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BHANGRA MAN's Kurt Angle Slot 1 UPLOADED 07/01/2015 [nco)


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Posted (edited)

Uploaded

 

Tags: BMAN NCO

 

Credit Sandow for moveset and SMK.AJ for textures

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Complete preview. I am only going to do facial haired Kurt once I attain silver status now and Spineys attire. This rankings business is one idea I hope they scrap next game.

 

Anyway slightly more updated face plus in game pic plus second attire

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Final tweak face mainly jaw, eyebrows and lips and jacket shown. Next update will include the second attire on slot 1. Thanks to Kung Fu for reminding where the jacket is located

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Jacket to come. Eyebrows updated, back of head wrinkles added and attire updated

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I did a tad more update on Angle. Making wrinkle on forehead abit more noticeable and did team angle. I have almost made my mind up on attires. Not sure if I want to do red outlines on kneepads by using two kneepads as using designs look weird. Anyway hope this is liked

 

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Hopefully last face tweaks. I think this works best for the face. Can others give thier preferances of attires from these? These were by SMK.

 

I be doing two slots one of which will have TEAM ANGLE attire and the other will have Spineys attire the summer slam one maybe not both on one slot. Its just the other two I cant decide. Second slot most likely once I get silver status I need to lol upload bret then this first

 

http://i61.tinypic.com/qq4n49.jpg

 

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Eyebrows tweaked, chin / jaw tweaked and neck tweaked

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Well does not look like this will be a collab anymore.

 

I think this is improved from the one I posted before

 

Anyway I think given the limitations this is decent. I have tried a lot of templates. I just want to see if there is enough interest. If so I got all my attire textures ready and will make this a quick upload.

 

Thanks to Wolfie for feedback, AJ and SMK for the textures

 

On a side note Bret be uploaded by weekend as almost done there as well

 

BHANGRA MAN's Kurt Angle Updated 07/01/2015

 

ztdu9y.png

30hy58x.png
 

15n80lg.png

http://i59.tinypic.com/2ai1q3p.png

 

jgjd6r.png

http://i59.tinypic.com/1awav.png

28rl4b5.png

28bu39j.png

 

 

 

http://i61.tinypic.com/1zgsuw4.jpg

 

 

http://i57.tinypic.com/292y8tt.jpg

 

http://i61.tinypic.com/x2tamo.png

 

http://i61.tinypic.com/28uhht3.png

http://i59.tinypic.com/ngt07b.png

Edited by BHANGRA MAN
Posted

Well does not look like this will be a collab anymore.

 

I think this is improved from the one I posted before

 

Anyway I think given the limitations this is decent. I just want to see if there is enough interest. If so I got all my attire textures ready and will make this a quick upload.

 

Thanks to Wolfie for feedback, AJ and SMK for the textures

 

On a side note Bret be uploaded by weekend as almost done there as well

 

BHANGRA MAN's Kurt Angle

 

28uhht3.png

 

Not bad, man.. can easily tell it's Kurt. I'm sure you'll get this nailed though. Keep up the good work.

Posted (edited)

@Vintage cheers although dont think I can do better than this as I cant make the jaw small width wise, nose cant go smaller in height but glad it is liked so far

 

Will focus on attires 

Edited by BHANGRA MAN
Posted

@Vintage cheers although dont think I can do better than this as I cant make the jaw small width wise, nose cant go smaller in height but glad it is liked so far

 

Will focus on attires 

 

You're welcome. Have you tried a different template to get a bigger jaw width size, and smaller nose? I'm not too familiar with other templates, only used a few of them. If the morph is final? It's fine for me though.

Posted

Thats perfectly ok CyBruis I know you are making your own Kurt as well. Dont think any Kurt can be perfectly nailed this game

 

@Righteous do you have a non DLC moveset as well?

Posted

Great work Bhangra given the limitations :cool:

Posted

Thats perfectly ok CyBruis I know you are making your own Kurt as well. Dont think any Kurt can be perfectly nailed this game

 

@Righteous do you have a non DLC moveset as well?

I can convert his for ya. No probs.

Posted

Bhangra Man, Do you have any of your CAWs uploaded? I can't seem to find them.

Posted

Is this similar to the original texture (the young Kurt)

Posted

@Codes jaw sorted now abit more rounder

 

@wfrancis this will be uploaded very soon along with bret

 

Updated first post

Posted

Cheers Codes I aim to show slot 1 by weekend with upload of bret by end of weekend 

Posted

The lack of ability to morph his noggin is the only thing that's hurting this one IMO. But there's nothing you can do about that...bring on the attires!  :D

Posted (edited)

The lack of ability to morph his noggin is the only thing that's hurting this one IMO. But there's nothing you can do about that...bring on the attires!  :D

It's the forehead, nose and jaw that stops it from fully looking right, IMO.  Those have been my main issues left while giving him suggestions, but the game limits him from shortening the nose, making the chin longer and pointy, and the forehead shorter...you'll likely see those issues on about every Angle released.  Don't think there is a single template that will ever get a short forehead, short nose and long pointy chin (while having a steep tapered upperline and wide outerline) regretfully.

Edited by WolfgangJT
Posted

You got any detail behind his ears and back of the head? The smooth dome kinda kills the look in-game on all Kurt caws for me. It's not a huge deal, but just compared to the quality of other models and caws with hair it stands out a bit.

Posted

The lack of ability to morph his noggin is the only thing that's hurting this one IMO. But there's nothing you can do about that...bring on the attires!  :D

It's the forehead, nose and jaw that stops it from fully looking right, IMO.  Those have been my main issues left while giving him suggestions, but the game limits him from shortening the nose, making the chin longer and pointy, and the forehead shorter...you'll likely see those issues on about every Angle released.  Don't think there is a single template that will ever get a short forehead, short nose and long pointy chin (while having a steep tapered upperline and wide outerline) regretfully.

w8opwg.jpg

Here's my Kurt Angle..over on the Xbox One side..not sure if this helps any...but if u like mine...I'm sure if u try to compare the two..might help the tweaking a bit...i'm sure you'll nail it tho.

  • Like 1
Posted (edited)

Daniel thanks for your ref and like the jaw on yours. However this is exactly what Wolfie meant. I like yours but its similar issues. On yours forehead needs to be shorter, mouth is not wide enough ..nose is too long, eyes not totally right but jaw is nailed. Kurt cant be nailed in totality but as long as Kurt is resembled enough I am happy enough. Although I do like the jaw area if only I can get mine to look like that. Good Kurt btw

 

@Spiney cheers

@SRMN I am aiming to have some details on back of head :-)

 

@everyone attire pics soon

 

and happy new year very soon to everyone

Edited by BHANGRA MAN
Posted (edited)

Updated face everyone and I think final for now.

 

Can everyone thier preferance of attires from these?

 

I be doing two slots one of which will have TEAM ANGLE attire and the other will have Spineys attire the summer slam one maybe not both on one slot. Its just the other two I cant decide. Second slot most likely once I get silver status I need to lol upload bret then this first

 

qq4n49.jpg

Edited by BHANGRA MAN

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