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WWE2K15 Ch Files Won't Open In X-Packer?


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Posted

Sorry if I'm a little behind on this one, but I can't seem to open any of the ch.pac files in the ch folder with X-Packer 9. I even tried Quickbms but it doesn't extract anything. Do I need to tweak the ch.pac file in HxD or something like that?

Posted

No, because I didn't have to uncompress the ch.pac files in 2K14 or under.

Posted

No, because I didn't have to uncompress the ch.pac files in 2K14 or under.

We'll then do that gotta do it with cmd like last year.

Posted

No, because I didn't have to uncompress the ch.pac files in 2K14 or under.

 

Sure you did.

Posted (edited)

 

No, because I didn't have to uncompress the ch.pac files in 2K14 or under.

 

Sure you did.

 

 

No I meant I didn't have to use xbdecompress to open the pacs in X-Packer or Quickbms, but now I see it's a requirement for the 2K15 ch.pacs.

Edited by Dnlson889
Posted

 

 

No, because I didn't have to uncompress the ch.pac files in 2K14 or under.

 

Sure you did.

 

 

No I meant I didn't have to use xbdecompress to open the pacs in X-Packer or Quickbms, but now I see it's a requirement for the 2K15 ch.pacs.

 

 

I'm guessing you must have been working with ones that had already been decompressed then. It was necessary to do for all original ch .pac files in both '13 and 2K14. Why else do you think people instantly knew what the issue was?

Posted

 

 

 

No, because I didn't have to uncompress the ch.pac files in 2K14 or under.

 

Sure you did.

 

 

No I meant I didn't have to use xbdecompress to open the pacs in X-Packer or Quickbms, but now I see it's a requirement for the 2K15 ch.pacs.

 

 

I'm guessing you must have been working with ones that had already been decompressed then. It was necessary to do for all original ch .pac files in both '13 and 2K14. Why else do you think people instantly knew what the issue was?

 

 

I don't see how the ch.pacs could have already been decompressed, they were ripped straight from the iso.

Posted (edited)

it wont decompress when i try to cmd it, keeps telling me file was not compressed in a native form and i did it like : xbdecompress space xxx.pac space xxx.pac.decompress ? im using kevin nash

Edited by yusuf203
Posted

Questions:

1- Did You decompressed the pac using the cmd?

2- Did edited the header of the pac using HxD from "EPAC" to "EPK8"?

  • Like 1
Posted

Questions:

1- Did You decompressed the pac using the cmd?

2- Did edited the header of the pac using HxD from "EPAC" to "EPK8"?

yes still wouldn't open was already EPK8, so what i did on xpacker was instead of ctrl-x i used the EPK8 (containing directories) it opened 

Posted

 

Questions:

1- Did You decompressed the pac using the cmd?

2- Did edited the header of the pac using HxD from "EPAC" to "EPK8"?

yes still wouldn't open was already EPK8, so what i did on xpacker was instead of ctrl-x i used the EPK8 (containing directories) it opened 

 

Actually, My message was to Dnlson, but ok  :lol

Posted

 

 

Questions:

1- Did You decompressed the pac using the cmd?

2- Did edited the header of the pac using HxD from "EPAC" to "EPK8"?

yes still wouldn't open was already EPK8, so what i did on xpacker was instead of ctrl-x i used the EPK8 (containing directories) it opened 

 

Actually, My message was to Dnlson, but ok  :lol

 

lol my bad

  • 3 weeks later...
Posted

Questions:

1- Did You decompressed the pac using the cmd?

2- Did edited the header of the pac using HxD from "EPAC" to "EPK8"?

 

I did decompress the pac with cmd, and I did edit the header, but the header reverts back to EPAC after any sort of injecting or compressing in X-Packer 9. I don't know, maybe I just did it wrong.

Posted

I had the same issue - I used the PS3 files in the end.

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