Dbo2700 Posted November 13, 2014 Posted November 13, 2014 Sorry to ask such a rookie question but I didn't see anyone explaining it or find it by searching. Quote
GameElite™ Posted November 13, 2014 Posted November 13, 2014 You need to have brienji's plugin for the yobj format. Quote
Dbo2700 Posted November 13, 2014 Author Posted November 13, 2014 You need to have brienji's plugin for the yobj format. I do. What do I do after that? I thought maybe it just read the pac but it doesn't see it. Quote
Smk™ Posted November 13, 2014 Posted November 13, 2014 (edited) if u are using standard setting in material editor den put ur texture file in 1 of the sphere and drag it to ur model u canuse "[ ]" these keys for zoom in & out press shift+Q for previewing it Edit: u need to extract 0000.pac file from ch file & rename it to 0000.yobj then it will open in 3ds max Edited November 13, 2014 by Smk™ Quote
Dbo2700 Posted November 13, 2014 Author Posted November 13, 2014 if u are using standard setting in material editor den put ur texture file in 1 of the sphere and drag it to ur model u canuse "[ ]" these keys for zoom in & out press shift+Q for previewing it Edit: u need to extract 0000.pac file from ch file & rename it to 0000.yobj then it will open in 3ds max Ah ha! Thank you so much SMK! Quote
Dbo2700 Posted November 13, 2014 Author Posted November 13, 2014 Ok. I choose Open File-Then change tab to All types, Pick Yobj- Click Yes to view All on Xhp option, and my screen is still blank. Quote
GameElite™ Posted November 13, 2014 Posted November 13, 2014 What are you using to extract the 0000.pac? Quote
Dbo2700 Posted November 13, 2014 Author Posted November 13, 2014 What are you using to extract the 0000.pac? Xpacker 9. I just injected my modified dds into it the 0000pac. Then I changed the pac to yobj. Is this correct? Quote
Smk™ Posted November 13, 2014 Posted November 13, 2014 ok textures are in 000C.pac and normal in 0000A.pac, u need to put ur textures in those pacs 0000.pac is model file just extract it from ch file rename it to 0000.yobj and open it in 3ds max 1 Quote
IamCrazyPT Posted November 13, 2014 Posted November 13, 2014 (edited) - Open the pach file on x-packer and press uncompress; - You will get an 0000.bpe and a 0000.pac file; - Rename the the 0000.pac to 000.yobj; - Now drag the yobj file to 3ds max icon; - After everything opened press ctrl+a(to select the whole model) - Now press M and it will appear a thing like this: Now drag your color.dds(or an image in any other format) to one of thoose circles; - Now drag the circle into your model; Edited November 13, 2014 by IamCrazyPT 1 Quote
GameElite™ Posted November 13, 2014 Posted November 13, 2014 Rename the .pac file not the.bpe file. Make sure your not getting confused. 1 Quote
Dbo2700 Posted November 13, 2014 Author Posted November 13, 2014 Ok. I've done that. Thank you guys so far. For some reason my model is green. Is there a View option I should have toggled? Quote
IamCrazyPT Posted November 13, 2014 Posted November 13, 2014 Ok. I've done that. Thank you guys so far. For some reason my model is green. Is there a View option I should have toggled? Green? Could you take a screenshot? Quote
HotavioH Posted November 13, 2014 Posted November 13, 2014 Click anywhere on the viewerport, press ctrl+a. Then Drag the texture from the Material Editor to the model. 1 Quote
Dbo2700 Posted November 13, 2014 Author Posted November 13, 2014 Click anywhere on the viewerport, press ctrl+a. Then Drag the texture from the Material Editor to the model. Sweet! !!!!!! Thank you! Last question. Is there a way to adjust the light? I'm playing with the controls to the right here but nothing is working. Quote
Evil Posted November 16, 2014 Posted November 16, 2014 where can i get brienj's plugin for the yobj format ? plz anybody can upload it or pm me Quote
Dbo2700 Posted November 16, 2014 Author Posted November 16, 2014 where can i get brienj's plugin for the yobj format ? plz anybody can upload it or pm me Just Google "brienj 3ds Max plugin", you'll find it. Easy. Quote
Evil Posted November 16, 2014 Posted November 16, 2014 (edited) where can i get brienj's plugin for the yobj format ? plz anybody can upload it or pm me Just Google "brienj 3ds Max plugin", you'll find it. Easy. links seems to be dead if you know any working link plz post or upload it and pm me i would be very thankful to you Edited November 16, 2014 by Evil Quote
Dbo2700 Posted November 16, 2014 Author Posted November 16, 2014 where can i get brienj's plugin for the yobj format ? plz anybody can upload it or pm meJust Google "brienj 3ds Max plugin", you'll find it. Easy. links seems to be dead if you know any working link plz post or upload it and pm me i would be very thankful to you I'm not trying to be a douch at all buddy. I promise. If you goggle it. I promise the first link is live. You might have to sign up to a forum to get it, but it's there. As much time as you took to type and ask for it, you could sign up and download it. Quote
Evil Posted November 16, 2014 Posted November 16, 2014 (edited) where can i get brienj's plugin for the yobj format ? plz anybody can upload it or pm me Just Google "brienj 3ds Max plugin", you'll find it. Easy. links seems to be dead if you know any working link plz post or upload it and pm me i would be very thankful to you I'm not trying to be a douch at all buddy. I promise. If you goggle it. I promise the first link is live. You might have to sign up to a forum to get it, but it's there. As much time as you took to type and ask for it, you could sign up and download it. ok thanks for the help but iam getting this error Edited November 16, 2014 by Evil Quote
Dbo2700 Posted November 16, 2014 Author Posted November 16, 2014 Again. Not trying to be an asshole. But I just Goggled Exactly what I told you to Google and the first result is where I got it. Working link. I just feel like, I didn't need anyone to "send" it to me or post the link for me. So you shouldn't. But today, I feel slightly generous. You still have to sign up to download. http://forum.xentax.com/viewtopic.php?f=33&t=10139 Quote
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