movesets, please do so and send me the moveset file.

Edited by tekken57
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It looks perfect now,i never thought my texturing would come out this perfect without previewing my work.Great work tekken

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The model looks fantastic Tekken, but the eyes look far too dark in my opinion, which is making it look like he is a zombie :p Just my opinion though, but he looks amazing none the less!

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The eye color and lightness were already adjusted in the last update.

Edited by tekken57
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Also Angle as blue eyes.You need to update the eye color.

Sometimes I wonder if he wears contacts...some refs show blue...some show green.  Seen sites that say both.  really odd.

 

Example...promo pic done by IGN themselves...they are faded green in it:

117gugm.jpg

Edited by WolfgangJT
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Angle is awesome, Tekken.. really nice work :) 

More people should consider looking into modelling and actually have a go, instead of criticizing and making stupid requests all the time 

 

Edited by Titan83
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Great work with Angle, Tekken :) looks real good. For his moveset, did 2k put a preset one for him in the game? Called the olympian ?

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The eyes SUPER throw me off. Though I can definitely recognize and see Angle in the face shape. 

The issue is due to the rigging of the eyes. The bones keep pulling the eyes lower. I'm looking into the model format at the moment and looking for a solution to this.

Hey great job on the mods but how do I put kevin Nash attires and hair in game. I have universal attire unlock. Is that all you need to have his mod attires in game?

This question has already been answered in this thread a few times. Read the thread or go through my alt attires tutorial.

Yes you are right, there is a preset moveset for him :)

Thought so :)

Now I just need to get a good entrance for him.

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