GreenArcher Posted November 4, 2014 Posted November 4, 2014 (edited) Here's my desperate attempt to mod a retro HHH with his proper hair. I made progress today.. finally figured out that damn export thing... Edited November 6, 2014 by GreenArcher Quote
dyn0myte Posted November 4, 2014 Posted November 4, 2014 While not perfect, it's miles better than the in game hair. Quote
keherese Posted November 4, 2014 Posted November 4, 2014 Its better than the in game hair TBH. Just shorten his hair a lil bit and it will be perfect Quote
GreenArcher Posted November 4, 2014 Author Posted November 4, 2014 I'm trying to understand bugsy's hair swap unwrap tutorial. I'm no good with 3dsm but I will give it a try. Thanks for the suggestions. Quote
bugsyboy Posted November 4, 2014 Posted November 4, 2014 I think its good , what do you dont understand about the tut ? i can help , ask over there in case it can help somebody else Quote
gamingsinceatari Posted November 4, 2014 Posted November 4, 2014 Damn thats alot better! Looking forward to the release. Good work Quote
GreenArcher Posted November 4, 2014 Author Posted November 4, 2014 (edited) I think its good , what do you dont understand about the tut ? i can help , ask over there in case it can help somebody else Ok. Here's my problem. I edited the uvw map so that the texture for the hair model would not overlap with the kneepad, boots.. so I resized them via 3dsm. then I highlighted vertices of the hair.. and exported it.. but it exports the whole model. I am expecting to have 2 separate objects on that hair model (2185 vertices and 629 vertices). anybody, please help. Edited November 5, 2014 by GreenArcher Quote
GreenArcher Posted November 5, 2014 Author Posted November 5, 2014 (edited) update on first post.. Edited November 6, 2014 by GreenArcher Quote
bugsyboy Posted November 8, 2014 Posted November 8, 2014 Sorry i never saw your question. I see you fix your problem , nice mod !!! Quote
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