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Tekken57's mods - Sid released


tekken57

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Great job on Hardy Tekken. I downloaded it and gave it his 2010 textures as an alternate attire. I had a question. I noticed some minor shaping issues on the character's right side of his face. Is this something that is correctable with X-Rey? I don't own it yet because I'm waiting to get a new computer first so I just wanted to ask. There's a pic below. I know you had to do some pretty incredible things to make Hardy work, so I just wanted to make sure it wasn't a limitation base off the way he was pieced together. I don't know if the 2010 texture has already been done by the community for your Hardy, but if it hasn't, would it be ok to share it once it's done (I need to fix some of the skin issues)?

 

Edit: Also a bug report. Not sure if this is happening with others, but when Jeff Hardy is #3 or higher in the Royal Rumble his face model is completely destroyed. The rest of his body retains its modelling. Maybe someone else can confirm? Seems to work fine in the other modes or if he comes out as 1 or 2 in the Rumble.

 

Hardy_zps3pxozmmg.jpg

Edited by swipergod
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Edit: Also a bug report. Not sure if this is happening with others, but when Jeff Hardy is #3 or higher in the Royal Rumble his face model is completely destroyed. The rest of his body retains its modelling. Maybe someone else can confirm? Seems to work fine in the other modes or if he comes out as 1 or 2 in the Rumble.

 

 

It happens with other WWE12 models too, I had Arn Anderson with his whole chin and jaw missing in the rumble

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Great work on those attires red :)

 

@swipergod, the issues with Hardy in the Rumble is because I used the Nash 2012 model. As redrooster stated, the 2012 models have issues.

 

With regards to the face, the right side of the face is from Nash's model and the left side is the 2011 Hardy model. The issues you have with the face paint is due to the UV mappings, you can fix these in 3dsmax and inject into the model using X-Rey.

 

@gameelite, thanks for the renders :)

Edited by tekken57
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After multiple transplants, finally managed to get Sid with ring attire. I know he never wore two elbow pads but this is a limitation of the model into which I injected the head. Still have to do his entrance gear and finish up the normals and alpha.

 

I retexured the face and adjusted the body morph to make him bigger than the in game model. I'm going for the era where he was really jacked.

 

Before you guys ask, this model does work in game. All the hacks were done with the inject smaller functions in X-Rey.

 

sid_vicious.jpg

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Before you guys ask, this model does work in game. All the hacks were done with the inject smaller functions in X-Rey.

 

I love that feature. It takes a lot of work, but sometimes you can pull off the best things with it.

 

Sid looks awesome, man. Great work!

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This is an in game screenshot. I can seem to fix that line on the hand, it's due to the base model wearing a glove. I've shaped the gloves as best as I can but I can't see the line in 3dsmax. So I'm going to leave it as is, maybe you guys can fix it.

 

Having some issues adding the entrance jacket, once I fix those I'm done:

 

sid_in_game.jpg

Edited by tekken57
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Sid released. There were issues with the entrance jacket which I don't have time to sort out now. You guys can do an entrance attire if you like.

 

Download here

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