Red Rooster Posted May 13, 2015 Author Share Posted May 13, 2015 Yeah that reminds me I found some useful ones too 32CA - 32E7 are Wrestlemania all the way up to Wrestlemania 31 3183 - is nWo I will compile a list of useful strings at some stage in the future. Quote Link to comment Share on other sites More sharing options...
Scratcher Posted May 14, 2015 Share Posted May 14, 2015 (edited) here is the list of those I found (I allready gave those to tekken so he can fix the misc editor in X-Packer): RANDOM - 8AAC ORIGINAL - 8AAD SUMMERSLAM '02 - 8AB1 SUMMERSLAM '11 - 8ABC SUMMERSLAM '12 - 8ABA RAW (Oct 28, 02) - 8AAF RAW (Nov 25, 02) - 8AB6 RAW (Dec 02, 02) - 8AB7 RAW (June 07, 04) - 8ACF RAW (July 25, 11) - 8AB8 RAW (July 15, 12) (John Cena Attire - 15th was a Sunday, probably a typo by the gamedevs lol) - 8AC9 RAW (July 16, 12) - 8ABE RAW (July 23, 12) - 8ABF RAW (Aug 13, 12) - 8AB9 RAW (Sept 16, 12) - 8ACA RAW (Nov 12, 12) - 8AC1 RAW (Feb 25, 13) - 8AC5 SURVIVOR SERIES '02 - 8AB5 SURVIVOR SERIES '11 - 8AC7 SURVIVOR SERIES '12 - 8AC2 + 8ACC HELL IN A CELL '11 - 8ABD HELL IN A CELL '12 - 8AC0 NOC '11 - 8AB4 NOC '12 - 8AC6 ROYAL RUMBLE '04 - 8ACB + 8ACE ROYAL RUMBLE '13 - 8AC3 ELIM. CHAMBER '13 - 8AC4 MTB '11 - 8ABB + 8AC8 ARMAGEDDON '02 - 8AB0 ARMAGEDDON '03 - 8ACD BAD BLOOD '04 - 8AB3 BACKLASH '03 - 8AB2 PANTS - 8AAE SATURDAY NIGHT'S ME XXIV - 8ADC DLC Wrestlers: SMACKDOWN (May 6 '11) - 8AD0 SMACKDOWN (May 13 '11) - 8AD1 SMACKDOWN (May 27 '11) - 8AD3 SMACKDOWN (June 3 '11) - 8AD5 SMACKDOWN (July 22 '11) - 8AD6 SMACKDOWN (Sep 30 '11) - 8AD7 SMACKDOWN (Dec 2 '11) - 8AD9 RAW (Mar 25 '13) - 8ADB OVER THE LIMIT '11 - 8AD2 CAPITOL PUNISHMENT '11 - 8AD4 SUMMERSLAM '90 - 8ADD SUMMERSLAM '91 - 8AE0 VENGEANCE '11 - 8AD8 WRESTLEMANIA 7 - 8ADE WRESTLEMANIA 12 - 8AE1 WRESTLEMANIA 29 - 8ADA WWE LIVE '91 - 8ADF Edited May 14, 2015 by Scratcher 1 Quote Link to comment Share on other sites More sharing options...
Red Rooster Posted May 14, 2015 Author Share Posted May 14, 2015 Thanks dude Quote Link to comment Share on other sites More sharing options...
Elliot Posted May 16, 2015 Share Posted May 16, 2015 So I'm attempting to look for Randy Orton's section of the code to try and add the new attires from Chunked, but I just can't seem to get my head around it. Following the tutorial, I reach some lines that when converted to hex, come out with codes that don't exist. For example after "91" (which is 145 for Shawn Michaels), the next one is "9C 01" which translates to "39937". And just the "9C" on its own translates to "156" which isn't a pac code at all. Can someone tell me where I'm going wrong? Quote Link to comment Share on other sites More sharing options...
Red Rooster Posted May 16, 2015 Author Share Posted May 16, 2015 In the misc01_start.pac the bytes are reversed so 9C 01 is 01 9C which is 412 in decimal which I think is Alberto Del Rio. Quote Link to comment Share on other sites More sharing options...
chunked Posted May 16, 2015 Share Posted May 16, 2015 (edited) So I'm attempting to look for Randy Orton's section of the code to try and add the new attires from Chunked, but I just can't seem to get my head around it. Following the tutorial, I reach some lines that when converted to hex, come out with codes that don't exist. For example after "91" (which is 145 for Shawn Michaels), the next one is "9C 01" which translates to "39937". And just the "9C" on its own translates to "156" which isn't a pac code at all. Can someone tell me where I'm going wrong? Randy Orton doesn't have an entry in the default misc file yet because he only has one attire. I'd suggest downloading the file someone, I think kimm666, posted in this topic. It has loads of empty slots. You find an empty slot, add Orton's ID in hex and add 10 to the next bytes for his 10 attires. Edited May 16, 2015 by chunked Quote Link to comment Share on other sites More sharing options...
jess88jake Posted May 16, 2015 Share Posted May 16, 2015 ok is thier somewhere i can find all of the wrestlers id's? Quote Link to comment Share on other sites More sharing options...
Elliot Posted May 16, 2015 Share Posted May 16, 2015 (edited) In the misc01_start.pac the bytes are reversed so 9C 01 is 01 9C which is 412 in decimal which I think is Alberto Del Rio. Makes sense. Thankyou. EDIT: Sorted it. Thanks for the help, guys. Edited May 16, 2015 by Elliot Quote Link to comment Share on other sites More sharing options...
eddie2000heretic Posted May 16, 2015 Share Posted May 16, 2015 Okay, my question is what defines an empty slot in Hex? So if i'm adding code for say, the latest Randy Orton release, where can I paste the values? Sorry to ask but hexing is new to me, and I really don't know what I'm meant to be searching for. I have the 92 Wrestlers version of the misc.pac file, but I'm stuck now. Quote Link to comment Share on other sites More sharing options...
chunked Posted May 16, 2015 Share Posted May 16, 2015 (edited) Okay, my question is what defines an empty slot in Hex? So if i'm adding code for say, the latest Randy Orton release, where can I paste the values? Sorry to ask but hexing is new to me, and I really don't know what I'm meant to be searching for. I have the 92 Wrestlers version of the misc.pac file, but I'm stuck now. A good way is finding a known ID, for example HHH's (66). From there you count up or down. Each FF FF FF FF is one attire. So after ten of those you should see the next ID. Edited May 16, 2015 by chunked Quote Link to comment Share on other sites More sharing options...
Flamingo Posted May 16, 2015 Share Posted May 16, 2015 (edited) What I did was I copied the content from COS to HID from the original misc and pasted it into kim666's. That fixed the problem of some wrestlers unintentionally having multiple attires. So I ended up with the original attire settings + a lot of empty slots. Edited May 16, 2015 by Flamingo Quote Link to comment Share on other sites More sharing options...
Cave Waverider Posted May 16, 2015 Share Posted May 16, 2015 (edited) Okay, my question is what defines an empty slot in Hex? So if i'm adding code for say, the latest Randy Orton release, where can I paste the values? Sorry to ask but hexing is new to me, and I really don't know what I'm meant to be searching for. I have the 92 Wrestlers version of the misc.pac file, but I'm stuck now. A good way is finding a known ID, for example HHH's (66). From there you count up or down. Each FF FF FF FF is one attire. So after ten of those you should see the next ID. Hm. So if I skip forward 58 bytes from each ID until I find 00 00 00 00 in place of the ID, that would be an empty slot, right? Update: Looks like I was right. Doesn't seem to work with all of them, however, so there may be some variations. Are the empty slots in misc01_Start(2).pac from the top post in a consecutive order of offsets in the file or are they inserted randomly at various locations? How do I add an additional slot to the file (using a hex editor)? Once I understand how to add alternate attires for wrestlers who don't have one by default this way I'd like to create a misc01_Start.pac with 10 attires unlocked for all wrestlers available in the game (and in the upcoming DLC) even those who don't have any (they'll default to the first attire anyway so it won't hurt to have 10 attires selectable for each wrestler anyway) so I can make it available to everyone and people won't necessarily have to edit the file whenever they download a mod that adds alternate attires. Edited May 16, 2015 by Cave Waverider Quote Link to comment Share on other sites More sharing options...
Legend_killer79 Posted May 16, 2015 Share Posted May 16, 2015 Okay, my question is what defines an empty slot in Hex? So if i'm adding code for say, the latest Randy Orton release, where can I paste the values? Sorry to ask but hexing is new to me, and I really don't know what I'm meant to be searching for. I have the 92 Wrestlers version of the misc.pac file, but I'm stuck now. A good way is finding a known ID, for example HHH's (66). From there you count up or down. Each FF FF FF FF is one attire. So after ten of those you should see the next ID. Hm. So I skip forward 58 bytes each until I find 00 00 00 00 and that would be an empty slot, correct? Probably not, though, since I'm not getting it to work. Would anybody that understands how to do this be so kind to post the offset for the first couple of empty wrestler slots in misc01_Start(2).pac from the top post so I can have a look and try to understand what identifies a slot empty? Once I understand how to add alternate attires for wrestlers who don't have one by default this way I might create a misc01_Start.pac with 10 attires unlocked for all wrestlers available in the game even those who don't have any (they'll default to the first attire anyway) so people won't necessarily have to edit the file whenever they download a mod that adds alternate attires. That would be fantastic, I admit. Quote Link to comment Share on other sites More sharing options...
heelsquared Posted May 16, 2015 Share Posted May 16, 2015 That would very helpful. I have failed on both occasions of adding attires (Nash & Orton). Quote Link to comment Share on other sites More sharing options...
kim666 Posted May 16, 2015 Share Posted May 16, 2015 x-packer 9/10 has a good misc.pac attire editor Quote Link to comment Share on other sites More sharing options...
wtferrell Posted May 16, 2015 Share Posted May 16, 2015 Can I add new attires with X-Packer 10 kim666? With no hex editing? If so, then awesome. haha. Quote Link to comment Share on other sites More sharing options...
Red Rooster Posted May 16, 2015 Author Share Posted May 16, 2015 Okay, my question is what defines an empty slot in Hex? So if i'm adding code for say, the latest Randy Orton release, where can I paste the values? Sorry to ask but hexing is new to me, and I really don't know what I'm meant to be searching for. I have the 92 Wrestlers version of the misc.pac file, but I'm stuck now. A good way is finding a known ID, for example HHH's (66). From there you count up or down. Each FF FF FF FF is one attire. So after ten of those you should see the next ID. Hm. So if I skip forward 58 bytes from each ID until I find 00 00 00 00 in place of the ID, that would be an empty slot, right? Update: Looks like I was right. Doesn't seem to work with all of them, however, so there may be some variations. Are the empty slots in misc01_Start(2).pac from the top post in a consecutive order of offsets in the file or are they inserted randomly at various locations? How do I add an additional slot to the file (using a hex editor)? Once I understand how to add alternate attires for wrestlers who don't have one by default this way I'd like to create a misc01_Start.pac with 10 attires unlocked for all wrestlers available in the game (and in the upcoming DLC) even those who don't have any (they'll default to the first attire anyway so it won't hurt to have 10 attires selectable for each wrestler anyway) so I can make it available to everyone and people won't necessarily have to edit the file whenever they download a mod that adds alternate attires. The file in the original post has slots for 92 wrestlers each with 10 attires, it was taken 2k14 so a lot of the wrestler IDs will be for wrestlers not in this game, just change the ID to whoever you want to add alt attires to. Be careful using Xpacker it will set all the attire names to RAW, thats why I do it manually with a Hex editor. Also the first new slot added in file Kim made has no wrestler ID, go to address 0x00006BA4 and change 00 00 to a wrestler ID and you will get alt attires for that wrestler. Quote Link to comment Share on other sites More sharing options...
Cave Waverider Posted May 16, 2015 Share Posted May 16, 2015 (edited) Okay, my question is what defines an empty slot in Hex? So if i'm adding code for say, the latest Randy Orton release, where can I paste the values? Sorry to ask but hexing is new to me, and I really don't know what I'm meant to be searching for. I have the 92 Wrestlers version of the misc.pac file, but I'm stuck now. A good way is finding a known ID, for example HHH's (66). From there you count up or down. Each FF FF FF FF is one attire. So after ten of those you should see the next ID. Hm. So if I skip forward 58 bytes from each ID until I find 00 00 00 00 in place of the ID, that would be an empty slot, right? Update: Looks like I was right. Doesn't seem to work with all of them, however, so there may be some variations. Are the empty slots in misc01_Start(2).pac from the top post in a consecutive order of offsets in the file or are they inserted randomly at various locations? How do I add an additional slot to the file (using a hex editor)? Once I understand how to add alternate attires for wrestlers who don't have one by default this way I'd like to create a misc01_Start.pac with 10 attires unlocked for all wrestlers available in the game (and in the upcoming DLC) even those who don't have any (they'll default to the first attire anyway so it won't hurt to have 10 attires selectable for each wrestler anyway) so I can make it available to everyone and people won't necessarily have to edit the file whenever they download a mod that adds alternate attires. The file in the original post has slots for 92 wrestlers each with 10 attires, it was taken 2k14 so a lot of the wrestler IDs will be for wrestlers not in this game, just change the ID to whoever you want to add alt attires to. Be careful using Xpacker it will set all the attire names to RAW, thats why I do it manually with a Hex editor. Also the first new slot added in file Kim made has no wrestler ID, go to address 0x00006BA4 and change 00 00 to a wrestler ID and you will get alt attires for that wrestler. I see, thank you very much. How would one go about adding additional wrestler slots for alt attires to the file so the number is higher than the current 92? I did a count of wrestlers in the base game + DLC without alt attires (97, 96 if you don't count Paige) and with alt attires (17), so I'd need a misc01_Start.pac file that has room for at least 114 wrestlers (although More would be better in case we figure out how to add additional wrestlers to the game down the line) with alternate attires for my little project of creating a universal file with 10 attires unlocked for all wrestlers to make the use of alternate attire mods easier for everyone (and creators of alternate attire mods could also include that universal file with their mods if they wanted). Is this even possible? List of Wrestlers in WWE 2k15 with and Without Alternate attires (including all DLC): List of WWE 2k15 Wrestlers without Alternate Attires (97): Adam Rose Adrian Neville AJ Lee Alberto Del Rio Alberto Del Rio '11 (One More Match) André the Giant Bad News Barrett Bam Bam Bigelow Batista Batista '03 Big E Big Show '11 Bo Dallas Booker T Bray Wyatt Brie Bella Brock Lesnar Cameron Cesaro Chris Jericho Cody Rhodes Col. Mustafa Corey Graves Curtis Axel Damien Sandow Daniel Bryan Daniel Bryan '11 Daniel Bryan '12 Darren Young Dean Ambrose Diamond Dallas Page Dolph Ziggler Edge Emma Erick Rowan Fandango Fit Finlay General Adnan Goldust The Great Khali Hollywood Hulk Hogan Honky Tonk Man Hulk Hogan Hunter Hearst Helmsley Jack Swagger JBL Jey Uso Jey Uso '13 Jimmy Uso Jimmy Uso '13 Justin Gabriel Kane Kane '02 Kane '11 Kevin Nash Kofi Kingston Konnor Lex Luger Lord Steven Regal Luke Harper Mark Henry Mark Henry '11 The Miz Naomi Natalya Nikki Bella Paige R-Truth Randy Orton Randy Orton '04 Randy Orton (H.O.P.) Randy Savage Ric Flair Rick Rude The Rock Roman Reigns Rusev Ryback '13 Sami Zayn Santino Marella Seth Rollins Sgt. Slaughter Sheamus Sheamus (H.O.P.) Sting '91 Sting '99 Stone Cold Summer Rae Tamina Snuka Titus O'Neil Tyson Kidd Ultimate Warrior Undertaker Undertaker '91 Viktor William Regal Xavier Woods List of WWE 2k15 Wrestlers with Alternate Attires (17): Alberto Del Rio '11 Big Show Chris Jericho '02 Christian CM Punk '11 - '12 CM Punk '12 - '13 Hulk Hogan (P.O.W.) John Cena Mark Henry H.O.P. Randy Orton '11 Rey Mysterio Rob Van Dam Ryback Shawn Michaels Sheamus '11 Triple H Ultimate Warrior '88-'98 Edited May 16, 2015 by Cave Waverider Quote Link to comment Share on other sites More sharing options...
Red Rooster Posted May 16, 2015 Author Share Posted May 16, 2015 Probably not possible, I made one for 2k14 that has 100 slots unlocked but once you go past 100 the game wouldnt load, Im assuming the same will be true for 2k15 on PC Quote Link to comment Share on other sites More sharing options...
Cave Waverider Posted May 17, 2015 Share Posted May 17, 2015 (edited) Probably not possible, I made one for 2k14 that has 100 slots unlocked but once you go past 100 the game wouldnt load, Im assuming the same will be true for 2k15 on PC Hm. I guess we won't know until somebody tries. What do I need to do to try this? Just add more to the COS section or would it require adjusting indexes, lenghts, offsets, etc. somewhere? And if so, where? Edited May 17, 2015 by Cave Waverider Quote Link to comment Share on other sites More sharing options...
Red Rooster Posted May 17, 2015 Author Share Posted May 17, 2015 I cant really remember, it was ages ago that I did it. Ill give it a try this afternoon and see what I can do. Ill try my one with 100 slots first and see if that works and then ill try to add more slots. Quote Link to comment Share on other sites More sharing options...
jess88jake Posted May 17, 2015 Share Posted May 17, 2015 If someone could do a tutorial with pictures i would pay for it with paypal this is way yo hard i have copied everything wete do i put A1 to what line do i start with would xpacker do it automatically or would i still have to mess around with the di vinchi code to install characters Quote Link to comment Share on other sites More sharing options...
kim666 Posted May 17, 2015 Share Posted May 17, 2015 Can I add new attires with X-Packer 10 kim666? With no hex editing? If so, then awesome. haha. Yes, here is the old guide You only need to follow Step 2. It is written for Xbox 360, now it's slightly different on PC Quote Link to comment Share on other sites More sharing options...
SkullTrauma Posted May 17, 2015 Share Posted May 17, 2015 finally had success editing the pac file to allow 6 attires for sting. all the attires are named "wrestlemania" 1-6 lol. are there any values i can put in to get a generic "attire 1" or even just numbers 1-6 without having to use x-packer to replace default text? Quote Link to comment Share on other sites More sharing options...
Red Rooster Posted May 17, 2015 Author Share Posted May 17, 2015 finally had success editing the pac file to allow 6 attires for sting. all the attires are named "wrestlemania" 1-6 lol. are there any values i can put in to get a generic "attire 1" or even just numbers 1-6 without having to use x-packer to replace default text? We havent discovered any generic strings yet, Ive just added all the ones we know so far to the first post. Quote Link to comment Share on other sites More sharing options...
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