Rudra Posted November 15, 2014 Posted November 15, 2014 (edited) i am planing to make TNA Bram i need help..... i want to add bray wyatt's beard what file i need to extract from his pach Edited November 15, 2014 by Rudra Quote
GameElite™ Posted November 16, 2014 Posted November 16, 2014 You need to uncompress the 2710.pac then change it to a yobj. Quote
RollingRocky300 Posted November 16, 2014 Posted November 16, 2014 You need to uncompress the 2710.pac then change it to a yobj. so 0000 for the main model 2710 for the hair what's for the eye brows? Quote
HotavioH Posted November 16, 2014 Posted November 16, 2014 You need to uncompress the 2710.pac then change it to a yobj. so 0000 for the main model 2710 for the hair what's for the eye brows? You mean Eyelashes right? It's the 4E22 Quote
Rudra Posted November 16, 2014 Author Posted November 16, 2014 You need to uncompress the 2710.pac then change it to a yobj. so there isn't any separate beard model Quote
HotavioH Posted November 16, 2014 Posted November 16, 2014 You need to uncompress the 2710.pac then change it to a yobj. so there isn't any separate beard model Well, there's Eric Rowan's beard, and since he's bald... I think you got it. But you'll not be able to inject the hair on the same "2710".yobj. Quote
Rudra Posted November 16, 2014 Author Posted November 16, 2014 You need to uncompress the 2710.pac then change it to a yobj. so there isn't any separate beard model Well, there's Eric Rowan's beard, and since he's bald... I think you got it. But you'll not be able to inject the hair on the same "2710".yobj. so is there any way to swap erik rowan's head to another model (eg: wade barrett) Quote
HotavioH Posted November 16, 2014 Posted November 16, 2014 (edited) It's easier you use Barrett as model/base, work over it, then give Rowan's(Or Wyatt,Harper) beard to Wade's Model... Remember, Beard belong to Hair. If you extract Wyatt's 2710.yobj, you're extracting his hair + beard. -> But you'll need to remap urwmap + assign the hair parts to the texture (What I'll not explain to you, since there's already a tutorial over Tutorial Index Topic). Edited November 16, 2014 by HotavioH Quote
Rudra Posted November 16, 2014 Author Posted November 16, 2014 It's easier you use Barrett as model/base, work over it, then give Rowan's(Or Wyatt,Harper) beard to Wade's Model... Remember, Beard belong to Hair. If you extract Wyatt's 2710.yobj, you're extracting his hair + beard. -> But you'll need to remap urwmap + assign the hair parts to the texture (What I'll not explain to you, since there's already a tutorial over Tutorial Index Topic). ok......was hoping if there was some way to just swap erick's head to another model using 3ds Max or similar tool like you did with Seth Rollins but i don't know how to do that m a noob with models hope someone put a tutorial about head swapping or maybe i should figure out by myself ...and thanks for your help Quote
HotavioH Posted November 16, 2014 Posted November 16, 2014 No, there's no way of swap heads.... And for my SR mod, I didn't swap any head. I'd modeled every single part, manually, of Shawn's (Michaels) head as base, to turn it a bit like Seth. Quote
Rudra Posted November 17, 2014 Author Posted November 17, 2014 (edited) No, there's no way of swap heads.... And for my SR mod, I didn't swap any head. I'd modeled every single part, manually, of Shawn's (Michaels) head as base, to turn it a bit like Seth. my bad .......i will do things that you mentioned early and Let's see how this turns out Edited November 17, 2014 by Rudra Quote
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