swipergod Posted April 12, 2015 Posted April 12, 2015 (edited) Great job on Hardy Tekken. I downloaded it and gave it his 2010 textures as an alternate attire. I had a question. I noticed some minor shaping issues on the character's right side of his face. Is this something that is correctable with X-Rey? I don't own it yet because I'm waiting to get a new computer first so I just wanted to ask. There's a pic below. I know you had to do some pretty incredible things to make Hardy work, so I just wanted to make sure it wasn't a limitation base off the way he was pieced together. I don't know if the 2010 texture has already been done by the community for your Hardy, but if it hasn't, would it be ok to share it once it's done (I need to fix some of the skin issues)? Edit: Also a bug report. Not sure if this is happening with others, but when Jeff Hardy is #3 or higher in the Royal Rumble his face model is completely destroyed. The rest of his body retains its modelling. Maybe someone else can confirm? Seems to work fine in the other modes or if he comes out as 1 or 2 in the Rumble. Edited April 12, 2015 by swipergod 1 Quote
Red Rooster Posted April 12, 2015 Posted April 12, 2015 Edit: Also a bug report. Not sure if this is happening with others, but when Jeff Hardy is #3 or higher in the Royal Rumble his face model is completely destroyed. The rest of his body retains its modelling. Maybe someone else can confirm? Seems to work fine in the other modes or if he comes out as 1 or 2 in the Rumble. It happens with other WWE12 models too, I had Arn Anderson with his whole chin and jaw missing in the rumble Quote
tekken57 Posted April 13, 2015 Author Posted April 13, 2015 (edited) Great work on those attires red @swipergod, the issues with Hardy in the Rumble is because I used the Nash 2012 model. As redrooster stated, the 2012 models have issues. With regards to the face, the right side of the face is from Nash's model and the left side is the 2011 Hardy model. The issues you have with the face paint is due to the UV mappings, you can fix these in 3dsmax and inject into the model using X-Rey. @gameelite, thanks for the renders Edited April 13, 2015 by tekken57 Quote
tekken57 Posted April 16, 2015 Author Posted April 16, 2015 After multiple transplants, finally managed to get Sid with ring attire. I know he never wore two elbow pads but this is a limitation of the model into which I injected the head. Still have to do his entrance gear and finish up the normals and alpha. I retexured the face and adjusted the body morph to make him bigger than the in game model. I'm going for the era where he was really jacked. Before you guys ask, this model does work in game. All the hacks were done with the inject smaller functions in X-Rey. Quote
OverTheEdge Posted April 16, 2015 Posted April 16, 2015 Before you guys ask, this model does work in game. All the hacks were done with the inject smaller functions in X-Rey. I love that feature. It takes a lot of work, but sometimes you can pull off the best things with it. Sid looks awesome, man. Great work! Quote
LordBarker Posted April 16, 2015 Posted April 16, 2015 Love Bugsy's model, and this is certainly a great addition! Awesome work mate Quote
Mathayus Posted April 16, 2015 Posted April 16, 2015 i was thinking about this mod, but mixing the parts, with the limitations is a lot of work. Great job, Tekken. Waiting for it. Quote
tekken57 Posted April 17, 2015 Author Posted April 17, 2015 (edited) This is an in game screenshot. I can seem to fix that line on the hand, it's due to the base model wearing a glove. I've shaped the gloves as best as I can but I can't see the line in 3dsmax. So I'm going to leave it as is, maybe you guys can fix it. Having some issues adding the entrance jacket, once I fix those I'm done: Edited April 17, 2015 by tekken57 Quote
tekken57 Posted April 19, 2015 Author Posted April 19, 2015 Sid released. There were issues with the entrance jacket which I don't have time to sort out now. You guys can do an entrance attire if you like. Download here Quote
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