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how to replace/add beard ? TNA Bram


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Posted (edited)

i am planing to make TNA Bram i need help..... i want to add bray wyatt's beard what file i need to extract from his pach

bramgaburick.jpg

Edited by Rudra
Posted

You need to uncompress the 2710.pac then change it to a yobj.

Posted

You need to uncompress the 2710.pac then change it to a yobj.

so 0000 for the main model

2710 for the hair

what's for the eye brows?

Posted

 

You need to uncompress the 2710.pac then change it to a yobj.

so 0000 for the main model

2710 for the hair

what's for the eye brows?

 

You mean Eyelashes right? It's the 4E22

Posted

You need to uncompress the 2710.pac then change it to a yobj.

so there isn't  any separate beard model

Posted

No bro, its part of the hair. :p

Posted

 

You need to uncompress the 2710.pac then change it to a yobj.

so there isn't  any separate beard model

 

Well, there's Eric Rowan's beard, and since he's bald... I think you got it.

But you'll not be able to inject the hair on the same "2710".yobj.

Posted

 

 

You need to uncompress the 2710.pac then change it to a yobj.

so there isn't  any separate beard model

 

Well, there's Eric Rowan's beard, and since he's bald... I think you got it.

But you'll not be able to inject the hair on the same "2710".yobj.

 

so is there any way to swap erik rowan's head to another model (eg: wade barrett)

Posted (edited)

It's easier you use Barrett as model/base, work over it, then give Rowan's(Or Wyatt,Harper) beard to Wade's Model...

 

Remember, Beard belong to Hair. If you extract Wyatt's 2710.yobj, you're extracting his hair + beard.

-> But you'll need to remap urwmap + assign the hair parts to the texture (What I'll not explain to you, since there's already a tutorial over Tutorial Index Topic).

Edited by HotavioH
Posted

It's easier you use Barrett as model/base, work over it, then give Rowan's(Or Wyatt,Harper) beard to Wade's Model...

 

Remember, Beard belong to Hair. If you extract Wyatt's 2710.yobj, you're extracting his hair + beard.

-> But you'll need to remap urwmap + assign the hair parts to the texture (What I'll not explain to you, since there's already a tutorial over Tutorial Index Topic).

ok......was hoping if there was some way to just swap erick's head to another model using 3ds Max or similar tool like you did with Seth Rollins but i don't know how to do that m a noob with  models hope someone put a tutorial about head swapping or maybe i should figure out by myself ...and thanks for your help :)

Posted

No, there's no way of swap heads.... And for my SR mod, I didn't swap any head. I'd modeled every single part, manually, of Shawn's (Michaels) head as base, to turn it a bit like Seth.

Posted (edited)

No, there's no way of swap heads.... And for my SR mod, I didn't swap any head. I'd modeled every single part, manually, of Shawn's (Michaels) head as base, to turn it a bit like Seth.

my bad .......i will do things that you mentioned early and Let's see how this turns out

Edited by Rudra

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