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Unlocking Alt Attires/ Adding Custom Attire Names Tutorials


Red Rooster

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Yeah that reminds me I found some useful ones too

32CA - 32E7 are Wrestlemania all the way up to Wrestlemania 31

3183 - is nWo

 

I will compile a list of useful strings at some stage in the future.

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here is the list of those I found (I allready gave those to tekken so he can fix the misc editor in X-Packer):

 

RANDOM - 8AAC

ORIGINAL - 8AAD
SUMMERSLAM '02 - 8AB1
SUMMERSLAM '11 - 8ABC
SUMMERSLAM '12 - 8ABA
RAW (Oct 28, 02) - 8AAF
RAW (Nov 25, 02) - 8AB6
RAW (Dec 02, 02) - 8AB7
RAW (June 07, 04) - 8ACF
RAW (July 25, 11) - 8AB8
RAW (July 15, 12) (John Cena Attire - 15th was a Sunday, probably a typo by the gamedevs lol) - 8AC9
RAW (July 16, 12) - 8ABE
RAW (July 23, 12) - 8ABF
RAW (Aug 13, 12) - 8AB9
RAW (Sept 16, 12) - 8ACA
RAW (Nov 12, 12) - 8AC1
RAW (Feb 25, 13) - 8AC5
SURVIVOR SERIES '02 - 8AB5
SURVIVOR SERIES '11 - 8AC7
SURVIVOR SERIES '12 - 8AC2 + 8ACC
HELL IN A CELL '11 - 8ABD
HELL IN A CELL '12 - 8AC0
NOC '11 - 8AB4
NOC '12 - 8AC6
ROYAL RUMBLE '04 - 8ACB + 8ACE
ROYAL RUMBLE '13 - 8AC3
ELIM. CHAMBER '13 - 8AC4
MTB '11 - 8ABB + 8AC8
ARMAGEDDON '02 - 8AB0
ARMAGEDDON '03 - 8ACD
BAD BLOOD '04 - 8AB3
BACKLASH '03 - 8AB2
PANTS - 8AAE
SATURDAY NIGHT'S ME XXIV - 8ADC

DLC Wrestlers:
SMACKDOWN (May 6 '11) - 8AD0
SMACKDOWN (May 13 '11) - 8AD1
SMACKDOWN (May 27 '11) - 8AD3
SMACKDOWN (June 3 '11) - 8AD5
SMACKDOWN (July 22 '11) - 8AD6
SMACKDOWN (Sep 30 '11) - 8AD7
SMACKDOWN (Dec 2 '11) - 8AD9
RAW (Mar 25 '13) - 8ADB
OVER THE LIMIT '11 - 8AD2
CAPITOL PUNISHMENT '11 - 8AD4
SUMMERSLAM '90 - 8ADD
SUMMERSLAM '91 - 8AE0
VENGEANCE '11 - 8AD8
WRESTLEMANIA 7 - 8ADE
WRESTLEMANIA 12 - 8AE1
WRESTLEMANIA 29 - 8ADA
WWE LIVE '91 - 8ADF

Edited by Scratcher
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So I'm attempting to look for Randy Orton's section of the code to try and add the new attires from Chunked, but I just can't seem to get my head around it.

 

Following the tutorial, I reach some lines that when converted to hex, come out with codes that don't exist.

 

For example after "91" (which is 145 for Shawn Michaels), the next one is "9C 01" which translates to "39937". And just the "9C" on its own translates to "156" which isn't a pac code at all.

 

Can someone tell me where I'm going wrong?

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In the misc01_start.pac the bytes are reversed so 9C 01 is 01 9C which is 412 in decimal which I think is Alberto Del Rio.

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So I'm attempting to look for Randy Orton's section of the code to try and add the new attires from Chunked, but I just can't seem to get my head around it.

 

Following the tutorial, I reach some lines that when converted to hex, come out with codes that don't exist.

 

For example after "91" (which is 145 for Shawn Michaels), the next one is "9C 01" which translates to "39937". And just the "9C" on its own translates to "156" which isn't a pac code at all.

 

Can someone tell me where I'm going wrong?

 

 

Randy Orton doesn't have an entry in the default misc file yet because he only has one attire.

I'd suggest downloading the file someone, I think kimm666, posted in this topic. It has loads of empty slots.

You find an empty slot, add Orton's ID in hex and add 10 to the next bytes for his 10 attires.

Edited by chunked
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In the misc01_start.pac the bytes are reversed so 9C 01 is 01 9C which is 412 in decimal which I think is Alberto Del Rio.

Makes sense. Thankyou.

 

EDIT: Sorted it. Thanks for the help, guys.

Edited by Elliot
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Okay, my question is what defines an empty slot in Hex? So if i'm adding code for say, the latest Randy Orton release, where can I paste the values? Sorry to ask but hexing is new to me, and I really don't know what I'm meant to be searching for. I have the 92 Wrestlers version of the misc.pac file, but I'm stuck now.

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Okay, my question is what defines an empty slot in Hex? So if i'm adding code for say, the latest Randy Orton release, where can I paste the values? Sorry to ask but hexing is new to me, and I really don't know what I'm meant to be searching for. I have the 92 Wrestlers version of the misc.pac file, but I'm stuck now.

 

A good way is finding a known ID, for example HHH's (66). From there you count up or down. Each FF FF FF FF is one attire. So after ten of those you should see the next ID. 

Edited by chunked
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What I did was I copied the content from COS to HID from the original misc and pasted it into kim666's. That fixed the problem of some wrestlers unintentionally having multiple attires. So I ended up with the original attire settings + a lot of empty slots.

Edited by Flamingo
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Okay, my question is what defines an empty slot in Hex? So if i'm adding code for say, the latest Randy Orton release, where can I paste the values? Sorry to ask but hexing is new to me, and I really don't know what I'm meant to be searching for. I have the 92 Wrestlers version of the misc.pac file, but I'm stuck now.

 

A good way is finding a known ID, for example HHH's (66). From there you count up or down. Each FF FF FF FF is one attire. So after ten of those you should see the next ID. 

Hm. So if I skip forward 58 bytes from each ID until I find 00 00 00 00 in place of the ID, that would be an empty slot, right?

 

Update: Looks like I was right. Doesn't seem to work with all of them, however, so there may be some variations.

 

Are the empty slots in misc01_Start(2).pac from the top post in a consecutive order of offsets in the file or are they inserted randomly at various locations?

 

How do I add an additional slot to the file (using a hex editor)?

 

Once I understand how to add alternate attires for wrestlers who don't have one by default this way I'd like to create a misc01_Start.pac with 10 attires unlocked for all wrestlers available in the game (and in the upcoming DLC) even those who don't have any (they'll default to the first attire anyway so it won't hurt to have 10 attires selectable for each wrestler anyway) so I can make it available to everyone and people won't necessarily have to edit the file whenever they download a mod that adds alternate attires.

Edited by Cave Waverider
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Okay, my question is what defines an empty slot in Hex? So if i'm adding code for say, the latest Randy Orton release, where can I paste the values? Sorry to ask but hexing is new to me, and I really don't know what I'm meant to be searching for. I have the 92 Wrestlers version of the misc.pac file, but I'm stuck now.

 

A good way is finding a known ID, for example HHH's (66). From there you count up or down. Each FF FF FF FF is one attire. So after ten of those you should see the next ID. 

Hm. So I skip forward 58 bytes each until I find 00 00 00 00 and that would be an empty slot, correct?

 

Probably not, though, since I'm not getting it to work. Would anybody that understands how to do this be so kind to post the offset for the first couple of empty wrestler slots in misc01_Start(2).pac from the top post so I can have a look and try to understand what identifies a slot empty?

 

Once I understand how to add alternate attires for wrestlers who don't have one by default this way I might create a misc01_Start.pac with 10 attires unlocked for all wrestlers available in the game even those who don't have any (they'll default to the first attire anyway) so people won't necessarily have to edit the file whenever they download a mod that adds alternate attires.

 

 

 

That would be fantastic, I admit.

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Okay, my question is what defines an empty slot in Hex? So if i'm adding code for say, the latest Randy Orton release, where can I paste the values? Sorry to ask but hexing is new to me, and I really don't know what I'm meant to be searching for. I have the 92 Wrestlers version of the misc.pac file, but I'm stuck now.

 

A good way is finding a known ID, for example HHH's (66). From there you count up or down. Each FF FF FF FF is one attire. So after ten of those you should see the next ID. 

Hm. So if I skip forward 58 bytes from each ID until I find 00 00 00 00 in place of the ID, that would be an empty slot, right?

 

Update: Looks like I was right. Doesn't seem to work with all of them, however, so there may be some variations.

 

Are the empty slots in misc01_Start(2).pac from the top post in a consecutive order of offsets in the file or are they inserted randomly at various locations?

 

How do I add an additional slot to the file (using a hex editor)?

 

Once I understand how to add alternate attires for wrestlers who don't have one by default this way I'd like to create a misc01_Start.pac with 10 attires unlocked for all wrestlers available in the game (and in the upcoming DLC) even those who don't have any (they'll default to the first attire anyway so it won't hurt to have 10 attires selectable for each wrestler anyway) so I can make it available to everyone and people won't necessarily have to edit the file whenever they download a mod that adds alternate attires.

 

The file in the original post has slots for 92 wrestlers each with 10 attires, it was taken 2k14 so a lot of the wrestler IDs will be for wrestlers not in this game, just change the ID to whoever you want to add alt attires to. 

 

Be careful using Xpacker it will set all the attire names to RAW, thats why I do it manually with a Hex editor.

 

Also the first new slot added in file Kim made has no wrestler ID, go to address 0x00006BA4 and change 00 00 to a wrestler ID and you will get alt attires for that wrestler.

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Okay, my question is what defines an empty slot in Hex? So if i'm adding code for say, the latest Randy Orton release, where can I paste the values? Sorry to ask but hexing is new to me, and I really don't know what I'm meant to be searching for. I have the 92 Wrestlers version of the misc.pac file, but I'm stuck now.

 

A good way is finding a known ID, for example HHH's (66). From there you count up or down. Each FF FF FF FF is one attire. So after ten of those you should see the next ID. 

Hm. So if I skip forward 58 bytes from each ID until I find 00 00 00 00 in place of the ID, that would be an empty slot, right?

 

Update: Looks like I was right. Doesn't seem to work with all of them, however, so there may be some variations.

 

Are the empty slots in misc01_Start(2).pac from the top post in a consecutive order of offsets in the file or are they inserted randomly at various locations?

 

How do I add an additional slot to the file (using a hex editor)?

 

Once I understand how to add alternate attires for wrestlers who don't have one by default this way I'd like to create a misc01_Start.pac with 10 attires unlocked for all wrestlers available in the game (and in the upcoming DLC) even those who don't have any (they'll default to the first attire anyway so it won't hurt to have 10 attires selectable for each wrestler anyway) so I can make it available to everyone and people won't necessarily have to edit the file whenever they download a mod that adds alternate attires.

 

The file in the original post has slots for 92 wrestlers each with 10 attires, it was taken 2k14 so a lot of the wrestler IDs will be for wrestlers not in this game, just change the ID to whoever you want to add alt attires to. 

 

Be careful using Xpacker it will set all the attire names to RAW, thats why I do it manually with a Hex editor.

 

Also the first new slot added in file Kim made has no wrestler ID, go to address 0x00006BA4 and change 00 00 to a wrestler ID and you will get alt attires for that wrestler.

I see, thank you very much. How would one go about adding additional wrestler slots for alt attires to the file so the number is higher than the current 92?

 

I did a count of wrestlers in the base game + DLC without alt attires (97, 96 if you don't count Paige) and with alt attires (17), so I'd need a misc01_Start.pac file that has room for at least 114 wrestlers (although More would be better in case we figure out how to add additional wrestlers to the game down the line) with alternate attires for my little project of creating a universal file with 10 attires unlocked for all wrestlers to make the use of alternate attire mods easier for everyone (and creators of alternate attire mods could also include that universal file with their mods if they wanted). Is this even possible?

 

List of Wrestlers in WWE 2k15 with and Without Alternate attires (including all DLC):

List of WWE 2k15 Wrestlers without Alternate Attires (97):
 
Adam Rose
Adrian Neville
AJ Lee
Alberto Del Rio
Alberto Del Rio '11 (One More Match)
André the Giant
Bad News Barrett
Bam Bam Bigelow
Batista
Batista '03
Big E
Big Show '11
Bo Dallas
Booker T
Bray Wyatt
Brie Bella
Brock Lesnar
Cameron
Cesaro
Chris Jericho
Cody Rhodes
Col. Mustafa
Corey Graves
Curtis Axel
Damien Sandow
Daniel Bryan
Daniel Bryan '11
Daniel Bryan '12
Darren Young
Dean Ambrose
Diamond Dallas Page
Dolph Ziggler
Edge
Emma
Erick Rowan
Fandango
Fit Finlay
General Adnan
Goldust
The Great Khali
Hollywood Hulk Hogan
Honky Tonk Man
Hulk Hogan
Hunter Hearst Helmsley
Jack Swagger
JBL
Jey Uso
Jey Uso '13
Jimmy Uso
Jimmy Uso '13
Justin Gabriel
Kane
Kane '02
Kane '11
Kevin Nash
Kofi Kingston
Konnor
Lex Luger
Lord Steven Regal
Luke Harper
Mark Henry
Mark Henry '11
The Miz
Naomi
Natalya
Nikki Bella
Paige
R-Truth
Randy Orton
Randy Orton '04
Randy Orton (H.O.P.)
Randy Savage
Ric Flair
Rick Rude
The Rock
Roman Reigns
Rusev
Ryback '13
Sami Zayn
Santino Marella
Seth Rollins
Sgt. Slaughter
Sheamus
Sheamus (H.O.P.)
Sting '91
Sting '99
Stone Cold
Summer Rae
Tamina Snuka
Titus O'Neil
Tyson Kidd
Ultimate Warrior
Undertaker
Undertaker '91
Viktor
William Regal
Xavier Woods
 
 
List of WWE 2k15 Wrestlers with Alternate Attires (17):
 
Alberto Del Rio '11
Big Show
Chris Jericho '02
Christian
CM Punk '11 - '12
CM Punk '12 - '13
Hulk Hogan (P.O.W.)
John Cena
Mark Henry H.O.P.
Randy Orton '11
Rey Mysterio
Rob Van Dam
Ryback
Shawn Michaels
Sheamus '11
Triple H
Ultimate Warrior '88-'98

Edited by Cave Waverider
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Probably not possible, I made one for 2k14 that has 100 slots unlocked but once you go past 100 the game wouldnt load, Im assuming the same will be true for 2k15 on PC

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Probably not possible, I made one for 2k14 that has 100 slots unlocked but once you go past 100 the game wouldnt load, Im assuming the same will be true for 2k15 on PC

Hm. I guess we won't know until somebody tries. What do I need to do to try this? Just add more to the COS section or would it require adjusting indexes, lenghts, offsets, etc. somewhere? And if so, where?

Edited by Cave Waverider
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I cant really remember, it was ages ago that I did it. Ill give it a try this afternoon and see what I can do.

 

Ill try my one with 100 slots first and see if that works and then ill try to add more slots.

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If someone could do a tutorial with pictures i would pay for it with paypal this is way yo hard i have copied everything wete do i put A1 to what line do i start with would xpacker do it automatically or would i still have to mess around with the di vinchi code to install characters

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Can I add new attires with X-Packer 10 kim666?  With no hex editing?  If so, then awesome. haha.  

 

Yes, here is the old guide

 

You only need to follow Step 2. It is written for Xbox 360, now it's slightly different on PC

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finally had success editing the pac file to allow 6 attires for sting.   all the attires are named "wrestlemania" 1-6 lol.   are there any values i can put in to get a generic "attire 1" or even just numbers 1-6 without having to use x-packer to replace default text?

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finally had success editing the pac file to allow 6 attires for sting.   all the attires are named "wrestlemania" 1-6 lol.   are there any values i can put in to get a generic "attire 1" or even just numbers 1-6 without having to use x-packer to replace default text?

We havent discovered any generic strings yet, Ive just added all the ones we know so far to the first post.

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