andjosh05 Posted November 15, 2014 Posted November 15, 2014 (edited) I've decided to give 2K14 one last shot at modding while I wait for all the DLC to be released for 2K15. I was wondering if I edited the chEtc.pac file, unlocking slots and assigning them DLC packs, could I possibly avoid even using the CCAPI method all together. I understand that if it were to work, I would have to delete my save each and every time I would make an edit. I can live with that as I want to get everything set up before I even create my save. Is this even a possibility? Has anyone went this route? EDIT: Just looked at the DLC folders and it seems there is a chEtc_DLC4.pac as well as a chEtc_DLC05.pac. Does the game seem to read from these files first before the original when creating a fresh save? If so, would it be best to use the DLC 5 file as the starting point for editing? I've looked at the pofo file in X-Packer for Virgil and it seems to have the slot unlocked and DLC 5 assigned to it. Edited November 15, 2014 by andjosh05 Quote
kim666 Posted November 16, 2014 Posted November 16, 2014 I started modding the chEtc.pac file for wwe2k15 to replace some ingame wrestlers and it worked like a charm. I was able to inject move and pofo files from 360 (with a little modding). You should start with chEtc_DLC05.pac. Quote
bravebird31 Posted November 16, 2014 Posted November 16, 2014 Hey Kim, is there a tutorial for chEtc editing floating around here, because I totally missed that one. Quote
kim666 Posted November 16, 2014 Posted November 16, 2014 There is no tutorial. You open the chEtc.pac file, extract the DAT.pac and then open the DAT.pac with "Ctrl +D" (Dat archive without texture). Then search for the wrestler you want to replace/add in hex. For example the rock is "0064", uncompress and open in xpacker as pofo file (PS3). Then compress and inject back into the DAT.pac. Then you have to create a new save in the game. Quote
andjosh05 Posted November 16, 2014 Author Posted November 16, 2014 Where are the move files located within the chEtc_dlc05.pac file? Quote
kim666 Posted November 16, 2014 Posted November 16, 2014 In the PRO.pac file. The 360 pofo and moveset files are in little endian but in the chEtc.pac file everything is in big endian. You need to convert them for use in the chEtc.pac file. Quote
andjosh05 Posted November 16, 2014 Author Posted November 16, 2014 How would I convert them? I know I'm asking a million questions, and I apologize for that. Quote
kim666 Posted November 16, 2014 Posted November 16, 2014 No problem. hexworkshop can convert them with the byte flip function: http://www.hexworkshop.com/onlinehelp/600/html/idhelp_dataoperations.htm You also have to add this at the beginning of the move file "0E 00 06 01 00 00 00 00 00 00" and "02 00 D0 00" to the pofo file. Quote
bravebird31 Posted November 20, 2014 Posted November 20, 2014 Kim666: Ok please excuse my ignorance but i'm looking at move files in the chetc but to be honest it looks like a foreign language to me. Can you explain how to edit the moves file (ex.6400.pac) or point me to anything that can explain the process. Thanks Quote
kim666 Posted November 20, 2014 Posted November 20, 2014 You need a 360 pofo file, open this file with hex workshop, mark everything, use Data Operations/Byte Flip http://www.hexworkshop.com/onlinehelp/500/html/idhelp_dataoperations.htm Then insert 10 bytes at the beginning of this file. Change the first 4 bytes to "0E 00 06 01". Then compress and inject the file back into the pro.pac (you may have to zero out the entrance or you get the can't compress enough error) share the pofo file here if you run into problems. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.