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Tutorial: Editing Shader Parameters in Yobj


tekken57

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Uncompress 0000.bpe then rename 0000.pac to 0000.yobj not 0000.bpe.

 

 

0000.bpe is compressed 0000.pac is uncompressed

Edited by Red Rooster
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Hey im a little lost, ok now on the step 2 "2) Open it in a hex editor and copy the entire contents."  does that mean i should open one of the pac files in the fixed.rar and copy the entire hex code or should i extract the 0000.yobj from one of the files and open it in hex?   Then where do i start to copy inside the fixed file?  Is there a certain line to start at or am i copy each set of the g_fldMap's and pasting them over the ones in the original wwe12?

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Hey im a little lost, ok now on the step 2 "2) Open it in a hex editor and copy the entire contents."  does that mean i should open one of the pac files in the fixed.rar and copy the entire hex code or should i extract the 0000.yobj from one of the files and open it in hex?   Then where do i start to copy inside the fixed file?  Is there a certain line to start at or am i copy each set of the g_fldMap's and pasting them over the ones in the original wwe12?

 You must extract the yobj and open it in hex or

 

Use these values and replace as in the tutorial

 

67 5F 66 57 6B 6C 4C 76 30 00 00 00 00 00 00 00 00 0A 00 18 3F 80 00 00 67 5F 66 57 6B 6C 4C 76 31 00 00 00 00 0C 00 00 00 0A 00 18 3F 80 00 00 67 5F 66 57 6B 6C 4C 76 32 00 00 00 00 00 00 00 00 0A 00 18 3F 80 00 00 67 5F 66 57 6B 6C 4C 76 33 00 00 00 00 00 00 00 00 0A 00 18 3F 80 00 00 67 5F 66 57 6B 6C 4C 76 34 00 00 00 00 00 00 00 00 0A 00 18 3F 80 00 00 67 5F 66 57 6B 6C 4C 76 35 00 00 00 00 00 00 00 00 0A 00 18 3F 80 00 00 67 5F 6D 4D 75 73 63 6C 65 50 72 6D 00 00 00 00 00 0A 00 18 3F 80 00 00 67 5F 66 34 4D 75 73 63 6C 65 55 56 5F 78 00 00 00 0A 00 18 3F 80 00 00 67 5F 66 34 4D 75 73 63 6C 65 55 56 5F 79 00 00 00 0A 00 18 3F 80 00 00 67 5F 66 34 4D 75 73 63 6C 65 55 56 5F 7A 00 00 00 0A 00 18 3F 80 00 00 67 5F 66 34 4D 75 73 63 6C 65 55 56 5F 77 00 00 00 0A 00 18 3F 80 00 00 67 5F 66 49 64 4D 61 70 4C 76 30 00 00 00 00 00 00 0A 00 18 3F 80 00 00 67 5F 66 49 64 4D 61 70 4C 76 31 00 00 00 00 00 00 0A 00 18 3F 80 00 00 67 5F 66 49 64 4D 61 70 4C 76 32 00 00 00 00 00 00 0A 00 18 3F 80 00 00 67 5F 66 49 64 4D 61 70 4C 76 33 00 00 00 00 00 00 0A 00 18 3F 80 00 00 67 5F 66 49 64 4D 61 70 4C 76 34 00 00 00 00 00 00 0A 00 18 3F 80 00 00 67 5F 66 49 64 4D 61 70 4C 76 35 00 00 00 00 00 00 0A 00 18 3F 80 00 00 67 5F 66 49 64 4D 61 70 4C 76 36 00 00 00 00 00 00 0A 00 18 3F 80 00 00 67 5F 66 49 64 4D 61 70 4C 76 37 00 00 00 00 00 00 0A 00 18 3F 80 00 00

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Ok thx, but am i replacing one time or multiple times?  Because i noticed that the g_fldMap's are all throughout the file.

 

g_fIdMap00 to g_fldmap18 

 

I did it only one instance as tekken said in post 21  I think its enough as its working fine in the game.

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Hey im a little lost, ok now on the step 2 "2) Open it in a hex editor and copy the entire contents."  does that mean i should open one of the pac files in the fixed.rar and copy the entire hex code or should i extract the 0000.yobj from one of the files and open it in hex?   Then where do i start to copy inside the fixed file?  Is there a certain line to start at or am i copy each set of the g_fldMap's and pasting them over the ones in the original wwe12?

Dude, read the tutorial, it is very clear and straight forward when you follow the instructions.

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  • 1 month later...
  • 2 weeks later...

Open the pac in Xpacker

Extract the pach file

Open the pach file

Decompress 0000

Rename 0000.uncompressed to 0000.yobj (or dont, it doesnt matter unless you want to open it in 3DSM)

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