GameElite™ Posted April 3, 2015 Posted April 3, 2015 (edited) So I am going to help you guys edit the renders on 2K15 as they are a bit different this year. You will find the Id you want listed three times. Uncompress each one and edit it along the lines of these: Step 1. Open up your MenuHd2.pac by pressing Crtl + R in xpacker, but make sure its uncompressed first. Step 2. Uncompress one of the renders that you need to edit, for example I am editing Rey Mysterio's, I know its his because it is basically the same as his .PacID. Step 3. Rename the file .pac file to a .tga file and open it up in Photoshop. I got this Step 4. Paint over the canvas with a black brush, like this Step 5. Now add the desired render and add some effects to it how you'd like. Step 6. Now you need to edit the alpha by clicking on the channels part near the layers and pressing alpha, paint over the alpha with black and go back to your layers and click crtl + A on your render layer and go back to the alpha and draw into the selection with white, now you should have something like this. Step 7. Now you should have the render you like, now its time to save it as a dds, use these settings in Photoshop. Step 8. This is the final step, go back to xpacker and open up your MenuHd2.pac again and find same area you uncompressed and compress and inject it back in and your done. Remember to edit each of the Ids, to completely change all the renders. If you have any questions, please post below Edited April 3, 2015 by GameElite™ Quote
Domy99 Posted April 3, 2015 Posted April 3, 2015 Yeah it is all the same for me except the SSFD that this year is a pain in the ass because of the x-packer error Quote
Rishu Posted April 3, 2015 Posted April 3, 2015 thanks man... a huge thanks to you.. i think there is some people who think for amatures Quote
Elliot Posted May 5, 2015 Posted May 5, 2015 So does a render have to replace another? I remember when people were adding them to CAWs. Quote
jw_f2 Posted May 5, 2015 Posted May 5, 2015 So does a render have to replace another? I remember when people were adding them to CAWs. Don't CAWS have renders of their own? Quote
Elliot Posted May 5, 2015 Posted May 5, 2015 So does a render have to replace another? I remember when people were adding them to CAWs. Don't CAWS have renders of their own? Well I was sort of asking that, haha. When we make a CAW, do we simply do the above method on a file that is created in the directory for said CAW? Quote
THEpaynexkiller Posted May 5, 2015 Posted May 5, 2015 Amazing. Something else to take WWE2k15 to the next level. Quote
haydenmarsh15 Posted May 6, 2015 Posted May 6, 2015 Is the .pac file different for PC?, i can't find it anywhere. Quote
Twistedmisery666™ Posted May 6, 2015 Posted May 6, 2015 Is the .pac file different for PC?, i can't find it anywhere. im still looking also Quote
Twistedmisery666™ Posted May 6, 2015 Posted May 6, 2015 So...is it for xbox? This is yes cuz pc don't have that file 1 Quote
RollingRocky300 Posted May 30, 2015 Posted May 30, 2015 Does it work on WWE 13? For me it is not. Quote
thegame387 Posted June 4, 2015 Posted June 4, 2015 (edited) i have a question plz ??? in the last step injection .. did i must inject the two files dds and bpe or only the dds.... then i compress the menuHD or left it just rename it as usual ....??????????????? sorry and what is this zlib thing ????? Edited June 4, 2015 by thegame387 Quote
Banshee Posted June 9, 2015 Posted June 9, 2015 (edited) @Game Elite Hey man, can you mod the menuHD2.pac file for me please ? because i don't know why but my Photoshop won't open the .tga file. Can you put this http://fc02.deviantart.net/fs71/f/2013/307/5/1/cm_punk_studio_shot_by_mr_igfx-d6sz361.png image in the 131 CM Punk one ? if yes let me know it please Thanks in advance Edited June 9, 2015 by AlexNiko210 Quote
RollingRocky300 Posted June 18, 2015 Posted June 18, 2015 Hey i have a problem.I compressed and inject one time and it worked very well for the second time when i injected a render.Do i have to complete all the SSFA,SSFB and SSFC for the same render ? Quote
RollingRocky300 Posted June 24, 2015 Posted June 24, 2015 Solved:For PS3,it should be saved as .tga file in paint.net after remiving compress(RPL) in the settings or in photoshop by simply pressing Save. Quote
Banshee Posted July 11, 2015 Posted July 11, 2015 Thank you, very helpful tutorial, it worked for me (PS3) @GameElite™ Quote
Dbo2700 Posted December 13, 2015 Posted December 13, 2015 (edited) Question: If I am using someone elses renders from their Menu.pac can I still inject them? I ask because when I extract them they are in zlib format. Can I compress/Inject that zlib into my Menu.pac? Edited December 13, 2015 by Dbo2700 Quote
GameElite™ Posted December 13, 2015 Author Posted December 13, 2015 If they're already compressed, press the uncompress button in xpacker and then compress it into yours! That should work. 1 Quote
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