Walu (Inactive) Posted November 18, 2014 Posted November 18, 2014 If SmackTalks can do it, you can do it. BOLIEVE Quote
AgeofSandow Posted November 19, 2014 Posted November 19, 2014 Do the CAWS look good still with texture? Haven't imported logos yet. Quote
mrelectriccity Posted November 19, 2014 Posted November 19, 2014 (edited) Do the CAWS look good still with texture? Haven't imported logos yet. not nearly as good as good KG Save editor for 14 & even on old gen 15. For ex i wont be able to remake the CAW in my avatar from 2k14 because theres no way to make it look that good on 2k15 on new gen.They say to make the edges transparent but when u load it up in the game the edges look smeary and another thing that sucks is u can't move the logos around like u use to be able to. So say if ur doing a full head or body design, u have to make sure u do it in the correct order the first time if not u have to and go and delete one and redo it if it doesn't look right instead of simply move the other logo in front of it. Edited November 19, 2014 by mrelectriccity Quote
Browncoat Alex Posted November 19, 2014 Posted November 19, 2014 Let's be honest here, the majority of the game's target audience never touched creation modes. Somewhere like here they might be the main draw for the game, but for most people it's exhibition, career and universe. The creation suite will be improved next year, and until then how about we all enjoy the new gameplay improvements and modes. The game might not be exactly what the minority of it's players wanted but that doesn't make it a bad game. Quote
DrJoeyMagnum Posted November 19, 2014 Posted November 19, 2014 Let's be honest here, the majority of the game's target audience never touched creation modes. Somewhere like here they might be the main draw for the game, but for most people it's exhibition, career and universe. The creation suite will be improved next year, and until then how about we all enjoy the new gameplay improvements and modes. The game might not be exactly what the minority of it's players wanted but that doesn't make it a bad game. Bullshit Quote
Browncoat Alex Posted November 19, 2014 Posted November 19, 2014 (edited) Let's be honest here, the majority of the game's target audience never touched creation modes. Somewhere like here they might be the main draw for the game, but for most people it's exhibition, career and universe. The creation suite will be improved next year, and until then how about we all enjoy the new gameplay improvements and modes. The game might not be exactly what the minority of it's players wanted but that doesn't make it a bad game. Bullshit You do realise that the majority of people who are going to play this game don't spend their time posting about it on forums right? The general audience don't care about what's not in the game, they care about what is in the game. The improved gameplay, the improved visuals and the new career mode. Since WWE 12 I must have played about 1000 exhibition matches, yet only made about 6 CAWS. The fact is most people don't buy the games to make CAWS. Like I was trying to say, don't judge the game by what you want it to be, judge it by what it is. It's not a game to make super detailed accurate CAWS. What is is a fun, good looking wrestling game with potentially many hours of gameplay to be gotten from it's various modes. Edited November 19, 2014 by Browncoat Alex Quote
TerriblePoster Posted November 19, 2014 Posted November 19, 2014 Let's be honest here, the majority of the game's target audience never touched creation modes. Somewhere like here they might be the main draw for the game, but for most people it's exhibition, career and universe. The creation suite will be improved next year, and until then how about we all enjoy the new gameplay improvements and modes. The game might not be exactly what the minority of it's players wanted but that doesn't make it a bad game. Bullshit You do realise that the majority of people who are going to play this game don't spend their time posting about it on forums right? The general audience don't care about what's not in the game, they care about what is in the game. The improved gameplay, the improved visuals and the new career mode. Since WWE 12 I must have played about 1000 exhibition matches, yet only made about 6 CAWS. The fact is most people don't buy the games to make CAWS. You're not judging the majority of players use of CAW mode based on what you personally do with the game are you? Anecdotal evidence proves nothing. Also how would you know the general audience doesn't care about what's not in the game as well as what's in the game? What evidence do you have to support this? Quote
Browncoat Alex Posted November 19, 2014 Posted November 19, 2014 Look I'm not saying the game is perfect, it's highly flawed from what I have seen. But constantly complaining about what's not in the game isn't going to change anything. Either buy the game and enjoy the other features, or wait for next year and stop complaining about it. It's making these forums a really irritating place to be. Quote
WolfgangJT Posted November 19, 2014 Posted November 19, 2014 (edited) Let's be honest here, the majority of the game's target audience never touched creation modes. Somewhere like here they might be the main draw for the game, but for most people it's exhibition, career and universe. The creation suite will be improved next year, and until then how about we all enjoy the new gameplay improvements and modes. The game might not be exactly what the minority of it's players wanted but that doesn't make it a bad game. Bullshit You do realise that the majority of people who are going to play this game don't spend their time posting about it on forums right? The general audience don't care about what's not in the game, they care about what is in the game. The improved gameplay, the improved visuals and the new career mode. Since WWE 12 I must have played about 1000 exhibition matches, yet only made about 6 CAWS. The fact is most people don't buy the games to make CAWS. Like I was trying to say, don't judge the game by what you want it to be, judge it by what it is. It's not a game to make super detailed accurate CAWS. What is is a fun, good looking wrestling game with potentially many hours of gameplay to be gotten from it's various modes. That is one of the biggest BS assumptions I've ever seen. The WWE games for well over a decade have been known for their staple Creation modes, especially that it was one of the more advanced creation modes in any game for many many years. There are tons of people that not only bought the game to play, but bought it simply due to the creation mode. Whether you could create or not, the mode itself lends for gameplay longevity, being able to continuously add new characters (main draw), moves, arenas, etc. That was a HUGE draw of the game (has been for a LONG time) and the reason many people liked it because it added longevity to playing the game. I can attest as a CAW maker myself that's been with the series (till this one) since SYM days *(making since SVR1), I know tons of people that have personally said to me that they got the game because of the creations myself and others were putting out. So you are sorely mistaken to say that. And if you are irritated by people who have expectations that a game shouldn't keep removing core pieces to improve another (with only 22 posts), don't let the door hit you on the way out. You sound like you are a 2k employee...who really needs to do their research. Edited November 19, 2014 by WolfgangJT Quote
Roman Reigns Posted November 19, 2014 Posted November 19, 2014 Honestly, I think CAW mode is a big part of the demographic, but I would like to see the stats. I do bet only the minority dabble with the create modes. Quote
Roman Reigns Posted November 19, 2014 Posted November 19, 2014 Let's be honest here, the majority of the game's target audience never touched creation modes. Somewhere like here they might be the main draw for the game, but for most people it's exhibition, career and universe. The creation suite will be improved next year, and until then how about we all enjoy the new gameplay improvements and modes. The game might not be exactly what the minority of it's players wanted but that doesn't make it a bad game. Bullshit You do realise that the majority of people who are going to play this game don't spend their time posting about it on forums right? The general audience don't care about what's not in the game, they care about what is in the game. The improved gameplay, the improved visuals and the new career mode. Since WWE 12 I must have played about 1000 exhibition matches, yet only made about 6 CAWS. The fact is most people don't buy the games to make CAWS. Like I was trying to say, don't judge the game by what you want it to be, judge it by what it is. It's not a game to make super detailed accurate CAWS. What is is a fun, good looking wrestling game with potentially many hours of gameplay to be gotten from it's various modes. That is one of the biggest BS assumptions I've ever seen. The WWE games for well over a decade have been known for their staple Creation modes, especially that it was one of the more advanced creation modes in any game for many many years. There are tons of people that not only bought the game to play, but bought it simply due to the creation mode. Whether you could create or not, the mode itself lends for gameplay longevity, being able to continuously add new characters (main draw), moves, arenas, etc. That was a HUGE draw of the game (has been for a LONG time) and the reason many people liked it because it added longevity to playing the game. I can attest as a CAW maker myself that's been with the series (till this one) since SYM days *(making since SVR1), I know tons of people that have personally said to me that they got the game because of the creations myself and others were putting out. So you are sorely mistaken to say that. Ever heard of the phrase, 'Vocal Minority'? Quote
WolfgangJT Posted November 19, 2014 Posted November 19, 2014 (edited) Let's be honest here, the majority of the game's target audience never touched creation modes. Somewhere like here they might be the main draw for the game, but for most people it's exhibition, career and universe. The creation suite will be improved next year, and until then how about we all enjoy the new gameplay improvements and modes. The game might not be exactly what the minority of it's players wanted but that doesn't make it a bad game. Bullshit You do realise that the majority of people who are going to play this game don't spend their time posting about it on forums right? The general audience don't care about what's not in the game, they care about what is in the game. The improved gameplay, the improved visuals and the new career mode. Since WWE 12 I must have played about 1000 exhibition matches, yet only made about 6 CAWS. The fact is most people don't buy the games to make CAWS. Like I was trying to say, don't judge the game by what you want it to be, judge it by what it is. It's not a game to make super detailed accurate CAWS. What is is a fun, good looking wrestling game with potentially many hours of gameplay to be gotten from it's various modes. That is one of the biggest BS assumptions I've ever seen. The WWE games for well over a decade have been known for their staple Creation modes, especially that it was one of the more advanced creation modes in any game for many many years. There are tons of people that not only bought the game to play, but bought it simply due to the creation mode. Whether you could create or not, the mode itself lends for gameplay longevity, being able to continuously add new characters (main draw), moves, arenas, etc. That was a HUGE draw of the game (has been for a LONG time) and the reason many people liked it because it added longevity to playing the game. I can attest as a CAW maker myself that's been with the series (till this one) since SYM days *(making since SVR1), I know tons of people that have personally said to me that they got the game because of the creations myself and others were putting out. So you are sorely mistaken to say that. Ever heard of the phrase, 'Vocal Minority'? Ever heard of the phrase "you're full of shit"? Cause he is... http://www.sescoops.com/wwe-2k15-executive-producer-qa-sting-caw-mode-next-gen/ Straight from IGN: "The Creation Suite in our game is always one of our most popular modes. We have in excess of 12 million downloads of user-generated content each year. We have always marveled at the amazing content our community creates through the Creation Suite on PlayStation 3 and Xbox 360. We definitely have some new surprises for the community on the PlayStation 4 and Xbox One, and we will be sharing those with everyone in the weeks leading up to the launch of WWE 2K15. We can’t wait to see what the community is able to accomplish with the Creation Suite in WWE 2K15." That back those assumption up? lol Edited November 19, 2014 by WolfgangJT Quote
UnderTaker1784 Posted November 19, 2014 Posted November 19, 2014 Last Night I Looked At Create An Entrance Advanced And WTF They Did Add Day Of Reckoning Features... Added You Can Now Add Multiple Light Displays In A New Separate Lighting Time Line And Preview Line And Select When To Time Each Lighting Style, I Was Able To Create An Advanced Entrance And Use At least 4 Different Lighting Styles In Each Section, By Each Section Thats 4 For Intro, 4 For Stage, 4 For Ramp, 4 For Ring In And 4 For Ring Area, And I Timed Them About Even In The Timelines, There Are Also Separate Timelines Now For Pyro, Screen Effects, And Camera Views, And Name Plates, In stead of a singular timeline in each section for everything there now separate timelines, this is amazing and reminds me of how yukes made create an entrance for the day of reckoning games, however I hope they patch in by at least april a creation suite patch that includes create a diva, create an arena, new clothing and hair/facial hair options for create/edit a superstar and more walking animations for create an entrance as that is the only downfall for creating an entrance other than custom themes that maybe could be included in such a patch. Quote
FrickinAwesome Posted November 19, 2014 Posted November 19, 2014 Let's be honest here, the majority of the game's target audience never touched creation modes. Somewhere like here they might be the main draw for the game, but for most people it's exhibition, career and universe. The creation suite will be improved next year, and until then how about we all enjoy the new gameplay improvements and modes. The game might not be exactly what the minority of it's players wanted but that doesn't make it a bad game. Bullshit You do realise that the majority of people who are going to play this game don't spend their time posting about it on forums right? The general audience don't care about what's not in the game, they care about what is in the game. The improved gameplay, the improved visuals and the new career mode. Since WWE 12 I must have played about 1000 exhibition matches, yet only made about 6 CAWS. The fact is most people don't buy the games to make CAWS. Like I was trying to say, don't judge the game by what you want it to be, judge it by what it is. It's not a game to make super detailed accurate CAWS. What is is a fun, good looking wrestling game with potentially many hours of gameplay to be gotten from it's various modes. You do know that there is an entire CAW section for each game in these forums, right? Quote
UnderTaker1784 Posted November 19, 2014 Posted November 19, 2014 Let's be honest here, the majority of the game's target audience never touched creation modes. Somewhere like here they might be the main draw for the game, but for most people it's exhibition, career and universe. The creation suite will be improved next year, and until then how about we all enjoy the new gameplay improvements and modes. The game might not be exactly what the minority of it's players wanted but that doesn't make it a bad game. Bullshit You do realise that the majority of people who are going to play this game don't spend their time posting about it on forums right? The general audience don't care about what's not in the game, they care about what is in the game. The improved gameplay, the improved visuals and the new career mode. Since WWE 12 I must have played about 1000 exhibition matches, yet only made about 6 CAWS. The fact is most people don't buy the games to make CAWS. Like I was trying to say, don't judge the game by what you want it to be, judge it by what it is. It's not a game to make super detailed accurate CAWS. What is is a fun, good looking wrestling game with potentially many hours of gameplay to be gotten from it's various modes. You do know that there is an entire CAW section for each game in these forums, right? Last Night I Looked At Create An Entrance Advanced And WTF They Did Add Day Of Reckoning Features... Added You Can Now Add Multiple Light Displays In A New Separate Lighting Time Line And Preview Line And Select When To Time Each Lighting Style, I Was Able To Create An Advanced Entrance And Use At least 4 Different Lighting Styles In Each Section, By Each Section Thats 4 For Intro, 4 For Stage, 4 For Ramp, 4 For Ring In And 4 For Ring Area, And I Timed Them About Even In The Timelines, There Are Also Separate Timelines Now For Pyro, Screen Effects, And Camera Views, And Name Plates, In stead of a singular timeline in each section for everything there now separate timelines, this is amazing and reminds me of how yukes made create an entrance for the day of reckoning games, however I hope they patch in by at least april a creation suite patch that includes create a diva, create an arena, new clothing and hair/facial hair options for create/edit a superstar and more walking animations for create an entrance as that is the only downfall for creating an entrance other than custom themes that maybe could be included in such a patch. what do u think of my discovery? Quote
Roman Reigns Posted November 19, 2014 Posted November 19, 2014 (edited) Ever heard of the phrase "you're full of shit"? Cause he is... http://www.sescoops.com/wwe-2k15-executive-producer-qa-sting-caw-mode-next-gen/ Straight from IGN: "The Creation Suite in our game is always one of our most popular modes. We have in excess of 12 million downloads of user-generated content each year. We have always marveled at the amazing content our community creates through the Creation Suite on PlayStation 3 and Xbox 360. We definitely have some new surprises for the community on the PlayStation 4 and Xbox One, and we will be sharing those with everyone in the weeks leading up to the launch of WWE 2K15. We can’t wait to see what the community is able to accomplish with the Creation Suite in WWE 2K15." That back those assumption up? lol I know it's popular, but I still don't think of the few million sales they get a year, the majority of them use it. 12 million / 2 million = 6. Edited November 19, 2014 by Roman Reigns Quote
TerriblePoster Posted November 19, 2014 Posted November 19, 2014 Look I'm not saying the game is perfect, it's highly flawed from what I have seen. But constantly complaining about what's not in the game isn't going to change anything. Either buy the game and enjoy the other features, or wait for next year and stop complaining about it. It's making these forums a really irritating place to be. I would think people are entitled to express their dislikes with the game just as much as you are entitled to express your enjoyment with the game. If someone said your enjoying the game is getting irritating, certainly you still have the right to keep expressing that you like it. Why should people be quiet about something they deem is important to them that they don't like because it upsets someone elses reading experience? Quote
Browncoat Alex Posted November 19, 2014 Posted November 19, 2014 Let's be honest here, the majority of the game's target audience never touched creation modes. Somewhere like here they might be the main draw for the game, but for most people it's exhibition, career and universe. The creation suite will be improved next year, and until then how about we all enjoy the new gameplay improvements and modes. The game might not be exactly what the minority of it's players wanted but that doesn't make it a bad game. Bullshit You do realise that the majority of people who are going to play this game don't spend their time posting about it on forums right? The general audience don't care about what's not in the game, they care about what is in the game. The improved gameplay, the improved visuals and the new career mode. Since WWE 12 I must have played about 1000 exhibition matches, yet only made about 6 CAWS. The fact is most people don't buy the games to make CAWS. Like I was trying to say, don't judge the game by what you want it to be, judge it by what it is. It's not a game to make super detailed accurate CAWS. What is is a fun, good looking wrestling game with potentially many hours of gameplay to be gotten from it's various modes. You do know that there is an entire CAW section for each game in these forums, right? Like I said, the people on these forums make up a very small minority of the people who will actually buy the game. Quote
Browncoat Alex Posted November 19, 2014 Posted November 19, 2014 (edited) Ever heard of the phrase "you're full of shit"? Cause he is... http://www.sescoops.com/wwe-2k15-executive-producer-qa-sting-caw-mode-next-gen/ Straight from IGN: "The Creation Suite in our game is always one of our most popular modes. We have in excess of 12 million downloads of user-generated content each year. We have always marveled at the amazing content our community creates through the Creation Suite on PlayStation 3 and Xbox 360. We definitely have some new surprises for the community on the PlayStation 4 and Xbox One, and we will be sharing those with everyone in the weeks leading up to the launch of WWE 2K15. We can’t wait to see what the community is able to accomplish with the Creation Suite in WWE 2K15." That back those assumption up? lol 12 million downloads, not uploads. Of course people are going to download CAWS if a small group of talented creators make them for everyone else, that is not the same as making them themselves and does not mean the ability to have good looking CAWs had any impact whatsoever on their decision to buy the game. Edited November 19, 2014 by Browncoat Alex Quote
Roman Reigns Posted November 19, 2014 Posted November 19, 2014 (edited) Like I said, the people on these forums make up a very small minority of the people who will actually buy the game. 12 million downloads, not uploads. Of course people are going to download CAWS if they are there, that is not the same as making them themselves and does not mean that is why they buy the game. Thanks for saying what needed to be said! Edited November 19, 2014 by Roman Reigns Quote
TerriblePoster Posted November 19, 2014 Posted November 19, 2014 Ever heard of the phrase "you're full of shit"? Cause he is... http://www.sescoops.com/wwe-2k15-executive-producer-qa-sting-caw-mode-next-gen/ Straight from IGN: "The Creation Suite in our game is always one of our most popular modes. We have in excess of 12 million downloads of user-generated content each year. We have always marveled at the amazing content our community creates through the Creation Suite on PlayStation 3 and Xbox 360. We definitely have some new surprises for the community on the PlayStation 4 and Xbox One, and we will be sharing those with everyone in the weeks leading up to the launch of WWE 2K15. We can’t wait to see what the community is able to accomplish with the Creation Suite in WWE 2K15." That back those assumption up? lol 12 million downloads, not uploads. Of course people are going to download CAWS if a small group of talented creators make them for everyone else, that is not the same as making them themselves and does not mean the ability to have good looking CAWs had any impact whatsoever on their decision to buy the game. Honestly, I think CAW mode is a big part of the demographic, but I would like to see the stats. I do bet only the minority dabble with the create modes. You assert that a minority use CAW, which can be as simple as just making one or a few wrestlers, but again you fail to present any evidence besides your own personal guesses and experiences. The only usage numbers posted either way are the download numbers, which even if those nice CAWs are done by a small number of creators as Alex says, people are still taking advantage of the feature by downloading them. Quote
Browncoat Alex Posted November 19, 2014 Posted November 19, 2014 Ever heard of the phrase "you're full of shit"? Cause he is... http://www.sescoops.com/wwe-2k15-executive-producer-qa-sting-caw-mode-next-gen/ Straight from IGN: "The Creation Suite in our game is always one of our most popular modes. We have in excess of 12 million downloads of user-generated content each year. We have always marveled at the amazing content our community creates through the Creation Suite on PlayStation 3 and Xbox 360. We definitely have some new surprises for the community on the PlayStation 4 and Xbox One, and we will be sharing those with everyone in the weeks leading up to the launch of WWE 2K15. We can’t wait to see what the community is able to accomplish with the Creation Suite in WWE 2K15." That back those assumption up? lol 12 million downloads, not uploads. Of course people are going to download CAWS if a small group of talented creators make them for everyone else, that is not the same as making them themselves and does not mean the ability to have good looking CAWs had any impact whatsoever on their decision to buy the game. Honestly, I think CAW mode is a big part of the demographic, but I would like to see the stats. I do bet only the minority dabble with the create modes. You assert that a minority use CAW, which can be as simple as just making one or a few wrestlers, but again you fail to present any evidence besides your own personal guesses and experiences. The only usage numbers posted either way are the download numbers, which even if those nice CAWs are done by a small number of creators as Alex says, people are still taking advantage of the feature by downloading them. Taking advantage of a feature just because it's there isn't the same as buying a game specifically because it's there, or not buying it because it's not there. And surprisingly no, I don't have numbers to back up my point. It's pretty hard to measure why people buy a game. Quote
TerriblePoster Posted November 19, 2014 Posted November 19, 2014 (edited) I agree taking advantage of a feature isn't the same as why people buy the game. That comment was more directed at Roman. However, there can be more than one reason to why people buy a game or not buy game. Yes? People may weigh the features a game has or doesn't have and decide based on that whole, and CAW may be part of that person's important list or it may not along with a possible host of other features. In the future I'd refrain from making such a definitive statement and having nothing but your best guesses and anecdotes as evidence. If you have no proof to your assertion, why say it? Some sports game publishers do provide insight as to what modes are most popular, though, I'm afraid we're out of luck as I tried research on this one myself. Edited November 19, 2014 by TerriblePoster Quote
Roman Reigns Posted November 19, 2014 Posted November 19, 2014 I agree taking advantage of a feature isn't the same as why people buy the game. That comment was more directed at Roman. However, there can be more than one reason to why people buy a game or not buy game. Yes? People may weigh the features a game has or doesn't have and decide based on that whole, and CAW may be part of that person's important list or it may not along with a possible host of other features. In the future I'd refrain from making such a definitive statement and having nothing but your best guesses and anecdotes as evidence. If you have no proof to your assertion, why say it? Some sports game publishers do provide insight as to what modes are most popular, though, I'm afraid we're out of luck as I tried research on this one myself. It was just an assumption, one that comes from the reasoning that most players of games overall, only play a small fraction of the game. 2million+ players and with a maximum of 12 million downloads a year. That pretty much equates to minimal use on an overall consumer basis. It's a popular mode, but the numbers backs up my claims - for using the CC feature anyway. Quote
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