digita1hound Posted November 4, 2014 Posted November 4, 2014 (edited) https://drive.google.com/file/d/0B5F-U3xLPkGLVzRDZTZSRjN5cUU/view?usp=sharing Check it out and use it.. Just give me credit. This is just the face and not a finished product.. Do it yourself.. Edited November 4, 2014 by digita1hound Quote
seanironmaiden Posted November 4, 2014 Posted November 4, 2014 in future, you're better off using a soft edge eraser on the edges so it will blend seamlessly into the CAW's skin tone Quote
fufu ÷ Posted November 4, 2014 Posted November 4, 2014 No offence, but it takes more than just cutting around the edges of a photo to make a texture. The quality is very low too. This is more what you should be looking into doing: 2 Quote
tich Posted November 4, 2014 Posted November 4, 2014 only cutting the edge would make better textures than the tutorial you posted, great for making wwe 13 or 2k14 crappy textures, but not for real good textures, too much useless step that kills details Quote
Auday Posted November 4, 2014 Posted November 4, 2014 No offence, but it takes more than just cutting around the edges of a photo to make a texture. The quality is very low too. This is more what you should be looking into doing: One of the hardest tutorials I ever dealed with, and I always failed using it lol. Quote
fufu ÷ Posted November 4, 2014 Posted November 4, 2014 No offence, but it takes more than just cutting around the edges of a photo to make a texture. The quality is very low too. This is more what you should be looking into doing: One of the hardest tutorials I ever dealed with, and I always failed using it lol. Really? I found it very easy to understand. Quote
Auday Posted November 4, 2014 Posted November 4, 2014 No offence, but it takes more than just cutting around the edges of a photo to make a texture. The quality is very low too. This is more what you should be looking into doing: One of the hardest tutorials I ever dealed with, and I always failed using it lol. Really? I found it very easy to understand. I understood everything but it always turn out shit so I started using another way. Quote
fufu ÷ Posted November 4, 2014 Posted November 4, 2014 No offence, but it takes more than just cutting around the edges of a photo to make a texture. The quality is very low too. This is more what you should be looking into doing: One of the hardest tutorials I ever dealed with, and I always failed using it lol. Really? I found it very easy to understand. I understood everything but it always turn out shit so I started using another way. Well not every face will always work with the exact same methods. It's to be expected that you take the skills taught and use them in your own way. Quote
digita1hound Posted November 4, 2014 Author Posted November 4, 2014 No offence, but it takes more than just cutting around the edges of a photo to make a texture. The quality is very low too. This is more what you should be looking into doing: Its a 1024 x 1024, and I did it in 5 second. There is no point to making it higher until we know how high we can make. It I make game assets for a living. So use it don't use it I don't really care. Quote
digita1hound Posted November 4, 2014 Author Posted November 4, 2014 in future, you're better off using a soft edge eraser on the edges so it will blend seamlessly into the CAW's skin tone This was not intended as a finished project. Do your own final touches. Quote
fufu ÷ Posted November 4, 2014 Posted November 4, 2014 No offence, but it takes more than just cutting around the edges of a photo to make a texture. The quality is very low too. This is more what you should be looking into doing: Its a 1024 x 1024, and I did it in 5 second. There is no point to making it higher until we know how high we can make. It I make game assets for a living. So use it don't use it I don't really care. There's no need to take offence dude, i'm just telling you that the image is low quality. The details are lost due to it being a poor quality image, probably because it's been upscaled so much. I'm not trying to belittle you, i'm trying to help you. Quote
digita1hound Posted November 4, 2014 Author Posted November 4, 2014 That tutorial does a lot of steps that you don't need to do. Why cut up the face when you could destort it to fit the template? You are not trying to fit the UV set of the last gen so you can make your images flat. I can see feathering the edges for blending but you can do it with edge blur..I will post an update once I get some time. I am currently learning Unreal Engine 4 for a prototyping class I have. Quote
digita1hound Posted November 4, 2014 Author Posted November 4, 2014 That tutorial does a lot of steps that you don't need to do. Why cut up the face when you could destort it to fit the template? You are not trying to fit the UV set of the last gen so you can make your images flat. I can see feathering the edges for blending but you can do it with edge blur..I will post an update once I get some time. I am currently learning Unreal Engine 4 for a prototyping class I have. Quote
the King Lives Posted November 4, 2014 Posted November 4, 2014 (edited) only cutting the edge would make better textures than the tutorial you posted, great for making wwe 13 or 2k14 crappy textures, but not for real good textures, too much useless step that kills details Hey Tich was that you or was it petchy that made that pre nwo wcw hogan in WWE13? was wondering if those designs were paint tooled or if they were taken from a hogan image? I want to create that attire in2k15 when it comes out but yeah just a thought lol Edited November 4, 2014 by FGNJeffsdomain Quote
tich Posted November 4, 2014 Posted November 4, 2014 (edited) Hey Tich was that you or was it petchy that made that pre nwo wcw hogan in WWE13? was wondering if those designs were paint tooled or if they were taken from a hogan image? I want to create that attire in2k15 when it comes out but yeah just a thought lol don't think it's me, but if you have pics i'll be able to tell you Edited November 4, 2014 by tich Quote
Auday Posted November 4, 2014 Posted November 4, 2014 I've just made this, I am not hijacking your topic but this is how a texture is supposed to look like. 1 Quote
digita1hound Posted November 4, 2014 Author Posted November 4, 2014 No offence, but it takes more than just cutting around the edges of a photo to make a texture. The quality is very low too. This is more what you should be looking into doing: Its a 1024 x 1024, and I did it in 5 second. There is no point to making it higher until we know how high we can make. It I make game assets for a living. So use it don't use it I don't really care. There's no need to take offence dude, i'm just telling you that the image is low quality. The details are lost due to it being a poor quality image, probably because it's been upscaled so much. I'm not trying to belittle you, i'm trying to help you. It enlarged to scale down... Pixel density. Quote
digita1hound Posted November 4, 2014 Author Posted November 4, 2014 (edited) I've just made this, I am not hijacking your topic but this is how a texture is supposed to look like. Leaving such sharp line on the edges like that doesn't give you much wiggle room. Plus if your colors are off than you will be able to see the seem. Edited November 4, 2014 by digita1hound Quote
BrotchMrToast Posted November 4, 2014 Posted November 4, 2014 I've just made this, I am not hijacking your topic but this is how a texture is supposed to look like. Honestly, that doesn't look much like Kenta. Your texturing style worked perfectly on last gen, but I'm afraid you should go for something more realistic and less cartoonish looking for next-gen. Quote
Auday Posted November 4, 2014 Posted November 4, 2014 I've just made this, I am not hijacking your topic but this is how a texture is supposed to look like. Honestly, that doesn't look much like Kenta. Your texturing style worked perfectly on last gen, but I'm afraid you should go for something more realistic and less cartoonish looking for next-gen. Wait and see it. Quote
BrotchMrToast Posted November 4, 2014 Posted November 4, 2014 I've just made this, I am not hijacking your topic but this is how a texture is supposed to look like. Honestly, that doesn't look much like Kenta. Your texturing style worked perfectly on last gen, but I'm afraid you should go for something more realistic and less cartoonish looking for next-gen. Wait and see it. Fair enough. Quote
Auday Posted November 4, 2014 Posted November 4, 2014 I've just made this, I am not hijacking your topic but this is how a texture is supposed to look like. Honestly, that doesn't look much like Kenta. Your texturing style worked perfectly on last gen, but I'm afraid you should go for something more realistic and less cartoonish looking for next-gen. Wait and see it. Fair enough. I understand your point saying that it looks cartoonish but the fact is I am so sure it would be so hard to make textured caws look any near to the ingame superstars because of the VC, but I am trying my best. I still think it won't look bad tho but not any good as in-game superstars. Quote
jcsix Posted November 4, 2014 Posted November 4, 2014 As much as I love modding games, I'm surprised people rushing into things already face wise. Just wait, the 360/PS3 texturing layout and style may not work! It may be more like No Mercy. We don't know! Just give it time, don't rush as stuff will look strange. Quote
BrotchMrToast Posted November 4, 2014 Posted November 4, 2014 (edited) @Auday The fact of the matter is, although the CAWs look as close to the In-Game models as they ever did, they still don't look quite as good, obviously. And, as the textures are created through VC's face scanning tech, I don't even think it would be possible to create a texture quite as good by oneself. That's why I think that the closest thing to create a good CAW would simply be a (well edited, and in good-> great quality) rl picture. But, I might be wrong. Nevertheless, we'll find out as soon as the game comes out. Edited November 4, 2014 by BrotchMrToast Quote
digita1hound Posted November 4, 2014 Author Posted November 4, 2014 I've just made this, I am not hijacking your topic but this is how a texture is supposed to look like. Also you can tell you followed the k14 template and it changed the placement of his nose and ex.. Plus it doesn't have to be so flat. The game is going to have a set shader for every caw. This means the light is going to hit it differently than k14. So adding some depth is going to make your life much easier. Quote
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