motishow Posted April 19, 2015 Share Posted April 19, 2015 thanks tekken Quote Link to comment Share on other sites More sharing options...
MDTornado Posted April 19, 2015 Share Posted April 19, 2015 Good Job bro........... Quote Link to comment Share on other sites More sharing options...
Mathayus Posted April 19, 2015 Share Posted April 19, 2015 Thanks Quote Link to comment Share on other sites More sharing options...
GameElite™ Posted April 19, 2015 Share Posted April 19, 2015 Thanks man Quote Link to comment Share on other sites More sharing options...
Dbo2700 Posted April 19, 2015 Share Posted April 19, 2015 Thank you Tekken! Quote Link to comment Share on other sites More sharing options...
waleed.619 Posted April 20, 2015 Share Posted April 20, 2015 Thanks! Quote Link to comment Share on other sites More sharing options...
waleed.619 Posted April 22, 2015 Share Posted April 22, 2015 Something off topic Can we replace the referee model for sid with this one? And play using his manager slot and edit the entrance and moveset? Quote Link to comment Share on other sites More sharing options...
red'' Posted April 22, 2015 Share Posted April 22, 2015 (edited) any idea how to run entrance attires for in ring? my game always crashes....worked only one time.WIPhope pack is ready soon. Edited April 22, 2015 by red'' Quote Link to comment Share on other sites More sharing options...
OverTheEdge Posted April 22, 2015 Share Posted April 22, 2015 any idea how to run entrance attires for in ring? my game always crashes....worked only one time. WIP hope pack is ready soon. Could be, and most likely is, that the count of vertices is too high. Entrances allow for a slightly higher number, so if it works there and only crashes during a match or if you load it up in Story Designer, then chances are that's the issue. Everything in here is looking awesome, guys. Really nice work. Quote Link to comment Share on other sites More sharing options...
red'' Posted April 24, 2015 Share Posted April 24, 2015 mhm, so we able to delete objects? Quote Link to comment Share on other sites More sharing options...
RollingRocky300 Posted April 24, 2015 Share Posted April 24, 2015 mhm, so we able to delete objects? That will be asolver for lots of things. Quote Link to comment Share on other sites More sharing options...
El Guapo Posted April 24, 2015 Share Posted April 24, 2015 Could be, and most likely is, that the count of vertices is too high. Entrances allow for a slightly higher number, so if it works there and only crashes during a match or if you load it up in Story Designer, then chances are that's the issue. Everything in here is looking awesome, guys. Really nice work. That explains the problems I had in trying to give guys (eg. Hogan) 'Backstage' attires made from their entrance ones Quote Link to comment Share on other sites More sharing options...
OverTheEdge Posted April 24, 2015 Share Posted April 24, 2015 mhm, so we able to delete objects? As in just delete one single object from a YOBJ? Funny you should ask, as I was just thinking about that the other day. Unfortunately, though, we're not able to. Quote Link to comment Share on other sites More sharing options...
Andy Posted April 24, 2015 Share Posted April 24, 2015 (edited) Something off topic Can we replace the referee model for sid with this one? And play using his manager slot and edit the entrance and moveset? Its not working, i have tried to inject a wrestler pac (replace the same pac nr) but game doesnt load. Its only possible to edit the textures of the referee because its a complete other texture and pac. But i would bet that tekken would find a way to use other pacs as referee, that would be awesome. Edited April 24, 2015 by Andy Quote Link to comment Share on other sites More sharing options...
tekken57 Posted April 25, 2015 Author Share Posted April 25, 2015 mhm, so we able to delete objects? As in just delete one single object from a YOBJ? Funny you should ask, as I was just thinking about that the other day. Unfortunately, though, we're not able to. You can reduce the number of objects in the header of the yobj. In that way the game won't load the object at the end of the yobj. If you want to replace one of the objects at the beginning of the yobj, the only way I can think of is to replace the header of the object with one of the objects at the end and then reduce the number of objects. Eg you want to get rid of object 2 and there are 10 objects in the file. Replace the header of object 2 with the header of object 10. Then reduce the number of objects to 9. I haven't tried this with the intention of reducing the number of verts. It may also cause issues with the rigging, experiment with it and let me know. @andy, I don't have the warrior dlc. The game sometimes loads models from another place for special characters, make sure you are replacing the correct pac. Quote Link to comment Share on other sites More sharing options...
red'' Posted April 27, 2015 Share Posted April 27, 2015 (edited) good idea but i got only this string... 00 0D 13 50 00 00 00 09 00 00 00 00 00 00 00 00 shouldn't be 00 00 00 1D when we have 29objects in the yobj? edit: not sure i did right....but i set some object vertices values to 00 00 00 00. and ingame no problem atm. used ray mysterio pach because the 00.yobj is big enough for hogan entrance yobj. problem: no hair and i see no chance to load the shirt. Edited April 27, 2015 by red'' Quote Link to comment Share on other sites More sharing options...
bugsyboy Posted April 27, 2015 Share Posted April 27, 2015 Your best option to have a Hogan with shirt for inring might be to use that WM4 model from 14 Quote Link to comment Share on other sites More sharing options...
Andy Posted April 27, 2015 Share Posted April 27, 2015 (edited) Your best option to have a Hogan with shirt for inring might be to use that WM4 model from 14 I would say the same, but why in the f does the 2k15 entrance hogan(POV) not work for inring ? @Tekken - Any chance to use a other pac file as referee ? Edited April 27, 2015 by Andy Quote Link to comment Share on other sites More sharing options...
red'' Posted April 27, 2015 Share Posted April 27, 2015 (edited) hey ho. disabled the eyeballs, belly and the kneepads by set vertices value to 00 00 00 00, look. but now ive got a problem with the bones or lod mesh, maybe. as you can see shirt and torso under there are conflicting, fuck... Edited April 27, 2015 by red'' Quote Link to comment Share on other sites More sharing options...
bugsyboy Posted April 27, 2015 Share Posted April 27, 2015 Still thats a good step foward and will probably help certain mods in the future. Tekken do you know why the skin doesnt follw the bones perfectly when swapping heads with inject smaller function ? Quote Link to comment Share on other sites More sharing options...
red'' Posted April 27, 2015 Share Posted April 27, 2015 (edited) you have an idea how i can assign transperancy to the torso pe? should be assigned over the mesh or in yobj over hex maybe. is there a model where an object in the 00.yobj has transperancy over the alpha texture? @bugsy good to hear and btw you're doing a fantastic job. saw some of your mods. Edited April 27, 2015 by red'' Quote Link to comment Share on other sites More sharing options...
bugsyboy Posted April 27, 2015 Share Posted April 27, 2015 Thanks man !!! There is a model somewhere , im pretty sure its in the warrior path that had the hair in the 0000.pac , i just cant remember which one , hopefully someone knows about it. Thats about the only model i can think of with some sort of transparency. Hope you find a fix for this , my Rockers mods have the same problem with the chest but the bone injection didnt fix it so this is my last option. Quote Link to comment Share on other sites More sharing options...
tekken57 Posted April 28, 2015 Author Share Posted April 28, 2015 Looking good man. Sorry, been really busy as of late, haven't had the time to re upload my Hogan Street attire from last year. Will have to look for it and re upload tomorrow. Quote Link to comment Share on other sites More sharing options...
red'' Posted April 29, 2015 Share Posted April 29, 2015 hey tekk. ever tried to add or make objects bigger? when i do over hex, always get the "wrong file format" error in 3ds max. tried to enlarge the last object in a yobj file. is there a value or info for the size or lenght in the yobj header or at the bottom? ps: i see there's a pc version...you going to stay on last gen or move on? Quote Link to comment Share on other sites More sharing options...
tekken57 Posted April 29, 2015 Author Share Posted April 29, 2015 I'm not sure if this was my final Hogan street attire, but try it out: http://www63.zippyshare.com/v/PzmIdoMc/file.html I'm not sure what you mean about the size of the object, if you mean making the scale bigger, then 3dsmax. If you mean increasing the number of verts, that's impossible. I'm coding support for the pc version at the moment and will be moving to modding on it. the models and textures look way better. Why don't we work on a Hogan mod for the pc? Quote Link to comment Share on other sites More sharing options...
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