motishow Posted January 24, 2015 Posted January 24, 2015 yes tekken!!! that's a really good Benoit!!! thanks a lot bro to try again with him Quote
OverTheEdge Posted January 24, 2015 Posted January 24, 2015 Honestly? I'd say that's probably the best Benoit face I've seen yet--especially given the way it was done through the TopoGun method. Quote
bugsyboy Posted January 24, 2015 Posted January 24, 2015 The only thing wrong i think is that the mouth and nose are to large , there is not much to fix , it look pretty good already. Quote
tekken57 Posted January 24, 2015 Author Posted January 24, 2015 (edited) Thanks for the suggestion Bugsy. Reduced the width and height of the mouth, lowered the position slightly. Also decreased the jaw thickness. I think the face looks good now. Nose width looks fine to me. Haven't worked on the body modelling or attire as yet. Edited January 24, 2015 by tekken57 Quote
GameElite™ Posted January 24, 2015 Posted January 24, 2015 Looks awesome tekken, could you reply in the pm Quote
GreenArcher Posted January 24, 2015 Posted January 24, 2015 Very excited for the release.. Any timeline? Quote
motishow Posted January 24, 2015 Posted January 24, 2015 Tekken ,This is.............................AWSOME Quote
Mathayus Posted January 24, 2015 Posted January 24, 2015 (edited) You did a great job with the face modeling. That´s really difficult to do. The knee pads needs to be removed. Edited January 24, 2015 by Mathayus Quote
Dbo2700 Posted January 24, 2015 Posted January 24, 2015 really like the Benoit thus far! Immaculate stuff Tekken. Quote
Smk™ Posted January 25, 2015 Posted January 25, 2015 Now that's Benoit for sure Awesome work Tekken best Benoit I've seen Quote
tekken57 Posted January 25, 2015 Author Posted January 25, 2015 (edited) Finished the body morphing. Used topogun to shape the body to his 2009 model. Shortened the boots, got rid of the knee pads, made a few more tweaks to the face, manually shaped the arms and legs, removed his front tooth. Not much more to be done here, just textures and normals. Rub3945 and GameElite are going to be helping with this and alt attires. Edited January 25, 2015 by tekken57 Quote
GameElite™ Posted January 25, 2015 Posted January 25, 2015 Wow, that looks awesome, great work tekken Quote
RollingRocky300 Posted January 25, 2015 Posted January 25, 2015 i can also help you with the attires. Quote
motishow Posted January 25, 2015 Posted January 25, 2015 (edited) Tekken , the finished mod is incredible!!!!! Think is better than 2009 model Edited January 25, 2015 by motishow Quote
motishow Posted January 25, 2015 Posted January 25, 2015 Chris Beniot wasn't on 2009 was he? Sorry SvR 07 Quote
JordyAD Posted January 28, 2015 Posted January 28, 2015 I got a suggestion about Benoit's face maybe try ... Why don't try to attach his face with Austin's? Quote
motishow Posted January 28, 2015 Posted January 28, 2015 I got a suggestion about Benoit's face maybe try ... Why don't try to attach his face with Austin's? Tekken said, the older models can't be used like he used jeff hardy, he can't use the face and attach into another model , this was the first thing that tekken tested. Anyway the mod maked with topogun is suberb Quote
JordyAD Posted January 28, 2015 Posted January 28, 2015 OK but is this glitch only with 2k15 cause I see you import Angle's face on 2k14 Quote
Mathayus Posted January 28, 2015 Posted January 28, 2015 He doesn´t import Angle´s face. It´s just a mod. He modeled the face with a 3D tool. Quote
tekken57 Posted January 29, 2015 Author Posted January 29, 2015 Finally had some free time to work on some of my dormant mods this week. This one is almost done, just need to do some minor modelling here and there and fix a few texture/normal issues. I wanted to do entrance gear as well but I won't have time to do so. I based the body morphing off his wcw run where he was fitter than in TNA. The attire was done by Red Quote
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