nsieniski Posted December 5, 2014 Posted December 5, 2014 (edited) For those you don't know and/or complain about the same glitches and animations (taunts...). The game is still made by Yukes. 2K is the publisher and they only took care of the artistic direction and of providing the scanning datas (the game director is still Marcus). The programming and overall game is still made by Yukes and his team. That's why you find the same problems/bugs as previous years. And that's why it seems so familiar and many ways. The graphics are better but it's just a nextgen update of what they were already using. The superstars are made by the same artists with more polygons and physically based material shaders because that's the norm and because the new generation of consoles can afford it. If you want to be sure, just check the credit. The whole developing Japanese team of yukes is there. It could as well be a nextgen THQ game as far as I'm concern. For example, clothes are still glued to the bodies, wich is not the case in 2K nba games just because Yukes is still using the same engine with some tweaks. Their engine is not more powerfull than before, the PS4 and Xbox1 are. The NBA series are made by a different company for 2K with a whole different engine (the clothes moves realistically and the sweat system already works) So don't expect a lot of improvements over the years or a radically new approach. It will still have the Yukes signature. The best thing for us would be for Yukes to use a new engine but it will never happen in a 10 months time frame of developing the game. They need to sell it every year. I work in a video game company as a 3D artist and believe me, coding a new engine takes way more than a year. Let's just hope that in the future they will improve and re-use their tools with talent. I am not complaining about the game, I enjoy playing it (even if Universe mode storylines still suck). I just wanted to clarify this. Edited December 5, 2014 by nsieniski 1 Quote
Red Rooster Posted December 5, 2014 Posted December 5, 2014 I agree wholeheartedly. I kind of wish someone else would get a chance to make the game, it shows that it wasnt really THQ fault. It was Yukes all along but with only 12 months to work on the game what can you expect so really its WWEs fault. Quote
Mathayus Posted December 5, 2014 Posted December 5, 2014 Agreed. Probably they haven´t time enough to work in each detail. For example, in current Gen. I you look at Natalya model, you´ll see that in 13 and 14 the model is the same, but this year the model is better done. They use some old models and in others they remake it. Probably they can´t work in every part of the game with only one year. Quote
Fozy Posted December 5, 2014 Posted December 5, 2014 Don't worry, I've been saying this since the acquisition. We have members who like to tell me I'm wrong - mainly Jeff. It's frustrating, but thanks for bringing the intelligence of the site up. Quote
Fozy Posted December 5, 2014 Posted December 5, 2014 (edited) Here's a great exchange. Holy shit, when will you guys stop calling out 2k, it's fucking Yukes that are the problem. It always has been, always will be. Actually you are wrong. It's always been the developer. The developer tells yukes what to do, the developer provides financial resources and the developer is who sits with wwe to talk about what ideas they want in said game. Not yukes. The crotch blur superstar heads dlc moves packs create arena create finisher universe all were done by thq not yukes. All yukes did was implement said ideas And to add to that, VC is the remnants of the failed mlb2k franchise so you can't place all the blame on yukes anyway You're wrong about everything you said here. You should probably, once again - don't know what I bother saying this, do some research. THQ/2K aren't developers. They're publishers. They finance, market and distribute games. They have very little input to the actual creation of the game. VC are developers, but they've already said they are doing minimal developing of the game, they are just using their model tech to make the wrestlers look as life-like as possible. I don't want to have to come back in here and explain more about game development, resources are out there to improve your knowledge on the subject! Nice try.. Not even going to bother explaining the dev process as it was explained by Marcus Stephenson and Tank when they were co-community managers for thq- a publisher that gave ideas for the game to yukes. The only thing yukes has done on their own is the engine Holy fuck. This just proves your ignorance. Edited December 5, 2014 by Fozy Quote
Red Rooster Posted December 5, 2014 Posted December 5, 2014 Didnt really need examples to know Jeff is a fucking idiot but its fun to read anyway. Quote
tekken57 Posted December 6, 2014 Posted December 6, 2014 (edited) Being a software developer for a number of years it was apparent that the engine is the same. The only that seems to be changed is the higher resolution textures, higher poly models and better shaders. It seems that from a coding perspective not much has changed. The functions don't seem optimized at all, hence the game takes ages to load anything. I also suspect that the slower in game speed is due to the engine not being able to cope with more data (textures, models, etc). This doesn't seem like a design choice as they are making it out to be. If I was the project lead on this, I would have not released a next gen version of 2k15 and focused on last gen for this year. That would have given the dev team two years to migrate to a new engine. More resources could have been hired to work on the new engine and game as a seperate project. I've managed large international projects in this manner and it is not impossible to do. It all depends on wether the company is willing to invest in the project. Edited December 6, 2014 by tekken57 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.