LordBarker Posted March 10, 2015 Posted March 10, 2015 Not a massive deal perhaps but something I thought was interesting. I have been playing about with winning animations and it seems you don't always need to replace both the EVP and EVZ. For example I uncompressed Warrior's EVZ winning animation from 2K15 (since I want 2 warrior's in my game due to the amount of attires) and injected it into the EVZ of Grandmaster Sexay (ch320). I left the EVP the same, since the Warrior's EVP is larger than Sexay's and the Warrior's winning animation worked. I'm unsure if this is new news, but combined with Rooster's great Winning04.pac, it certainly makes adding more winning animations even easier. Quote
Codes. Posted March 10, 2015 Posted March 10, 2015 Have you tested if it is possible to change winning animations on caws? Quote
Red Rooster Posted March 10, 2015 Posted March 10, 2015 Have you tested if it is possible to change winning animations on caws? I love how you come up with these amazing ideas with absolutely no knowledge of how it all works. Quote
Codes. Posted March 10, 2015 Posted March 10, 2015 Have you tested if it is possible to change winning animations on caws? I love how you come up with these amazing ideas with absolutely no knowledge of how it all works. Who said it was an idea? I just asked a question. Quote
Red Rooster Posted March 10, 2015 Posted March 10, 2015 Explain to me how you would test if its possible to change winning animations for caws. Quote
Codes. Posted March 10, 2015 Posted March 10, 2015 Explain to me how you would test if its possible to change winning animations for caws. Assuming that caws have a set winning animation, I would find out if all caws have the same animation or it is set on a per caw basis and then if it is swap it out with another animation. Sounds simple on paper. Quote
Red Rooster Posted March 10, 2015 Posted March 10, 2015 Everything sounds simple when you dont know whats involved. Caws have the default set of winning animations set to them, not winning animations specific to each caw. Change one animation and you change it for all. Quote
Codes. Posted March 10, 2015 Posted March 10, 2015 Everything sounds simple when you dont know whats involved. Caws have the default set of winning animations set to them, not winning animations specific to each caw. Change one animation and you change it for all. As I figured it would be considering they don't change. Never hurts to try. I just remember back in SVR 2011 you could change them individually(with Brienj's editor) and it was the coolest thing. Quote
Red Rooster Posted March 10, 2015 Posted March 10, 2015 Everything sounds simple when you dont know whats involved. Caws have the default set of winning animations set to them, not winning animations specific to each caw. Change one animation and you change it for all. As I figured it would be considering they don't change. Never hurts to try. I just remember back in SVR 2011 you could change them individually(with Brienj's editor) and it was the coolest thing. Really? Quote
Mathayus Posted March 15, 2015 Posted March 15, 2015 (edited) For example I uncompressed Warrior's EVZ winning animation from 2K15 (since I want 2 warrior's in my game due to the amount of attires) and injected it into the EVZ of Grandmaster Sexay (ch320). I left the EVP the same, since the Warrior's EVP is larger than Sexay's and the Warrior's winning animation worked. I knew that yet. If your superstar go to the ropes you´ll loose the move of the ropes. If there is an element in the winning like a title you´ll lost move of the title and maybe It would looks floating in the air or in the floor. For the rest there isn´t any trouble. But the EVP is the mostly of the files the same size so, there isn´t any trouble to replace it. Edited March 15, 2015 by Mathayus Quote
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