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Texture jumping/resizing after placement......(next gen)


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Posted

Hi folks, I'm sure some of you have come across this problem on next gen. It's very annoying, especially on attires where the logo really seems to change shape, size and placing quite dramatically. 

Anyone found a remedy for this?

cheers,

NB

Posted

Did you try placing it incorrectly so it shifts into the correct place? I think Gamevolt had this problem and did that.

Posted

Did you try placing it incorrectly so it shifts into the correct place? I think Gamevolt had this problem and did that.

 

Exactly this.

 

  1. Place the texture 1 "click" higher than you want it.
  2. Add a facial hair
  3. Delete the facial hair you just added
  4. Admire :)
Posted

nice one, yeah face tetxures have not been too bad, the attire textures get majorly fucking scewed, especially on trunks

fuck it

Posted

I've had the same problem, so i've had to resort to applying it wrongly and seeing where it moves to, then re-applying it until it moves into the right place. It's a pain but there's not much else you can do unless they patch it :(

Posted

this is what happens when you have to make so many budget cuts, that you have to train Monkeys to develop Game modes. 

 

CAW mode design team be like...

 

highly_trained_monkeys-457336.jpg?i

Posted

Did you try placing it incorrectly so it shifts into the correct place? I think Gamevolt had this problem and did that.

Yeah for Rusev I had to place the logo 5 clicks above where I wanted it. For Ziggler it was 10 clicks and needed to be 2 clicks bigger.
Posted

Defract about the facial hair do you save it change settings back out before deleting?

Posted

 

Did you try placing it incorrectly so it shifts into the correct place? I think Gamevolt had this problem and did that.

 

Exactly this.

 

  1. Place the texture 1 "click" higher than you want it.
  2. Add a facial hair
  3. Delete the facial hair you just added
  4. Admire :)

 

Does that also work for after the caw is saved? I got them in the right place but if I load the caw up after saving it, everything is more to the left.

 

Pissed me off as I used loads of in-game designs to finish Muta's paint because of the stupid fading.

Posted (edited)

Defract about the facial hair do you save it change settings back out before deleting?

 

Litteraly apply a new facial hair (I just use the 1st mustache) go back to your layers and then delete it. The result from that is the same as what you will see if you were to back out and save then reload the caw. But obviously takes half the effort. :)

 

 

 

 

Did you try placing it incorrectly so it shifts into the correct place? I think Gamevolt had this problem and did that.

 

Exactly this.

 

  1. Place the texture 1 "click" higher than you want it.
  2. Add a facial hair
  3. Delete the facial hair you just added
  4. Admire :)

 

Does that also work for after the caw is saved? I got them in the right place but if I load the caw up after saving it, everything is more to the left.

 

Pissed me off as I used loads of in-game designs to finish Muta's paint because of the stupid fading.

 

 

Yes, as I said to Bhangra above once done this is how the caw should look once saved and reloaded.

 

The only thing im not sure of is if different positioning effects how many clicks to move it. ;)

Edited by Defract
Posted (edited)

Thanks for the tip! :D Just tried it and looks like I have to edit the texture abit more. But its nearly the same moving it one click right. Still stupid we have to do this.

Edited by jcsix

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