tekken57 Posted January 11, 2015 Author Posted January 11, 2015 You are using separated parts of different models? You are mixing obj files into a yobj? Bingo !!!! Plus the head is from an older model. The Jeff head model is not 2009, I think its from 2010. Quote
Mathayus Posted January 11, 2015 Posted January 11, 2015 Wow!! So, could you add an entire old model to the game? Quote
Smk™ Posted January 11, 2015 Posted January 11, 2015 WoW! This is awesome U are awesome Tekken 1 Quote
tekken57 Posted January 11, 2015 Author Posted January 11, 2015 (edited) No guys, don't get too excited as yet. Basically, I had to convert and scale the object from the jeff hardy model. Then I had to manually import the data into kevin nash's 12 model. I only imported the head as we are still limited to importing objects with less or equal verts than the model. In this case I had to import Hardy's head over Nash's pants (sounds funny saying it like that ) I then had to manually remap the bones so that model wouldn't corrupt. For now I assigned the head the same bones as the nash head but not nash's face. This means that the Hardy head has no emotions on the face and eyes. However, what this hack means is that you can import parts into other models if the verts are less. It also opens up possiblities for importing the heads of older models. The 2009 models don't work though as the face format is different, I tried Angle and Benoit and both didnt work. So in conclusion it's not a full model importer but it is a step forward. For the Jeff mod, I had to use a caw part for the pants injected into the 2710 hair slot. The problem now is that I can't add hair without the game crashing. For some reason, the wwe 12 yobj's crash whenever I use a 13/14 or 15 yobj in the same pach. I've never tried modding wwe 12 models before, anyone else experience this issue? Edited January 11, 2015 by tekken57 Quote
Smk™ Posted January 11, 2015 Posted January 11, 2015 is it possible if we can just use hair yobj's from older games that would be a lot useful too Quote
OverTheEdge Posted January 11, 2015 Posted January 11, 2015 Holy shit. Wasn't at all expecting something this groundbreaking when I came to check this thread. Amazing work as always, dude. Quote
tekken57 Posted January 11, 2015 Author Posted January 11, 2015 (edited) Thanks guys Some progress on Jeff, spent four days getting to this point: - Morphed the chest and neck with topogun to 2010 Hardy's model - Shaped the vest, still to adjust the neck - Worked on the textures a bit but still need to work on the normals and alpha. Skin blending also needs some work - Added Zigglers hair from 2012, that was the only hair which didnt have additional objects attached, it's not 100% correct but I shaped it roughly. - Shaped and injected a caw pants into the eyelashes slot, however the pants are transparent because of this. Need to find a 2012 pach which has 3 yobj slots - Still need to shape the arms and reduce the size - Shaped the right side of the face as this was Nash's face. The Hardy face has a huge hole in that area and I closed with Nash's mesh Edited January 11, 2015 by tekken57 1 Quote
motishow Posted January 11, 2015 Posted January 11, 2015 Tekken this is a great mod, and a great discovery , Nice and hard work tekken!!!!! Quote
OverTheEdge Posted January 11, 2015 Posted January 11, 2015 Wow. That is coming along very nicely. I don't have any of the '12 pacs on me, but off the top of my head, I think the Undertaker's entrance one (with the hooded robe) may have an additional YOBJ slot. If not him, certainly the Rock's will. Quote
bugsyboy Posted January 12, 2015 Posted January 12, 2015 What about jeff caw hair ? Most of caws hair are 1 object Quote
waleed.619 Posted January 12, 2015 Posted January 12, 2015 That's impressive the head looks almost perfect Quote
motishow Posted January 12, 2015 Posted January 12, 2015 hope you can use hardy's caw hair like said Bugsy Quote
tekken57 Posted January 12, 2015 Author Posted January 12, 2015 The Hardy caw hair was a good suggestion, works very well. I also figured out how to inject into the eyelash slot without any issues. Inject as normal into the eyelashes slot and then you need to rename the slot from 4E20 to 2904 (same as Undertakers trenchcoat). Home with the flu today so I had some time to work on hardy a bit more. Used the caw hair, modelled the arms and vest, edited the normals and alpha, adjusted the uv's on the right eye area. This just needs some minor modelling and some texture work to give it some polish. I also haven't had time to try adjusting the bone mappings so the face has no emotions. Anyways here's what it looks like: Quote
GameElite™ Posted January 12, 2015 Posted January 12, 2015 The Hardy caw hair was a good suggestion, works very well. I also figured out how to inject into the eyelash slot without any issues. Inject as normal into the eyelashes slot and then you need to rename the slot from 4E20 to 2904 (same as Undertakers trenchcoat). Home with the flu today so I had some time to work on hardy a bit more. Used the caw hair, modelled the arms and vest, edited the normals and alpha, adjusted the uv's on the right eye area. This just needs some minor modelling and some texture work to give it some polish. I also haven't had time to try adjusting the bone mappings so the face has no emotions. Anyways here's what it looks like: Wow that's awesome bro, absolute great work here Quote
RollingRocky300 Posted January 12, 2015 Posted January 12, 2015 OMGGGGGGGGGGG!!!!!!!!!!!!!!!!!!! Dat is f***ing awesome!!! you are amazing man. Quote
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