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Tekken57's mods - Sid released


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Posted

You are using separated parts of different models?

You are mixing obj files into a yobj?

 

Bingo !!!!

 

Plus the head is from an older model. The Jeff head model is not 2009, I think its from 2010.

Posted (edited)

No guys, don't get too excited as yet.

 

Basically, I had to convert and scale the object from the jeff hardy model. Then I had to manually import the data into kevin nash's 12 model. I only imported the head as we are still limited to importing objects with less or equal verts than the model.

 

In this case I had to import Hardy's head over Nash's pants (sounds funny saying it like that :) )

 

I then had to manually remap the bones so that model wouldn't corrupt. For now I assigned the head the same bones as the nash head but not nash's face. This means that the Hardy head has no emotions on the face and eyes.

 

However, what this hack means is that you can import parts into other models if the verts are less. It also opens up possiblities for importing the heads of older models. The 2009 models don't work though as the face format is different, I tried Angle and Benoit and both didnt work.

 

So in conclusion it's not a full model importer but it is a step forward.

 

For the Jeff mod, I had to use a caw part for the pants injected into the 2710 hair slot. The problem now is that I can't add hair without the game crashing. For some reason, the wwe 12 yobj's crash whenever I use a 13/14 or 15 yobj in the same pach. I've never tried modding wwe 12 models before, anyone else experience this issue?

Edited by tekken57
Posted

is it possible if we can just use hair yobj's from older games that would be a lot useful too

Posted

Holy shit. Wasn't at all expecting something this groundbreaking when I came to check this thread. Amazing work as always, dude.

Posted (edited)

Thanks guys

 

Some progress on Jeff, spent four days getting to this point:

 

- Morphed the chest and neck with topogun to 2010 Hardy's model

- Shaped the vest, still to adjust the neck

- Worked on the textures a bit but still need to work on the normals and alpha. Skin blending also needs some work

- Added Zigglers hair from 2012, that was the only hair which didnt have additional objects attached, it's not 100% correct but I shaped it roughly.

- Shaped and injected a caw pants into the eyelashes slot, however the pants are transparent because of this. Need to find a 2012 pach which has 3 yobj slots

- Still need to shape the arms and reduce the size

- Shaped the right side of the face as this was Nash's face. The Hardy face has a huge hole in that area and I closed with Nash's mesh

 

 

1zogrig.jpg

Edited by tekken57
  • Like 1
Posted

Tekken this is a great mod, and a great discovery ,  Nice and hard work tekken!!!!!

Posted

Tekken that is looking great bro :p

Posted

Wow. That is coming along very nicely.

 

I don't have any of the '12 pacs on me, but off the top of my head, I think the Undertaker's entrance one (with the hooded robe) may have an additional YOBJ slot. If not him, certainly the Rock's will.

Posted

What about jeff caw hair ? Most of caws hair are 1 object

Posted

The Hardy caw hair was a good suggestion, works very well. I also figured out how to inject into the eyelash slot without any issues. Inject as normal into the eyelashes slot and then you need to rename the slot from 4E20 to 2904 (same as Undertakers trenchcoat).

 

Home with the flu today so I had some time to work on hardy a bit more. Used the caw hair, modelled the arms and vest, edited the normals and alpha, adjusted the uv's on the right eye area. This just needs some minor modelling and some texture work to give it some polish.

 

I also haven't had time to try adjusting the bone mappings so the face has no emotions.

 

Anyways here's what it looks like:

 

35c0hnq.jpg

 

2cgg6ci.jpg

Posted

The Hardy caw hair was a good suggestion, works very well. I also figured out how to inject into the eyelash slot without any issues. Inject as normal into the eyelashes slot and then you need to rename the slot from 4E20 to 2904 (same as Undertakers trenchcoat).

 

Home with the flu today so I had some time to work on hardy a bit more. Used the caw hair, modelled the arms and vest, edited the normals and alpha, adjusted the uv's on the right eye area. This just needs some minor modelling and some texture work to give it some polish.

 

I also haven't had time to try adjusting the bone mappings so the face has no emotions.

 

Anyways here's what it looks like:

 

35c0hnq.jpg

 

2cgg6ci.jpg

 

Wow that's awesome bro, absolute great work here :D

Posted

OMGGGGGGGGGGG!!!!!!!!!!!!!!!!!!! Dat is f***ing awesome!!! you are amazing man.

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