GreenArcher Posted November 24, 2014 Posted November 24, 2014 which folder are the pants? ED25 is for female bottoms.. tekken, I know you already added a pants to Hogan. what fix will I need to make it work? injecting skeleton? Quote
tekken57 Posted November 25, 2014 Posted November 25, 2014 Try ed31. Yes you need to extract the skeleton from you wrestler model and inject it into your pants yobj. You also need to shape the legs of the pants to align to the skeleton. ie. "A" shape instead of "I" shape. Why don't you use the pants on my Hogan mod? Everything is done already. Quote
GreenArcher Posted November 25, 2014 Posted November 25, 2014 (edited) Where can I get that hogan pach with the pants? I checked both your 2k14 and 2k15 threads but it's not there. The hogan from this thread is the one that always crashes on me and it doesn't have the pants. Edited November 25, 2014 by GreenArcher Quote
tekken57 Posted November 26, 2014 Posted November 26, 2014 Remind me again sometime next week and I will upload the file for you. Have my hands full with comm dlc1 and X-Packer 10 at the moment. Quote
Super_Luigi Posted January 29, 2015 Posted January 29, 2015 Sorry to bump an old topic, but this reply is on topic. I haven't seen it posted anywhere that someone has been able to "successfully" load extra yobj's without replacing the 2710.pac yobj? So I've been looking into that possibility tonight. Being able to have two "2710" type yobjs on one model would allow for extra objects like shirts, jackets, and also what I have in mind for Tatanka. Borrowing an idea from a post i read on here long ago, the Flair (current) entrance PACH has two extra yobjs i.e. 4E20.pac which is the white fluffy part of the robe. You can actually inject 2710.yobj's into that slot, but it makes the yobj show up transparent and blurry. Through testing that seems to be tied to the file name inside the PACH "4E20". I found if you name it 2710, so there are two of them, then no hair loads. If you name the 4E20 slot 2712 then it "seems" to me that it loads both yobjs and the key is that the transparency is gone. I need to do some additional testing tomorrow to see if I'm correct on this or not. To me at this point it seems like I would just need to unwrap uvw on the secondary 2712.yobj, and then ensure that the alpha layer is correct. I could be wrong and this isn't actually doing what I think it is. But then again maybe it is. Pics Quote
bugsyboy Posted January 29, 2015 Posted January 29, 2015 The best pach to use is the DDP pach in my topic. Tekken made it and it has the DDP jacket and the hair injected. You can use it and injected your hair and a object at the same place he did. There is also the Grand master sexy one that work great , i just injected the Konnan Hat in the eyelashes slot and it load in game no problem. For the hair it has to do with bones but i never had much success with it. From what i have experienced Warrior and Pillman are the worst when it comes to the hair. Quote
bugsyboy Posted January 29, 2015 Posted January 29, 2015 Anybody ever found the earrings in the caws object ? or anybody know a ignore superstar that has earrings Quote
Super_Luigi Posted January 30, 2015 Posted January 30, 2015 That DDP PACH is exactly what I was looking to do, and it works perfectly. Bugsy & Tekken thank you gentleman as always! Quote
bugsyboy Posted January 30, 2015 Posted January 30, 2015 Cool Luigi , cant wait to see what you come out with Quote
tekken57 Posted February 8, 2015 Posted February 8, 2015 Also I posted this in a other thread but if you rename the eyelashes slot to 2940, the game loads the object without any issues. Quote
deadjulian Posted August 22, 2015 Posted August 22, 2015 (edited) Sorry to bump this Topic, could anybody tell which edxx file has the Masks? Edited June 3, 2018 by JulianBITW Quote
Dennis-Bieser Posted April 24, 2016 Posted April 24, 2016 Last week I was browsing the WWE13 CAS save and found that it contained JBOY files, so as a test I extracted a model from the save and reversed the header to read YOBJ and injected it into the Rocks model and got the below image, not pretty but it was a start. I knew from this point that I was on to something, if the CAW model loads then the CAW items should work as well.Tekken kindly tested the CAW items and as you can see from his thread it worked Although this is a breakthrough there is still alot of work to be done since the textures need to be fixed, Tekken is already working on the shine issue that the models have. Some notes CAW models can be added but any items athat are not directly molded onto the model like Hair etc are treated as seperate models, this would go for hats also Textures need to be worked out, you can repoint them to the superstars texture at the end of the yobj file but you may need to remap the textures in 3DS MaxNow it's your turn to have some fun, not only that but the more info we discover about this the better it will be for all of us. So to extract all the CAW items in the Edit pac use QuickBMS, the QuickBMS also contains an edited BMS script called TGA.bms which I thank Tekken for, this will automatically name all the texture files to .TGA for you. http://www.mediafire.com/download/tp5rh1j5836p952/QuickBMS.rar If you are going to extract all the files you will need to create a folder for each ED folder otherwise Quickbms will ask you to overwrite the files. Remember you can also create new .Pach files in Xpacker Thanks again Tekken for the BMS script and your help with the testing On that note I will leave you with Angry Bunny Caw Directory List This is as accurate as I can get at the moment ED02_Body PartsED04_HeadsED05_EyesED06_TexturesED07_TexturesED08_TexturesED09_MouthED10_HairED11_Female Strappy topsED12_TexturesED13_TexturesED14_Facial HairED15_TexturesED16_HatsED17_TexturesED18_GlassesED19_HornsED20_Head GearED21_Female TopsED22_Male TopsED24_JacketsED25_BottomsED26_Elbow PadsED27_Wrist WearED28_GlovesED29_TexturesED30_TexturesED31_BeltsED32_Bottoms_TightsED33_KneepadsED34_SocksED35_BootsED36_TexturesED37_TexturesED38_TexturesED39_TexturesED40_TexturesED41_TexturesED42_TexturesED43_TexturesED44_PeircingsED45_Upper Body AccessoriesED48_Lower Body AccessoriesED49_TexturesED50_TexturesED51_TexturesED52_TexturesED53_TexturesED56_TexturesED57_TexturesED58_TexturesED59_TexturesED60_TexturesED61_TexturesED62_TexturesED63_TexturesED64_KickpadsED65_TexturesED66_TexturesED67_TexturesED72_Textures is this for wwe 2k16 possible ? Quote
Dennis-Bieser Posted May 28, 2016 Posted May 28, 2016 Is this possible in PC Modding?Yes it's possible, but only head wear, tights, belts doesn't work Quote
MKKHAN Posted June 25, 2025 Posted June 25, 2025 i know its an old post but just want to share some new work can use superstars head from caw mode and use it as normal caw that can use any hiar, beard , face paint logo change face size check the screeshots 1 1 Quote
kingwcw187 Posted June 25, 2025 Posted June 25, 2025 can you share the files or explain the process on how to do this im interested bro Quote
That_ECW_Fanboy Posted July 22, 2025 Posted July 22, 2025 On 6/25/2025 at 11:27 AM, MKKHAN said: i know its an old post but just want to share some new work can use superstars head from caw mode and use it as normal caw that can use any hiar, beard , face paint logo change face size check the screeshots Holy crap this is amazing. How'd you do this? I remember seeing someone upload hacked Superstar Heads models on PSN back when the game was still new. Quote
MKKHAN Posted July 22, 2025 Posted July 22, 2025 its easy to do in xbox chose your superstarhead like y2j and save the caw again open the caw and go his second atiire and chose any bald or other head now save again open the caw again and see his first attire you can see the second attire with hair Quote
Mr. Brazil Posted February 11 Posted February 11 On 9/5/2014 at 3:54 AM, UndertakerWLF said: Decompressed it and found that the XBOX version of ed22.pac for WWE13 does not open, howver the PS3 version does. My advice get a PS3 version If anyone struggles with this, edit header (first thing that appears) from EPK8 to EPAC in HxD Quote
Mr. Brazil Posted February 15 Posted February 15 On 9/2/2014 at 4:24 AM, UndertakerWLF said: Last week I was browsing the WWE13 CAS save and found that it contained JBOY files, so as a test I extracted a model from the save and reversed the header to read YOBJ and injected it into the Rocks model and got the below image, not pretty but it was a start. http://i1125.photobucket.com/albums/l587/jsamuels1978/140829-0050-51_zps764acf9c.jpg I knew from this point that I was on to something, if the CAW model loads then the CAW items should work as well. Tekken kindly tested the CAW items and as you can see from his thread it worked Although this is a breakthrough there is still alot of work to be done since the textures need to be fixed, Tekken is already working on the shine issue that the models have. Some notes CAW models can be added but any items athat are not directly molded onto the model like Hair etc are treated as seperate models, this would go for hats also Textures need to be worked out, you can repoint them to the superstars texture at the end of the yobj file but you may need to remap the textures in 3DS Max Now it's your turn to have some fun, not only that but the more info we discover about this the better it will be for all of us. So to extract all the CAW items in the Edit pac use QuickBMS, the QuickBMS also contains an edited BMS script called TGA.bms which I thank Tekken for, this will automatically name all the texture files to .TGA for you. http://www.mediafire.com/download/tp5rh1j5836p952/QuickBMS.rar If you are going to extract all the files you will need to create a folder for each ED folder otherwise Quickbms will ask you to overwrite the files. Remember you can also create new .Pach files in Xpacker Thanks again Tekken for the BMS script and your help with the testing On that note I will leave you with Angry Bunny http://i1125.photobucket.com/albums/l587/jsamuels1978/140902-0602-32_zps068b4eda.jpg Caw Directory List This is as accurate as I can get at the moment ED02_Body Parts ED04_Heads ED05_Eyes ED06_Textures ED07_Textures ED08_Textures ED09_Mouth ED10_Hair ED11_Female Strappy tops ED12_Textures ED13_Textures ED14_Facial Hair ED15_Textures ED16_Hats ED17_Textures ED18_Glasses ED19_Horns ED20_Head Gear ED21_Female Tops ED22_Male Tops ED24_Jackets ED25_Bottoms ED26_Elbow Pads ED27_Wrist Wear ED28_Gloves ED29_Textures ED30_Textures ED31_Belts ED32_Bottoms_Tights ED33_Kneepads ED34_Socks ED35_Boots ED36_Textures ED37_Textures ED38_Textures ED39_Textures ED40_Textures ED41_Textures ED42_Textures ED43_Textures ED44_Peircings ED45_Upper Body Accessories ED48_Lower Body Accessories ED49_Textures ED50_Textures ED51_Textures ED52_Textures ED53_Textures ED56_Textures ED57_Textures ED58_Textures ED59_Textures ED60_Textures ED61_Textures ED62_Textures ED63_Textures ED64_Kickpads ED65_Textures ED66_Textures ED67_Textures ED72_Textures abou the ED with Texures, this is what I got so far: ed06 – eyebrows textures ed07 – ??? (skin textures?) ed08 – mouth textures ed12 – beard textures ed13 – beard textures ed15 – beard texture (probably goatee) ed17 – mask textures ed29 – trunks and underwear textures ed30 – tights textures (to open, change from EPK8 to EPAC via HxD) ed36 – body details textures (body scars, etc) ed37 – face details textures (wrinkles, etc) ed38 – makeup textures ed39 – facepaint textures ed40 – tattoo designs (probably body) ed41 – tattoo (including CM Punk tattoos in P02A) ed42 – relays (probably for boots) ed43 – relays (probably for kneepads) ed49 – official wwe logos/superstar logos ed50 – tattoos and generic designs ed51 – country flags ed52 – letters fonts ed53 – numbers fonts ed56 – special characters fonts ed57 – letters and numbers fonts ed58 – ??? ed59 – ??? ed60 – ??? ed61 – ??? ed62 – relays (mask) ed63 – relays (probably tights) ed65 – relays (probably trunks) ed66 – fonts? (blue, weird) ed67 – fonts? (blue, weird) ed72 – official wwe logos/show logos/highlight reel logos note: these are not textures for clothing models (those are inside the .pac with the .yobj itself) Quote
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