bugsyboy Posted August 11, 2014 Share Posted August 11, 2014 (edited) I cant inject the texture back in the 00C , i always get the file as to be the same size message ? , i tried different setting with no luck. I search google but didnt see much Anybody know the right setting for wwe12 textures Edited August 11, 2014 by bugsyboy Quote Link to comment Share on other sites More sharing options...
bugsyboy Posted August 11, 2014 Author Share Posted August 11, 2014 I just realize i post in the wrong section , feel free to move this , thanks Quote Link to comment Share on other sites More sharing options...
Andy Posted August 11, 2014 Share Posted August 11, 2014 (edited) two things to get this right 1. DXTBmp 2. Net paint in Dxtbmp you select net paint as editior. You load the dds file in dxtbmp and click on "send to editor" in paint net you see the dds loaded, so now open up your edited texture in paint.net and copy and paste it over the loading one and click on save - automatic after that you go in dxtbmp and click "reload after edit" than you only must cklick on save as dds and it will automaticly save it in the right dds format like the original one. Thats the only way i can edit the cena cappy files because i dont find the right format in the dds plugin for photoshop. This trick helps alot Edited August 11, 2014 by Anabolica Quote Link to comment Share on other sites More sharing options...
bugsyboy Posted August 12, 2014 Author Share Posted August 12, 2014 Thanks for this as it might be helpful in the future but i fix it by simply changing 00A and 00C Quote Link to comment Share on other sites More sharing options...
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