Big Poppa Pump Posted May 29, 2015 Posted May 29, 2015 Amazing work, goldberg is exceptionally awesome looking. Quote
TheBirdSolution Posted May 29, 2015 Posted May 29, 2015 You and Brave need to collab on that goldberg. That head on his edited Batista body, my god... Quote
littlecooldude Posted May 29, 2015 Posted May 29, 2015 Just wanted to say thanks for the work. Downloaded Nash and going to apply that tonight. Absolutely great work. Quote
WolfgangJT Posted May 29, 2015 Posted May 29, 2015 (edited) That Goldberg is sick already... few suggestions: 1) left nostril is what looks out of whack on the nose. His nose is crooked, but his nostril is still there and fairly level with the other and around the same size. 2) thin the chin width some 3) His eyes are a bit wider...need to widen them on the outer corners if you have that adjustment ability...inside and spacing to nose looks right. 4) Just depends on preference, but in many pics, he tends to have his eyes squinted looking a bit more (though there are several with his eyes looking about like you have it)...just depends on the intensity you want there. His side profile, in case you need it for tweaking: Edited May 29, 2015 by WolfgangJT Quote
TheBleedingRed21 Posted May 30, 2015 Posted May 30, 2015 Tekken.. You're killing me man lol loving the work. Cannot wait till you release these. Quote
tekken57 Posted May 30, 2015 Author Posted May 30, 2015 (edited) Thanks for the positive feedback guys. @WolfgangJT, thanks for the suggestions. The left nostril is meant to be a bit higher, but I lowered it a bit. I had to increase the height of the jaw to simulate a beard and also narrowed it a bit, a 3d beard would have looked better but it's not possible to add a beard to the model. I've widened the outsides of the eyes slightly but I'm restricted on how much I can go here as it creates a hole under the eye, this cannot be fixed. I kept the eyes at the present height as it would look too small if animations were possible. Unfortunately I had to disable animations in game and this somewhat kills the mod for me and Goldberg almost never has a straight face. He's also stuck with this wierd expression where he seems to be biting his lower lip. Anways, not much I can do there. I spent the past 10 hours transplanting the head onto a model with the correct attire, shaping and blending the neck into that body, shaping the gloves, boots and body. I will also be looking into doing a tights attire but will need to transplant the head onto another model for that. Still have some issues to fix with holes appearing from certain angles where the neck joins the body and some texture work to do particularly on the chest area. .RaieE. has created a few face textures for different eras which I will be using on different attires. Here are some in game screenshots, if you guys have any more suggestions let know: Edited May 30, 2015 by tekken57 4 Quote
TheBleedingRed21 Posted May 30, 2015 Posted May 30, 2015 Damn that looks good. Hopefully one day we can find a way to keep animations for facial. Only suggestion: release this bad boy haha. Quote
JDB Posted May 30, 2015 Posted May 30, 2015 WolfgangJT aren't you like a veryyyy skilled CAW maker? Any plans on getting WWE 2k15 on PC? And Tekken...... That goldberg? Flipping excellent work man! The in game pics look damn good. Quote
PH_Guy Posted May 30, 2015 Posted May 30, 2015 Holy shit... Looks like an original in game character! Awesome! 1 Quote
dyn0myte Posted May 30, 2015 Posted May 30, 2015 Looks way better than the in game model we got last year. Quote
Apost Khan Posted May 30, 2015 Posted May 30, 2015 Goldberg looks amazing. As always, top notch work Tekken! Quote
bravebird31 Posted May 30, 2015 Posted May 30, 2015 Thanks for the positive feedback guys. @WolfgangJT, thanks for the suggestions. The left nostril is meant to be a bit higher, but I lowered it a bit. I had to increase the height of the jaw to simulate a beard and also narrowed it a bit, a 3d beard would have looked better but it's not possible to add a beard to the model. I've widened the outsides of the eyes slightly but I'm restricted on how much I can go here as it creates a hole under the eye, this cannot be fixed. I kept the eyes at the present height as it would look too small if animations were possible. Unfortunately I had to disable animations in game and this somewhat kills the mod for me and Goldberg almost never has a straight face. He's also stuck with this wierd expression where he seems to be biting his lower lip. Anways, not much I can do there. I spent the past 10 hours transplanting the head onto a model with the correct attire, shaping and blending the neck into that body, shaping the gloves, boots and body. I will also be looking into doing a tights attire but will need to transplant the head onto another model for that. Still have some issues to fix with holes appearing from certain angles where the neck joins the body and some texture work to do particularly on the chest area. .RaieE. has created a few face textures for different eras which I will be using on different attires. Here are some in game screenshots, if you guys have any more suggestions let know: Aw man you got me on this one, I really like it man. I guess the student still has much to learn from the master, lol. Good work. But my small critiques is in one of the pictures there seems to be a tiny gap on the left shoulder blade and also did you edit the head_f file yet, it looks like in certain pictures you can see Triple H as that secondary texture other than that outstanding work Tekken. Quote
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