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New Article from French Website 8/19/2014


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WWE 2k15: we played the PS4 version impressions

Last Saturday in Los Angeles, 2K Sports announced WWE 2k15 reporters from around the world for the occasion. Gameblog was there and gives his first impressions stick it on the PS4 release.

The topic on everyone's lips when it comes to WWE 2k15 is undoubtedly that of making the game. Indeed, the engine used by Yuke's WWE until 2k14 was breathless for several years when it is released at the end of last year. 2K Sports therefore knew that he was expected to turn 2k15 with WWE (WWE 2k14 does not really matter because it's a THQ game by 2K recovered shortly before marketing).

And as not to prolong the suspense any longer: WWE 2k15 is the best wrestling game ever made. By far. The technique of scanning wrestlers already used by the NBA 2K series did wonders and finally allows us to offer lifelike models. Randy Orton and Goldust for example, are larger than life. With the scan, the wrestlers also appear more human. Emotions and facial expressions are specific to each wrestler. And it shows clearly. A particularly striking example occurs when a wrestler tries to rise and his opponent hits him in the back. The wrestler attacked grimace and winces at the time of impact. Striking.



The version of the game available at the event, the only wrestler a notch below the others in terms of modeling was CM Punk. Although it is significantly better than 2k14 in WWE, his model was clearly less successful. WWE 2k15 roster consisting of dozens of Superstars, Divas and Legends, it will be interesting to see if any rendering obtained on the entire distribution.

Fortunately, the public has also been redone allowing virtual spectators to have a model that no longer straight out of the era Dreamcast (and again, this comparison is almost insulting to the Dreamcast) appears. It is far from the level reached on the wrestlers, but there is better. Still on the public, it should also be noted that it is also more diverse than in the past (in the sense that repetitions of the same spectator fewer) and even has children (that Cena should be happy) .

The art of slow

Once the shock of the visual evolution happened, the first thing that jumps out in 2k15 WWE wrestlers is slow. But this is not a criticism, quite the contrary. Wrestlers are slower and move in a more realistic manner than before, first with new animations, and partly through a sense of weight to the newly integrated WWE 2K series. As everyone knows, the wrestlers are not lightweights. It is therefore significant that they give the impression of being empty shells that slide into the ring. How to move Superstars is also linked to the gameplay. But we'll come back down. Regarding animations radical increase in movement is also captured well render the game. Transitions between movements are better managed than before and also contribute to the gain in realism enjoyed WWE 2k15.

Going back to the weight, it was possible to note that the ropes seemed also heavier. In previous games, the ultra elastic side strings could generate grotesque bugs. Even if it was possible to notice some crash bugs in the version of WWE 2k15 Playable Los Angeles (nothing to worry about knowing that this was not a final version of the game), improved interactions between the wrestlers and the strings was significant too. A fighter ailing late in the game ending up on the ground near the ropes late in the game can for example help the last to get up. Another example, a protagonist who takes a punch when he is near the corner of the ring will naturally be thrown back and leaned against the corner of the ring. The physics engine has clearly been improved, and the first visible results in this trial were encouraging.



In terms of the sound environment, 2K promises again upheaval. The editor says in fact they spent more time recording the commentators in all other games in the series. Also, Michael Cole and Jerry Lawler (WWE commentators in the United States) were recorded together for a more natural and realistic.

Unfortunately, the ambient noise during the game session does not really allowed to listen to the comments. During quieter moments, it was however possible to hear replicas already used in previous games. At first glance, WWE 2k15 should not be the wrestling game that will offer decent feedback from those present in the NBA 2K series. That said, it is best to wait to play the game quietly before giving a definite opinion at this level.

The change in continuity

While the graphics, interface, and surprise entertainment. It's not really the case playability. Players accustomed to the previous WWE games will take over WWE 2k15 almost immediately. 2K confessed rested on Yuke's because of the experience of the latter in terms of wrestling games. And it shows controller in hand. The majority of orders was taken from previous episodes and players still have the ability to perform counters by pressing R2 at the right time, or make spectacular catches OMG pressing triangle at specific locations.

However, a small change was made to the sequence provocation + finisher. Previously, a wrestler who had stored a finisher could cause his opponent to the ground to make him get up automatically to follow this provocation by executing his finisher. With the right timing, the defensive wrestler had the opportunity to address this finisher. WWE in 2k15, this system was replaced by Visual Concepts and Yuke's called Charged Finishers. If the dominant wrestler is Randy Orton for example, it has a stored finisher, and his opponent is on the ground, the player who plays Orton can press triangle to trigger his Charged Finisher. If he does, the combination provocation + finisher will automatically without the adversary can achieve against.

Catch me if you can

That said, several major changes have still been made to the gameplay. The first, and most prominent, lies in the new system of wresting chain (ie, the fight between the two wrestlers to try to regain a dominant position inspired by the Greco-Roman wrestling). If both players are trying to catch the same time, a showdown occurs. In a first-time opponents will have to try to take a dominant position. On the screen, this is represented with a comparable part of Rock-Paper-Scissors test. The Triangle button, Square, Cross and each correspond to a position. Some are stronger than others (in the sense that Peter beats scissors but not the Leaf, etc.), the choice of the two players will determine the course of events.

Once a player has taken the advantage over the other, a mini-game using the right stick on the controller is triggered. Each player has to find the correct position on which to place the stick before his opponent and hold to fill a gauge. If the player on the offensive succeeds, it will change position and continue the offensive (the player who can dominate also decide to impose three strokes to his opponent before taking the mini-game) to another position. If the defending player reaches out to place his stick, the situation is reversed and it is he who will take advantage. Before taking up the controller for the first time, this system may seem obtuse. Fortunately, it turns out that it is very intuitive and just try it once to understand what it is.

Another related changes gameplay lies in the management of submission holds. The "Breaking Point" system of previous games has been removed in favor of a battle Clubbing button. When a submission hold is engaged, separated into two equal parts circular gauge appears on the screen. Both players then go after the X button to try to either fill the gauge (player who made the decision) or empty (player who suffers). If the player executing the hold manages to fill the gauge, taking will do more damage (and may cause the abandonment of another wrestler late in the game). Conversely, if the player succeeds in making sudden emptying his successful wrestler to emerge from this difficult position.



As indicated above, the wrestlers are now slower. And as the game lasts, the more slowly increases. In the real world, no one can spend thirty minutes sprinter. In WWE, it's the same thing. a wrestler whose stamina bar is empty will take longer to recover. And that does not mean it will stay down on the ring mat for long seconds. In case of tiredness, a wrestler who has made a decision may, for example to kneel and take a little longer to get back up that early confrontation. The developers of WWE games have always had difficulty managing endurance wrestlers in their productions. For now, WWE 2k15 gives the impression that several steps in the right direction have been made at this level.

Large wrestling history

In addition to the opportunity to take part in exhibition games, the version of WWE 2k15 has also proposed to Los Angeles to try a game mode history of this edition 2015, 2K Fashion Showcase. This fight, the background was presented with a beautiful video montage which only the WWE has the secret, was the famous match WWE Championship between CM Punk John Cena at Money in the Bank 2011. in this game, and just like that the 30 Years of Wrestlemania Mode proposed last year, the player must complete objectives, certain mandatory optional others to recreate the real match in the most authentic way possible.

And, again as in the previous game, cutscenes are triggered at key moments of the game to again reproduce it as faithfully as possible. However, contrary to what was possible in WWE 2k14, optional objectives can not be achieved in any order. If the player misses his chance, he will have to replay the fight later (remember that complete a voluntary target will unlock bonus content such as wrestlers, arenas, extra clothes, etc.).

Knowing one game 2K Fashion Showcase was proposed in the WWE 2k15 demo available at the event, impossible to say whether the "documentary" style that the publisher wants to give his story mode was achieved. View WWE talent in video production and staging, there is a safe bet that this will be achieved.

Although 2K promises a very detailed reconstruction rivalries, with contributions from players other than the two principals, the choice not to tell two rivalries seems genuinely curious. Unfortunately, the various representatives of the American publisher and Visual Concepts present in Los Angeles would not give us any clue as to the possible presence of additional rivalry in the game (which is pretty bad sign) . This is however not their fault for asking.

Yes The People

Obviously, 2K Sports is far from having revealed all about his title during this presentation. Very few details about the fashion MyCareer example, have been unveiled so far. We know that this is simply logically from one mode in which the player can follow the career of his wrestler created its debut NXT his induction into the Hall of Fame of the WWE.



The WWE Universe mode in WWE will return 2k15 and any information about him has been released at this time. As always in stamped WWE wrestling games, iteration 2015 WWE 2K will give players creative tools. And again, the American publisher did not want to disclose about them. However, 2K says that players will be "impressed" by what they offer.

After this first grip. WWE 2k15 clearly seems promising. The series has finally been allowed to facelift it needed for at least four years, and the game fun is immediate. And even if the title still needs that finishes are applied in the production, it will be certainly made by the launch.

It remains to hope that WWE 2k15 will not be another example of game that, early in the new generation of consoles, offers reduced content "compensated" by the technical improvements (to make sure you do not miss to add content in later episodes). We look forward anyway to find out more about this first wrestling game for the Xbox generation PS4-One.

 

 

Source: http://www.gameblog.fr/news/45161-wwe-2k15-on-y-a-joue-sur-ps4

  • Like 1
Posted

Very nice, I'm more excited for this game now.

Posted

Very nice, I'm more excited for this game now.

welcome bro lol I hope submissions can be held for the count of 5 again lol

Posted

2k Fashion Showcase! LOOOOOOOOOOOOL. Gotta love translations.

Posted

2k Fashion Showcase! LOOOOOOOOOOOOL. Gotta love translations.

yeah thanks to Google translate... maybe someone that speaks the native french language could translated it.  I studied Spanish, the language of love lol

Posted

 

2k Fashion Showcase! LOOOOOOOOOOOOL. Gotta love translations.

yeah thanks to Google translate... maybe someone that speaks the native french language could translated it.  I studied Spanish, the language of love lol

 

1. French is the Language of Love 2. Samy could probably translate as he is French

Posted

Sounds like some cool additions. The new submission system (If it counts as new) sounds cool and the guys moving slower is a lot better. As much as I loved the speed of 2k14's gameplay. It wasn't realistic, this on the other hand sounds very realistic!

Posted

This has really rebuilt my excitement after the depressing roster reveal. Thanks!

Posted

"If both players are trying to catch the same time, a showdown occurs. In a first-time opponents will have to try to take a dominant position. On the screen, this is represented with a comparable part of Rock-Paper-Scissors test. The Triangle button, Square, Cross and each correspond to a position. Some are stronger than others (in the sense that Peter beats scissors but not the Leaf, etc.), the choice of the two players will determine the course of events"

 

so this only happens when they try to do the move at the same time? hope so cause would really suck if u had to do it every single time.

Posted

 

2k Fashion Showcase! LOOOOOOOOOOOOL. Gotta love translations.

yeah thanks to Google translate... maybe someone that speaks the native french language could translated it.  I studied Spanish, the language of love lol

 

 

Wayyyyyyyy too long article to translate it :D, the google translation isn't understandable ? if not I can translate it,..

Posted

 

 

2k Fashion Showcase! LOOOOOOOOOOOOL. Gotta love translations.

yeah thanks to Google translate... maybe someone that speaks the native french language could translated it.  I studied Spanish, the language of love lol

 

 

Wayyyyyyyy too long article to translate it :D, the google translation isn't understandable ? if not I can translate it,..

 

yeah very true and you know it'll never be put in english LOL but i for the most part understood what they were saying lol

Posted

Good post Jeff this sheds a little light on the dark areas of the game for me

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