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KENTA / HIDEO ITAMI Face for WWE 2k15 _done


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Posted

in future, you're better off using a soft edge eraser on the edges so it will blend seamlessly into the CAW's skin tone

Posted

No offence, but it takes more than just cutting around the edges of a photo to make a texture. The quality is very low too.

 

This is more what you should be looking into doing:

  • Like 2
Posted

only cutting the edge would make better textures than the tutorial you posted, great for making wwe 13 or 2k14 crappy textures, but not for real good textures, too much useless step that kills details

Posted

No offence, but it takes more than just cutting around the edges of a photo to make a texture. The quality is very low too.

 

This is more what you should be looking into doing:

One of the hardest tutorials I ever dealed with, and I always failed using it lol.

Posted

 

No offence, but it takes more than just cutting around the edges of a photo to make a texture. The quality is very low too.

 

This is more what you should be looking into doing:

One of the hardest tutorials I ever dealed with, and I always failed using it lol.

 

Really? I found it very easy to understand.

Posted

 

 

No offence, but it takes more than just cutting around the edges of a photo to make a texture. The quality is very low too.

 

This is more what you should be looking into doing:

One of the hardest tutorials I ever dealed with, and I always failed using it lol.

 

Really? I found it very easy to understand.

 

I understood everything but it always turn out shit so I started using another way.

Posted

 

 

 

No offence, but it takes more than just cutting around the edges of a photo to make a texture. The quality is very low too.

 

This is more what you should be looking into doing:

One of the hardest tutorials I ever dealed with, and I always failed using it lol.

 

Really? I found it very easy to understand.

 

I understood everything but it always turn out shit so I started using another way.

 

Well not every face will always work with the exact same methods. It's to be expected that you take the skills taught and use them in your own way.

Posted

No offence, but it takes more than just cutting around the edges of a photo to make a texture. The quality is very low too.

This is more what you should be looking into doing:

Its a 1024 x 1024, and I did it in 5 second. There is no point to making it higher until we know how high we can make. It I make game assets for a living. So use it don't use it I don't really care.

Posted

in future, you're better off using a soft edge eraser on the edges so it will blend seamlessly into the CAW's skin tone

This was not intended as a finished project. Do your own final touches.

Posted

 

No offence, but it takes more than just cutting around the edges of a photo to make a texture. The quality is very low too.

This is more what you should be looking into doing:

Its a 1024 x 1024, and I did it in 5 second. There is no point to making it higher until we know how high we can make. It I make game assets for a living. So use it don't use it I don't really care.

 

There's no need to take offence dude, i'm just telling you that the image is low quality. The details are lost due to it being a poor quality image, probably because it's been upscaled so much. I'm not trying to belittle you, i'm trying to help you.

Posted

That tutorial does a lot of steps that you don't need to do. Why cut up the face when you could destort it to fit the template? You are not trying to fit the UV set of the last gen so you can make your images flat. I can see feathering the edges for blending but you can do it with edge blur..I will post an update once I get some time. I am currently learning Unreal Engine 4 for a prototyping class I have.

Posted

That tutorial does a lot of steps that you don't need to do. Why cut up the face when you could destort it to fit the template? You are not trying to fit the UV set of the last gen so you can make your images flat. I can see feathering the edges for blending but you can do it with edge blur..I will post an update once I get some time. I am currently learning Unreal Engine 4 for a prototyping class I have.

Posted (edited)

only cutting the edge would make better textures than the tutorial you posted, great for making wwe 13 or 2k14 crappy textures, but not for real good textures, too much useless step that kills details

Hey Tich was that you or was it petchy that made that pre nwo wcw hogan in WWE13? was wondering if those designs were paint tooled or if they were taken from a hogan image? I want to create that attire in2k15 when it comes out but yeah just a thought lol

Edited by FGNJeffsdomain
Posted (edited)

 

Hey Tich was that you or was it petchy that made that pre nwo wcw hogan in WWE13? was wondering if those designs were paint tooled or if they were taken from a hogan image? I want to create that attire in2k15 when it comes out but yeah just a thought lol

 

 

don't think it's me, but if you have pics i'll be able to tell you

Edited by tich
Posted

I've just made this, I am not hijacking your topic but this is how a texture is supposed to look like.

Arcesfm.png

  • Like 1
Posted

No offence, but it takes more than just cutting around the edges of a photo to make a texture. The quality is very low too.

This is more what you should be looking into doing:

Its a 1024 x 1024, and I did it in 5 second. There is no point to making it higher until we know how high we can make. It I make game assets for a living. So use it don't use it I don't really care.

There's no need to take offence dude, i'm just telling you that the image is low quality. The details are lost due to it being a poor quality image, probably because it's been upscaled so much. I'm not trying to belittle you, i'm trying to help you.

It enlarged to scale down... Pixel density.

Posted (edited)

I've just made this, I am not hijacking your topic but this is how a texture is supposed to look like.

Arcesfm.png

Leaving such sharp line on the edges like that doesn't give you much wiggle room. Plus if your colors are off than you will be able to see the seem. Edited by digita1hound
Posted

I've just made this, I am not hijacking your topic but this is how a texture is supposed to look like.

Arcesfm.png

Honestly, that doesn't look much like Kenta. Your texturing style worked perfectly on last gen, but I'm afraid you should go for something more realistic and less cartoonish looking for next-gen.

Posted

 

I've just made this, I am not hijacking your topic but this is how a texture is supposed to look like.

Arcesfm.png

Honestly, that doesn't look much like Kenta. Your texturing style worked perfectly on last gen, but I'm afraid you should go for something more realistic and less cartoonish looking for next-gen.

 

Wait and see it. ;)

Posted

I've just made this, I am not hijacking your topic but this is how a texture is supposed to look like.

Arcesfm.png

Honestly, that doesn't look much like Kenta. Your texturing style worked perfectly on last gen, but I'm afraid you should go for something more realistic and less cartoonish looking for next-gen.

Wait and see it. ;)

Fair enough. :)

Posted

 

 

 

I've just made this, I am not hijacking your topic but this is how a texture is supposed to look like.

Arcesfm.png

Honestly, that doesn't look much like Kenta. Your texturing style worked perfectly on last gen, but I'm afraid you should go for something more realistic and less cartoonish looking for next-gen.
Wait and see it. ;)

Fair enough. :)

 

I understand your point saying that it looks cartoonish but the fact is I am so sure it would be so hard to make textured caws look any near to the ingame superstars because of the VC, but I am trying my best. :p

I still think it won't look bad tho but not any good as in-game superstars.

Posted

As much as I love modding games, I'm surprised people rushing into things already face wise. Just wait, the 360/PS3 texturing layout and style may not work! It may be more like No Mercy. We don't know! 

 

Just give it time, don't rush as stuff will look strange.

Posted (edited)

@Auday

The fact of the matter is, although the CAWs look as close to the In-Game models as they ever did, they still don't look quite as good, obviously. And, as the textures are created through VC's face scanning tech, I don't even think it would be possible to create a texture quite as good by oneself. That's why I think that the closest thing to create a good CAW would simply be a (well edited, and in good-> great quality) rl picture. But, I might be wrong. Nevertheless, we'll find out as soon as the game comes out.

Edited by BrotchMrToast
Posted

I've just made this, I am not hijacking your topic but this is how a texture is supposed to look like.

Arcesfm.png

Also you can tell you followed the k14 template and it changed the placement of his nose and ex.. Plus it doesn't have to be so flat. The game is going to have a set shader for every caw. This means the light is going to hit it differently than k14. So adding some depth is going to make your life much easier.

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