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Would the Pre-HCTP Attribute System work in current games?


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Posted

For those who don't remember, in the Smackdown! games prior to Here Comes The Pain, they had 4 Move Categories: Power, Speed, Technical, Roughneck.

 

Wrestlers would have Offense and Defense ratings in each of these categories (from 1 to 4), and the moves in the games all fit into one of these categories.

 

So for example,a Back Suplex would be in the Technical category, and Kurt Angle with a Technical Offense Rating of 4 would do more damage with it than Big Show, with his Technical Offense Rating of 2.

 

So with a system like that in place, would it be good for the game compared to the present system?

 

I personally like it because it allowed Wrestlers to play to their strengths and weaknesses in terms of the moves they used compared to the current system, where High Grappling/Striking Strength gives you a major advantage in a match.

 

Any opinions on this? I imagine it would be updated to reflect the changes the game has undergone over the years, but I think it could work overall.

Posted

I don't think it would. Beside, How did you know that Show was 2/4 in the TECH category(Angle was obvious with his full power-full momentum Angle slam rating)? As far as remember, all the wrestlers ratings were "?".

 

 

I think the HCTP/Svr  system would fit perfectly(Strength/Durability with each move having different impact power)?

Posted

I don't think it would. Beside, How did you know that Show was 2/4 in the TECH category(Angle was obvious with his full power-full momentum Angle slam rating)? As far as remember, all the wrestlers ratings were "?".

 

 

I think the HCTP/Svr  system would fit perfectly(Strength/Durability with each move having different impact power)?

The move's damage depended on the attributes so in Angle's Case, his Angle Slam would be max Damage with anyone with a Maxed Technical Attribute, while it'd be lower than that for anyone who didn't have it maxed out.
Posted

i dont know, but it would be cool if they brought back the special abilities from the SVR series i loved Mysterio Rolli Polli thing 

Posted

 

I don't think it would. Beside, How did you know that Show was 2/4 in the TECH category(Angle was obvious with his full power-full momentum Angle slam rating)? As far as remember, all the wrestlers ratings were "?".

 

 

I think the HCTP/Svr  system would fit perfectly(Strength/Durability with each move having different impact power)?

The move's damage depended on the attributes so in Angle's Case, his Angle Slam would be max Damage with anyone with a Maxed Technical Attribute, while it'd be lower than that for anyone who didn't have it maxed out.

 

 

Yeah, I think it would work if the SD:1-SYM system was based on attack attribute only. 

Posted

For those who don't remember, in the Smackdown! games prior to Here Comes The Pain, they had 4 Move Categories: Power, Speed, Technical, Roughneck.

 

Wrestlers would have Offense and Defense ratings in each of these categories (from 1 to 4), and the moves in the games all fit into one of these categories.

 

So for example,a Back Suplex would be in the Technical category, and Kurt Angle with a Technical Offense Rating of 4 would do more damage with it than Big Show, with his Technical Offense Rating of 2.

 

So with a system like that in place, would it be good for the game compared to the present system?

 

I personally like it because it allowed Wrestlers to play to their strengths and weaknesses in terms of the moves they used compared to the current system, where High Grappling/Striking Strength gives you a major advantage in a match.

 

Any opinions on this? I imagine it would be updated to reflect the changes the game has undergone over the years, but I think it could work overall.

didn't even know you were a member here slateboard! LOL that shaniqua person caused me to get suspended from 2k for 3 days lol anyway like i said over there, i think it would really depend on how it's used

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