fufu ÷ Posted February 12, 2015 Posted February 12, 2015 This is probably a method used by a few people, but I think it's worth sharing anyway just incase - specifically because of the awkward blurring areas that make this game an unnecessary pain. I've used this method for the last year or so, and it's pretty good when it comes to making masks accurately and quickly. It also works for facepaints as well. Step One: Import your grid The grid is the key. It makes it clear where your lines need to go, where your logos will blur, and where they can realistically extend to. Step Two: Apply the grid Apply the grid to the area of the mask you need to work on, making sure you don't overstretch it too much and that it stays at a decent ratio. Step Three: Draw your design onto the grid This part is pretty self explanatory. Just make the mask design, keeping in mind the lines and using them as a reference point. Step Four: Application All that's left is to apply it. If you've followed the lines and taken care, you're mask design should fit like a dream. Also note that placing the mask as a facepaint layer may be necessary for certain mask shapes. Quote
Mizalike Posted February 12, 2015 Posted February 12, 2015 Thx fufu this is really helpful thumbs up and I liked ur video Quote
Ollie™ Posted February 12, 2015 Posted February 12, 2015 Nice tutorial here Fufu, efficient too. Quote
mrelectriccity Posted February 12, 2015 Posted February 12, 2015 (edited) thats cool for normal paint but i prefer using realistic textures and i have no trouble with face or mask and its best like if ur doing a certain person if u have a 360 view of them either a 3d model or pic of face side and back. Thats how i do mine and 98% of them turn out excellent, my only problem i have is arm tats. making them look right without being to big or becoming blurred and distorted. and on my side face i use this part from back of the head to the eyes so it doesn't cause distortion in front or make the sides bigger. this may not be a prob if ur just paint textures like his ex: but if ur using realistic textures it becomes an issue. Because thats why i was doing at first and what would end up happening like around the mouth area the sides would be huge but middle would be smaller and doesn't match up. Edited February 12, 2015 by mrelectriccity 1 Quote
Ollie™ Posted February 12, 2015 Posted February 12, 2015 (edited) Dude, you didn't seriously just do that? Like, I get you're trying to help but isn't that kind of irrelevant, and also highly condescending? I mean this tutorial is about helping dummies and noobs with creating masks that look good on their CAWs. Your tutorial, albeit helpful is long winded, a mindfuck to read and irrelevant to the actual tutorial. Make your own topic, don't add on to this one with your jibber jabber. Edited February 12, 2015 by n e r d g f x Quote
fufu ÷ Posted February 13, 2015 Author Posted February 13, 2015 mrelectriccity, dude, give it a rest. This is about masks and facepaint. Not your gory shit or how to texture a full face. No chill, dude. No chill. 1 Quote
Codes. Posted February 13, 2015 Posted February 13, 2015 mrelectriccity, dude, give it a rest. This is about masks and facepaint. Not your shit caws. No chill, dude. No chill. This. Great tutorial Fufu. It might even help on last gen with some caws. Quote
fufu ÷ Posted February 13, 2015 Author Posted February 13, 2015 mrelectriccity, dude, give it a rest. This is about masks and facepaint. Not your shit caws. No chill, dude. No chill. This. Great tutorial Fufu. It might even help on last gen with some caws. I used it a lot in 2K14. It's actually much better on last gen. Quote
DrJoeyMagnum Posted February 13, 2015 Posted February 13, 2015 HEY GUYZ LOOKZ AT MY CAWZ EVEN THOUGH IT ISN'T MY TOPIC - mrelectriccity 2014-2015 1 Quote
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