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AGS Mods - Chris Benoit Preview/Samoa Joe Update 08/28/15


The AGS

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Thanks a lot guys

@Dbo yeah it will be a 10 attires mod,obviously there are 4 different models i made for him

but u can just extract pach files to put them in separate pac files

Oh yes! Smh. I didn't think that out before I typed it. Lol. 

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I love everything about that Muta!

My only issue is that you have to take off the chest hair on the Classic attires. He shaved then. And he was in shape then. But that's not a big deal really.

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Thanks guys glad u liked him

@Dbo i lightened them a bit and made him a lil leaner maybe not visible in pics but he wasn't completely shaved

RVCaI92.jpg

URItwaT.jpg

rbsKDys.jpg

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Thanks guys glad u liked him

@Dbo i lightened them a bit and made him a lil leaner maybe not visible in pics but he wasn't completely shaved

RVCaI92.jpg

URItwaT.jpg

rbsKDys.jpg

Oh OK. I stand corrected! Sorry. You are correct!

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5r2ovnz.jpg

 

I added the bandanna but for some reason it keeps on disappearing!

 

Anybody have any ideas why?

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5r2ovnz.jpg

 

I added the bandanna but for some reason it keeps on disappearing!

 

Anybody have any ideas why?

Did you put it on the eyelashes slot?

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Nope, under another slot in Hulk Hogan's Pach file :/

Did you change the ref numbers in hex for that part ?

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No? I just injected smaller over the top over the huge scarf thing? Then I injected it back in. Should I do that?

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Try to open in hex just to see , was the bandanna from caws ? If yes you need to do the hex thing

Edited by bugsyboy
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I did the same did to my CAW Part and my Macho Mandow jacket.They do not work.

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If you injected over the boa, did you remap the uv's? The boa should use transparency which could be causing an issue. Also you should be inject over the same type of yobj i.e into a hat object as the bones for the boa will be different than something which is on the wrestlers head.

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