tich Posted August 26, 2014 Posted August 26, 2014 Making a whole new attire wouldn't take more than 2 hours for 2k workers with the refs they get. you work in the industry I guess ? I texture, I made tons of textures this year with limited refs and the hardest one took me like 4 hours to complete. and once again, making mods and working on the game isn't the same job at all Quote
Auday Posted August 26, 2014 Posted August 26, 2014 Making a whole new attire wouldn't take more than 2 hours for 2k workers with the refs they get. you work in the industry I guess ? I texture, I made tons of textures this year with limited refs and the hardest one took me like 4 hours to complete. and once again, making mods and working on the game isn't the same job at all Did you ever work for them before saying this? What's different? Quote
Fozy Posted August 26, 2014 Posted August 26, 2014 He's still in the right, don't equate your shoddy mods to making in-game models. Quote
the King Lives Posted August 26, 2014 Posted August 26, 2014 Making a whole new attire wouldn't take more than 2 hours for 2k workers with the refs they get. you work in the industry I guess ? I texture, I made tons of textures this year with limited refs and the hardest one took me like 4 hours to complete. and once again, making mods and working on the game isn't the same job at all Did you ever work for them before saying this? What's different? i ain't trying to get in the middle of this, but a 2k/wwegame designer/model creator you're not. You add textures, mods, etc. Theres alot of detail that goes into an in game model. I should know cause i know how long it's taken me to create one model in 3ds max and n my early ears of web animation, Adobe/Macromedia Flash. Don't get an attitude cause someone is telling you something that makes sense. Quote
tich Posted August 26, 2014 Posted August 26, 2014 (edited) Did you ever work for them before saying this? What's different? I made textures for a friend's mmo's indy game in 2003, and I made textures mods, as well as some 3d mods for games since more than 10 years. when you mod, you don't create, you edit files, wich means a LOT less time since base is already created . other difference is the games making process, you can't just come back as you want and change some model when the games is already in beta test for example, not because it's impossible or hard, but because they have a planning wich they try to follow as possible, there is time and money constraint that you don't have in modding.. also for your example changing shield attires, requires more than just a simple texture edition, it is a model edition, so no it's not that simple to change something in the game so late in the process, and no you can't compare modding and games graph designing Edited August 26, 2014 by tich Quote
Auday Posted August 26, 2014 Posted August 26, 2014 i ain't trying to get in the middle of this, but a 2k/wwegame designer/model creator you're not. You add textures, mods, etc. Theres alot of detail that goes into an in game model. I should know cause i know how long it's taken me to create one model in 3ds max and n my early ears of web animation, Adobe/Macromedia Flash. Did you ever work for them before saying this? What's different? Don't get an attitude cause someone is telling you something that makes sense. I know and I never said that I am as a pro as a 2k worker, I said with all the refs they get it should be extremely easy to make the texture and it is exactly the same as texture mods, there is no 2 ways to texture it's all the same. I also used to model faces is fifa/pes games and it's hard but yet again it shouldn't be hard for 2k workers as they are pros. He's still in the right, don't equate your shoddy mods to making in-game models. Shoddy? at least I try to train on this things because it's my dream to work in game development. Please show me your hardest photoshop effort. Quote
Fozy Posted August 26, 2014 Posted August 26, 2014 i ain't trying to get in the middle of this, but a 2k/wwegame designer/model creator you're not. You add textures, mods, etc. Theres alot of detail that goes into an in game model. I should know cause i know how long it's taken me to create one model in 3ds max and n my early ears of web animation, Adobe/Macromedia Flash. Did you ever work for them before saying this? What's different? Don't get an attitude cause someone is telling you something that makes sense. I know and I never said that I am as a pro as a 2k worker, I said with all the refs they get it should be extremely easy to make the texture and it is exactly the same as texture mods, there is no 2 ways to texture it's all the same. I also used to model faces is fifa/pes games and it's hard but yet again it shouldn't be hard for 2k workers as they are pros. He's still in the right, don't equate your shoddy mods to making in-game models. Shoddy? at least I try to train on this things because it's my dream to work in game development. Please show me your hardest photoshop effort. My hardest Photoshop effort? Why would you want that? If you want to work in game development I'd highly advise you to stop making these things and get working on actual game development programs. Take a step back and think. Do you actually know the first thing about creating a game? If not, don't start throwing around bullshit. Quote
Auday Posted August 26, 2014 Posted August 26, 2014 Did you ever work for them before saying this? What's different? I made textures for a friend's mmo's indy game in 2003, and I made textures mods, as well as some 3d mods for games since more than 10 years. when you mod, you don't create, you edit files, wich means a LOT less time since base is already created . other difference is the games making process, you can't just come back as you want and change some model when the games is already in beta test for example, not because it's impossible or hard, but because they have a planning wich they try to follow as possible, there is time and money constraint that you don't have in modding.. also for your example changing shield attires, requires more than just a simple texture edition, it is a model edition, so no it's not that simple to change something in the game so late in the process, and no you can't compare modding and games graph designing I agree with you on everything you said but yet again I am not asking for brand new superstars in the game at this time I am asking for some updated attires, like last year we got Y2J's old trunks, would it be hard to update it to the new one? Defract made the trunks textures the day he debuted his new trunks. Quote
the King Lives Posted August 26, 2014 Posted August 26, 2014 i ain't trying to get in the middle of this, but a 2k/wwegame designer/model creator you're not. You add textures, mods, etc. Theres alot of detail that goes into an in game model. I should know cause i know how long it's taken me to create one model in 3ds max and n my early ears of web animation, Adobe/Macromedia Flash. Did you ever work for them before saying this? What's different? Don't get an attitude cause someone is telling you something that makes sense. I know and I never said that I am as a pro as a 2k worker, I said with all the refs they get it should be extremely easy to make the texture and it is exactly the same as texture mods, there is no 2 ways to texture it's all the same. I also used to model faces is fifa/pes games and it's hard but yet again it shouldn't be hard for 2k workers as they are pros. I don't know man, i mean your stuff is good but what you have to consider is your' workiing on caws, they are working on actual models of people. I do believe the whole logic of THQ that it took 3 monhs to do one model. It actually made sense and explained why not that many people would have entrance attires but i digress... Quote
Auday Posted August 26, 2014 Posted August 26, 2014 i ain't trying to get in the middle of this, but a 2k/wwegame designer/model creator you're not. You add textures, mods, etc. Theres alot of detail that goes into an in game model. I should know cause i know how long it's taken me to create one model in 3ds max and n my early ears of web animation, Adobe/Macromedia Flash. Did you ever work for them before saying this? What's different? Don't get an attitude cause someone is telling you something that makes sense. I know and I never said that I am as a pro as a 2k worker, I said with all the refs they get it should be extremely easy to make the texture and it is exactly the same as texture mods, there is no 2 ways to texture it's all the same. I also used to model faces is fifa/pes games and it's hard but yet again it shouldn't be hard for 2k workers as they are pros. He's still in the right, don't equate your shoddy mods to making in-game models. Shoddy? at least I try to train on this things because it's my dream to work in game development. Please show me your hardest photoshop effort. My hardest Photoshop effort? Why would you want that? If you want to work in game development I'd highly advise you to stop making these things and get working on actual game development programs. Take a step back and think. Do you actually know the first thing about creating a game? If not, don't start throwing around bullshit. Before you talk bullshit I am already working on a mobile game with my friends so shut the fuck up please. Quote
Auday Posted August 26, 2014 Posted August 26, 2014 i ain't trying to get in the middle of this, but a 2k/wwegame designer/model creator you're not. You add textures, mods, etc. Theres alot of detail that goes into an in game model. I should know cause i know how long it's taken me to create one model in 3ds max and n my early ears of web animation, Adobe/Macromedia Flash. Did you ever work for them before saying this? What's different? Don't get an attitude cause someone is telling you something that makes sense. I know and I never said that I am as a pro as a 2k worker, I said with all the refs they get it should be extremely easy to make the texture and it is exactly the same as texture mods, there is no 2 ways to texture it's all the same. I also used to model faces is fifa/pes games and it's hard but yet again it shouldn't be hard for 2k workers as they are pros. I don't know man, i mean your stuff is good but what you have to consider is your' workiing on caws, they are working on actual models of people. I do believe the whole logic of THQ that it took 3 monhs to do one model. It actually made sense and explained why not that many people would have entrance attires but i digress... Lmao I know what they do have nothing to do with Caws lol. Quote
Auday Posted August 26, 2014 Posted August 26, 2014 What platform, dude? Android. I could pm you if you want rather than spamming the topic. Quote
Fozy Posted August 26, 2014 Posted August 26, 2014 I don't like PMs. I had it turned off, but realised I needed it on for that dumb graphics thing. What kinda game you making? Quote
tich Posted August 26, 2014 Posted August 26, 2014 I agree with you on everything you said but yet again I am not asking for brand new superstars in the game at this time I am asking for some updated attires, like last year we got Y2J's old trunks, would it be hard to update it to the new one? Defract made the trunks textures the day he debuted his new trunks. I don't say it's hard, I say that you can't change something as you want.depends of where u are in the process. for example we are at 2 months of the release, they still have to press games, print covers manual etc. send it worldwide etc.... press and specialised media already or will have soon the game to test it (even if it's not the final build, it is a nearly similar one), vc works with a company on the other side of the world on this game, wich probably makes the thing more complicated., plus alll the other details productions that you me and other people here don't know. Once again I'm not saying it's impossible, or they won't even update some attires, maybe they did, last year ryback model was a good example. what I'm saying, is don't jump on conclusion so easy because it took you a certain amount of time to mod a texture, because you don't have the same production constraint that they have if there is a cutoff date, and if thq place it after wm it's for some reason, even if 2k place the cutoff date later, don't expect it to be after may or june Quote
Auday Posted August 26, 2014 Posted August 26, 2014 I don't like PMs. I had it turned off, but realised I needed it on for that dumb graphics thing. What kinda game you making? You know kent? the card game? working on it now with a group of friends. And later I plan on doing something like candy crush and those games, I personally hate them but they are the easiest thing to make for starters, and you could earn some good amount of money out of it. Quote
Auday Posted August 26, 2014 Posted August 26, 2014 I agree with you on everything you said but yet again I am not asking for brand new superstars in the game at this time I am asking for some updated attires, like last year we got Y2J's old trunks, would it be hard to update it to the new one? Defract made the trunks textures the day he debuted his new trunks. I don't say it's hard, I say that you can't change something as you want.depends of where u are in the process. for example we are at 2 months of the release, they still have to press games, print covers manual etc. send it worldwide etc.... press and specialised media already or will have soon the game to test it (even if it's not the final build, it is a nearly similar one), vc works with a company on the other side of the world on this game, wich probably makes the thing more complicated., plus alll the other details productions that you me and other people here don't know. Once again I'm not saying it's impossible, or they won't even update some attires, maybe they did, last year ryback model was a good example. what I'm saying, is don't jump on conclusion so easy because it took you a certain amount of time to mod a texture, because you don't have the same production constraint that they have if there is a cutoff date, and if thq place it after wm it's for some reason, even if 2k place the cutoff date later, don't expect it to be after may or june I agree with you on this. Quote
the King Lives Posted August 26, 2014 Posted August 26, 2014 I agree with you on everything you said but yet again I am not asking for brand new superstars in the game at this time I am asking for some updated attires, like last year we got Y2J's old trunks, would it be hard to update it to the new one? Defract made the trunks textures the day he debuted his new trunks. I don't say it's hard, I say that you can't change something as you want.depends of where u are in the process. for example we are at 2 months of the release, they still have to press games, print covers manual etc. send it worldwide etc.... press and specialised media already or will have soon the game to test it (even if it's not the final build, it is a nearly similar one), vc works with a company on the other side of the world on this game, wich probably makes the thing more complicated., plus alll the other details productions that you me and other people here don't know. Once again I'm not saying it's impossible, or they won't even update some attires, maybe they did, last year ryback model was a good example. what I'm saying, is don't jump on conclusion so easy because it took you a certain amount of time to mod a texture, because you don't have the same production constraint that they have if there is a cutoff date, and if thq place it after wm it's for some reason, even if 2k place the cutoff date later, don't expect it to be after may or june I agree with you on this. i think the cut off was mitb 2014 because cesaro mentioned noticing Orton's cut on his forehead from money in the bank 14 Quote
ShovonAhmed Posted August 26, 2014 Posted August 26, 2014 I agree with you on everything you said but yet again I am not asking for brand new superstars in the game at this time I am asking for some updated attires, like last year we got Y2J's old trunks, would it be hard to update it to the new one? Defract made the trunks textures the day he debuted his new trunks. I don't say it's hard, I say that you can't change something as you want.depends of where u are in the process. for example we are at 2 months of the release, they still have to press games, print covers manual etc. send it worldwide etc.... press and specialised media already or will have soon the game to test it (even if it's not the final build, it is a nearly similar one), vc works with a company on the other side of the world on this game, wich probably makes the thing more complicated., plus alll the other details productions that you me and other people here don't know. Once again I'm not saying it's impossible, or they won't even update some attires, maybe they did, last year ryback model was a good example. what I'm saying, is don't jump on conclusion so easy because it took you a certain amount of time to mod a texture, because you don't have the same production constraint that they have if there is a cutoff date, and if thq place it after wm it's for some reason, even if 2k place the cutoff date later, don't expect it to be after may or june I agree with you on this. i think the cut off was mitb 2014 because cesaro mentioned noticing Orton's cut on his forehead from money in the bank 14 We can only wish. Quote
MykeMadness Posted August 27, 2014 Posted August 27, 2014 Wow. Even more crazy posts here. Either way, I'm with Fozy and Tich here. These guys will be busting their asses to get a model to near perfection. They don't need to update attires that only 2 or 3 people care around. How many different attires have we seen since Mania? For instance, Reigns seems to have subtle changes every 2 weeks. Also, how long for post-production do they need? Example: packing the game into confusing ass files that make it hard to mod? Getting discs burnt up etc? Quote
Gameinator Posted August 28, 2014 Posted August 28, 2014 Also, how long for post-production do they need? Example: packing the game into confusing ass files that make it hard to mod? Getting discs burnt up etc? I'd say at least a month if not more, we do some disc duplication and packing at the place I work, much smaller scale though, just last week we did 5000 DVDs for a boat school which took most of the week, also got to take in consideration that the game would be on blu ray for everything but 360 which means much slower production of discs. And don't forget we live in the wonderful time of the internet so if they dont get content ready for production they do have the period between sending off the master discs to work on a day one patch so there is still a chance we might get up to date attires. Quote
Fozy Posted August 28, 2014 Posted August 28, 2014 They're going gold in the next 2 weeks. They have until then to make changes, after that it's on lockdown. Quote
MykeMadness Posted August 28, 2014 Posted August 28, 2014 Crazy to hear. So many deadlines they face and people still complain. Point is there is more involved than we can fathom and unless there are members of the 2k team that are here that can help us understand. WWE are perfectionists and want the best. Let's just hope that perfectionism doesn't ruin the product. Quote
DrJoeyMagnum Posted August 28, 2014 Posted August 28, 2014 Crazy to hear. So many deadlines they face and people still complain. Point is there is more involved than we can fathom and unless there are members of the 2k team that are here that can help us understand. WWE are perfectionists and want the best. Let's just hope that perfectionism doesn't ruin the product. Some people are just uneducated idiots Quote
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