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Tekken57's PC mods - Beware of the dog


tekken57

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but the download don't start ......... :mad:

 

try copying the entire link into your address bar.

 

@bannockburn, great find :) . If you only need to use certain parts of the model, reordering the header info and reducing the number of objects in the header does the trick. This is how I got the game to only render the head for Steiner. the replays is also an issue for me as the imported objects stick to the ring, this was also an issue on the 360 version.

Edited by tekken57
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but the download don't start ......... :mad:

 

try copying the entire link into your address bar.

 

@bannockburn, great find :) . If you only need to use certain parts of the model, reordering the header info and reducing the number of objects in the header does the trick. This is how I got the game to only render the head for Steiner. the replays is also an issue for me as the imported objects stick to the ring, this was also an issue on the 360 version.

 

Hey remember guys I'm the proverbial "dumb blonde" of the group, lol. Can one of you jokers explain how to do this?

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@brave, I detailed this a few posts ago.

 

Goldberg is now complete, there a few bugs which I cannot fix but these are not noticeable except from very specific angles. I've done four attires including his WCW debut attire as requested which does not have any elbow pads.

 

I need a list of attributes for him guys and also a moveset. I've done a moveset to the best of my abilities but I'm not a moveset guy. This will be released as soon as the next version of X-Packer is released as I want to release a moveset and wrestler info with the mod:

 

3ds Max preview

 

goldberg_final_max.jpg

 

 

In game pics

 

goldberg_final.jpg

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@bannockburn, its fine. I don't mind posting the info here so that others can benefit as well. The easiest way is to extract the headerinfo using the extract button in x-rey. combine all the headers but remember to keep the order as face objects will render wierdly if the headers are reordered.

 

Once you have all the header info you want, overwrite the data from byte 64 (00x40). Reduce the number of objects to the ones you want rendered. I've detailed the model format ages ago on my site, check it out if you need more info: http://sf4mods.blogspot.com/2014/05/yobj-model-format.html

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Far as i can remember goldberg usually has spear 2 or 3 the jackhammer and millitary press slam but i could be wrong.

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Pretty sure he has a pre-set moveset in the game.

I think he's had one in every game, but they took it out of this year's list. Which is typical.

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Goldberg still has the taunts and his finisher in WWE 2K15. So I'm sure it won't be hard to create a moveset for him.

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Fixed the issues with the model, had to redo the entire shoulder, trap and neck area to fix the rigging issues. Also added a 3d beard which I think looks a lot better. This mod is pretty much done, still beta testing X-Packer and will be releasing both soon.

 

 

1ggork.jpg

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I know they are as useful as tits on a bull...but does he not have nipples, or are my eyes playing tricks on me? :p

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Incredible Goldberg, Tekken!!!  Simply unreal!

 

PM me when you get a chance by the way.  I don't have the PC version, I am on PS4 but have created what I believe are some great CAWS with the in game tools for PS4.  Anyways, I have a high def facial texture I created for Scott Hall.  I'll email it to you if you want, and hopefully it can help you out.  I'm not sure if it'll work for PC modding, since I created it for PS4, but hey it's worth a shot!  I wanna help out fellow creators if possible though, and Scott Hall is one of my favorite wrestlers and I'd love to get you PC users to include him in your games too!

 

I also have some high def attire textures for him (and Razor Ramon) that I created that I'll send you too.

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