Tamer™ Posted August 12, 2014 Posted August 12, 2014 This kinda confuses me, I demand gameplay of it. Well you know how you "grab" someone and it goes into a chain grapple, even at the start of a match? You can then go to punches, body slam, spinebuster, even a pumphandle slam. The german article says that now matches open like a tv one-collar and elbow tie up with struggle and basic punches/kicks to someone. It then gradually changes to higher impact moves, to match the flow of a match. The irish rebound grapples are also subject to this system. I'd guess that early on, wrestlers will do arm drags, hip tosses and side headlock takedowns. Then they move to back body drops, backbreakers, spinebusters, etc. That sounds like a game I'd want to play, fluid realistic mechanics from the beginning till the end. Quote
the King Lives Posted August 12, 2014 Author Posted August 12, 2014 it's legit! http://pt.ign.com/wwe-2k15-ps3/1946/...soes-ign-first Quote
the King Lives Posted August 12, 2014 Author Posted August 12, 2014 This kinda confuses me, I demand gameplay of it. Well you know how you "grab" someone and it goes into a chain grapple, even at the start of a match? You can then go to punches, body slam, spinebuster, even a pumphandle slam. The german article says that now matches open like a tv one-collar and elbow tie up with struggle and basic punches/kicks to someone. It then gradually changes to higher impact moves, to match the flow of a match. The irish rebound grapples are also subject to this system. I'd guess that early on, wrestlers will do arm drags, hip tosses and side headlock takedowns. Then they move to back body drops, backbreakers, spinebusters, etc. That sounds like a game I'd want to play, fluid realistic mechanics from the beginning till the end. yeah the way sandow explained it, i like the sound of it LOL the way the article described it had me scared and confused LOL Quote
the King Lives Posted August 12, 2014 Author Posted August 12, 2014 WWE 2K15 / Aug. 13, 2014 WWE 2K15: Our First Hands-On -- IGN First Share It's time to get real. By Vince Ingenito Ever since 2K and Visual Concepts picked up the long-running WWE video game series, fans have wondered: how will the game change? Can Visual Concepts – working with longtime developer Yuke’s – do for WWE what they did for NBA basketball? How will WWE 2K15 feel in the ring when my hands are wrapped around controller? At long last, I have the answers I’ve been looking for. If I were forced at gunpoint to describe what I played in one word, it would simply be “different.” Now don’t freak out, that’s not a euphemism of some kind. I’m not grasping for a polite way to tell you that Yuke’s and Visual Concepts screwed the pooch. In fact, I really dig the direction 2K15 is taking the franchise. It’s a very clear step down a path that few wrestling games have ever walked. I’m here to tell you that WWE 2K15 is, for lack of a better term, a wrestling sim. Don’t get me wrong: it hasn’t turned into something so complex to play that casual fans won’t know what’s going on. But the balance, pacing, and weight of everything has been tuned to fall more in line with the actual performances you see on Monday nights. Some of this comes down to little things, like the height of the ropes (which has never been accurate, by the way). But there are also a good deal of big things – new systems and mechanics that drastically change the way you play wrestling games. Take the grappling system as an example. Just go ahead and eliminate any thought you had about walking up to your opponent at the start of a match and just delivering a DDT or a backbreaker because they failed to counter it. That’s just not how a match in the WWE starts, so when you press the grapple button in the early stages of a match in WWE 2K15, it initiates the new chain wrestling system. Wrestling fans know the drill: the two wrestlers go right into a classic collar-and-elbow lockup to jockey for position. It starts like rock, paper, scissors – with each player pressing one of three face buttons, and the winner advancing to a more advantageous position. From here, both players play what is essentially a lock-picking game, rotating the right stick until they find the “sweet spot,” and holding it there to improve their respective situation. During this time, the player with advantage can land strikes, or even wrench whatever limb they’ve grabbed a hold of. It’s a lot more like the opening stages of a real match than running right up to your opponent for a spin- buster the moment the bell rings. During this period, you can still do running or standing strikes, as well as Irish whips, so you still have options, but the full extent of grappling options don’t open up until some decent damage has been dealt. Speaking of strikes, I criticized WWE 2K14 for how silly its super-speedy attack chains looked, but I won’t be able to say the same of 2K15. Strikes come out at a speed more in line with how actual people punch and kick, making attack chains more deliberate and satisfying to land. It makes exchanges a lot less breezy, but is a fight between two 300+ pound men supposed to be breezy? Grappling has undergone another key change: the four intermediary grapple stances are gone. Once you’re out of the opening chain-wrestling phase, you just press or hold the grapple button along with a direction to launch right into a move. You can still do a basic headlock to set up rudimentary moves, and the returning limb targeting system, but your core grappling moves will come right from standing. Again, this just makes sense. Once the “feeling out” period is over, how often do guys put one another into a specific hold before doing a suplex? They don’t; they just do it. Many subtle elements serve that same theme of, “Does that happen?” Animations were captured in a full, regulation-size ring this year, and all the in-game rings were rebuilt to proper scale. It changes how wrestlers look compared to their surroundings, how fast they get to the ropes off an Irish whip, and how they climb the turnbuckle. All these subtle things that have been wrong for so long are finally right, and while no one thing truly pops, the sum of it all is a more believable match. It doesn’t end there, either. 2K15 packs a new stamina system that you absolutely must manage if you want to succeed. Running around in circles around the ring to escape your opponent might seem like a fun way to troll someone online, until you’ve burned your wrestler out to the point of no return and you’re throwing spaghetti-armed punches for the rest of the match. That might not sound like the fun you want to have with your wrestling game, but it’s the exact kind of thoughtful limitation that I’ve been missing – the kind that has always kept matches from truly mimicking the storytelling and psychology of the matches I grew up loving. For some fans, these changes are going to sound scary, but for me, they’re exactly what I’ve been missing for years. The central question I always ask when playing any game is, “What meaningful choices am I getting to make right now?” And as much as I’ve played and loved WWE games over the years, the answer has usually been, “Not many.” But with this departure in form, I think that’s going to change for me this year, and that has me excited to play more. Vincent actually made everything make more sense.. i'm looking forward to this System now Quote
mrelectriccity Posted August 12, 2014 Posted August 12, 2014 i hope that they fix the time they stay down. makes no sense at all in 2k14 or 13. after 2 or 3 mins into a match hell u can barely get hit or trip and fall and stay down for 3 to 4 mins very unrealistic even in real life people dont stay down as long 10 mins into a fight taking a big hit or bump. also make the AI more competitive esp in ladder matches i can have it on the hardest mode there is and say im in a MITB whever i try to climb it they try to take me down but say im outside the ring and someone else is climbing it they just stand around and look at him rarely do they even try to stop their opponent from winning the match Quote
bluemonkeymagic Posted August 12, 2014 Posted August 12, 2014 Ladder matches are terrible, I want them to be my fave match type! Quote
Big Phil Posted August 12, 2014 Posted August 12, 2014 So no more: Front Headlock, Side Headlock, Wrist Lock, Waist Lock? Quote
EZY Posted August 12, 2014 Posted August 12, 2014 sounds interesting, can't wait to see gameplay. Quote
AlcLegacy Posted August 12, 2014 Posted August 12, 2014 I want to see double knockouts that were in svr05 or 06 dont remember which one. Quote
Bob_Van_Dam Posted August 12, 2014 Posted August 12, 2014 That was in 06, it was based on the Stamina feature I think. Quote
AlcLegacy Posted August 12, 2014 Posted August 12, 2014 Was an awesome feature, didn't happen that often but when it did it seemed epic. Quote
Miz_fit Posted August 12, 2014 Posted August 12, 2014 ROCK, PAPER, SCISSORS??? BATTLE MODE??? this should be fun.... Quote
Tamer™ Posted August 12, 2014 Posted August 12, 2014 I want to see double knockouts that were in svr05 or 06 dont remember which one. Then the ref would be prompted to make a 10 count until they got up right? That was great. Quote
tich Posted August 12, 2014 Posted August 12, 2014 basically the only new thing in the grappling system is that qte thing that will be a big part of the matches and not just to start it the more I heard, the less I'm hyped :x Quote
AgeofSandow Posted August 12, 2014 Posted August 12, 2014 Holy crap, this is the ONE thing I've always wanted and never thought it would happen. I always found it strange to have tons of strong grapple moves available at the start, especially something like a pendulum backbreaker. Sounds like instead of tied animations, there is a simple transition. I also love the pacing. Can't wait for this at all because it'll make gameplay 100x more realistic. Quote
the King Lives Posted August 12, 2014 Author Posted August 12, 2014 I want to see double knockouts that were in svr05 or 06 dont remember which one. Then the ref would be prompted to make a 10 count until they got up right? That was great. yeah it was in 06 basically the only new thing in the grappling system is that qte thing that will be a big part of the matches and not just to start it the more I heard, the less I'm hyped :x lol don't think of it as QTE bro they said that it's more like rock paper scissors at the start of the match but you can still grapple or start off with basic moves. That's just for the Chain aspect of it. I felt the same way when i read the german version but the american guy actually made it make more sense. Google translate sucks Holy crap, this is the ONE thing I've always wanted and never thought it would happen. I always found it strange to have tons of strong grapple moves available at the start, especially something like a pendulum backbreaker. Sounds like instead of tied animations, there is a simple transition. I also love the pacing. Can't wait for this at all because it'll make gameplay 100x more realistic. yeah and he was doing a Q&A on Twitter and said that the transitions are very smooth.. unfortunately he said he didn't notice anything different with the submission system. Catching finishers are still in, i just hope catapults are out but i'd doubt it Quote
M42Productions Posted August 13, 2014 Posted August 13, 2014 I have to admit that this sounds intruguing, but I'd still rather try it before I bought it. It's too bad we'll probably never see a demo before release day. Quote
AgeofSandow Posted August 13, 2014 Posted August 13, 2014 I want to see double knockouts that were in svr05 or 06 dont remember which one. Then the ref would be prompted to make a 10 count until they got up right? That was great. yeah it was in 06 basically the only new thing in the grappling system is that qte thing that will be a big part of the matches and not just to start it the more I heard, the less I'm hyped :x lol don't think of it as QTE bro they said that it's more like rock paper scissors at the start of the match but you can still grapple or start off with basic moves. That's just for the Chain aspect of it. I felt the same way when i read the german version but the american guy actually made it make more sense. Google translate sucks Holy crap, this is the ONE thing I've always wanted and never thought it would happen. I always found it strange to have tons of strong grapple moves available at the start, especially something like a pendulum backbreaker. Sounds like instead of tied animations, there is a simple transition. I also love the pacing. Can't wait for this at all because it'll make gameplay 100x more realistic. yeah and he was doing a Q&A on Twitter and said that the transitions are very smooth.. unfortunately he said he didn't notice anything different with the submission system. Catching finishers are still in, i just hope catapults are out but i'd doubt it The catapult finishers are annoying because they're hard to reverse and don't give you a finisher for reversing it... submission spam always annoys me aswell Quote
Gold Posted August 13, 2014 Posted August 13, 2014 (edited) Two things annoyed me the most with 2k14 and i hope to god is fixed/tweaked for 2K15 after an epic match people online or even the npc would win the match with some cheap submission and you can't stop it, and also after hitting big moves, omg moments they just get up too damn fast like it's nothing. Edited August 13, 2014 by Gold Quote
the King Lives Posted August 13, 2014 Author Posted August 13, 2014 I have to admit that this sounds intruguing, but I'd still rather try it before I bought it. It's too bad we'll probably never see a demo before release day. vincent on twitter was actually asked about a demo being in talks or if nxt was in the game, he said he can't talk about it now but he will when he can so here's hoping. With all these changes in gameplay, 2k would be crazy not to give us a demo Quote
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