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Best luck with applying face textures?


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Posted

I'm new with this whole photoshop thing but I feel like Im grasping it quickly. I have all the texture packs from the previous games and I've been experimenting with the faces. How have you guys been getting such good luck with the face textures? Are you splitting them into Left/Right or Top Bottom or are you just getting the perfect blend of CAW skin tone and the texture? 

 

I got a lot of plans for making guys this year just looking for some pointers to help make some high quality guys for xbox one. I appreciate any help along the way. 

Posted (edited)

Just make sure you're feathering the face textures. This will gradually blur the edges of the image so they blend nicely with the caw model and don't look like someone has just stuck a polaroid on their face.

Basically this effect but you obviously want it around the edges of the face.
feather-selection-30.jpg
photoshop-vignette-effect.jpg

There are hundreds of tutorial videos on YouTube and it's a very simple process if you've not done it before. It's just one of the things I'm seeing people either forget to do, or not know how to do, but it definitely helps with the face textures looking more natural.

Edited by ZOMROX
Posted

I've bee splitting hem in 2 sometimes. facial hair can be annoying so I have, in the past, cut that out and added it separately too. Then it's a case of adding a face paint with low trans and some flesh tones to fix any colour problems and even a facial hair with low trans and in flesh tone to help the process too.

 

If you have the old game textures could you pass me the 2k15 Drew Mcintyre face for my sparkling advice?

Posted

what im having trouble with is i can have the image perfectly centered and lined up properly but for some reason the right side is always stretched and become blurry while the other side looks fine, 

Posted

what im having trouble with is i can have the image perfectly centered and lined up properly but for some reason the right side is always stretched and become blurry while the other side looks fine,

Move the picture 3 pixels up and 1 to the left. Line it up in-game and move it 1 click right. Apply facial hair then delete and thats where it will be all time.

Posted

Hopefully I can cover this in a tutorial soon.

If I split a texture I usually split it in 3. Left side of head. Right side of head. Face.

This counteracts the blurry faded effect mrelectricity is talking about.

Posted

 

what im having trouble with is i can have the image perfectly centered and lined up properly but for some reason the right side is always stretched and become blurry while the other side looks fine,

Move the picture 3 pixels up and 1 to the left. Line it up in-game and move it 1 click right. Apply facial hair then delete and thats where it will be all time.

 

thanks will try it out next time

 

 

Hopefully I can cover this in a tutorial soon.

If I split a texture I usually split it in 3. Left side of head. Right side of head. Face.

This counteracts the blurry faded effect mrelectricity is talking about.

and yeah i tried to do something like that 1 time except i split the face in half instead of in 3 parts, may have to try that 2 if other way. but i know when i did it in 2 left side & right side of face still had the same problem.  

Posted

have any of yall been doing any helmet & glasses designs? i just recently started doing those and the glasses really help esp when ur doing masks or wanting to use other type of eyes. heres a few that i've done so far

 

 

IMG_20141130_0337524241.jpgIMG_20141129_2028500261.jpg

IMG_20141129_2028253601.jpgIMG_20141129_1806568401.jpg

IMG_20141129_2414217271.jpgIMG_20141129_0256102251.jpg

IMG_20141129_0133506341.jpgIMG_20141129_013401369_HDR1.jpg

 

IMG_20141127_0255398591.jpgIMG_20141127_1623208861.jpgIMG_20141127_0255536901.jpg

Posted

Hopefully I can cover this in a tutorial soon.

If I split a texture I usually split it in 3. Left side of head. Right side of head. Face.

This counteracts the blurry faded effect mrelectricity is talking about.

Your a brave man. I did my Muta/Mutoh in 3 and they didn't even joing up when each part was in the middle of the canvas. But if they was in the position they would be if it was one texture, it blurred.

Posted

heres a 4 piece full head mask, the head is suppose to have a lot more depth to it to make it look right but unfortunately u can't do it on this one.  but yeah i did front each side and back 

 

But heres the original pic of the mask i used

 cover-500x600.png

 

IMG_20141130_1723125981.jpgIMG_20141130_172319795_HDR1.jpgIMG_20141130_1723249361.jpgIMG_20141130_1723289811.jpg

 

Heres an updated pic of the skull i'm eventually gonna make a whole skeleton and full skull just added the hair for now but still looks pretty good i think

IMG_20141130_0358346961.jpg

Posted

Hopefully I can cover this in a tutorial soon.

If I split a texture I usually split it in 3. Left side of head. Right side of head. Face.

This counteracts the blurry faded effect mrelectricity is talking about.

I am having real issues with this so I would love to get that tutorial, Defract.

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