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Additional WWE 2K15 news revealed by Gameblog


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Posted

http://www.gameblog.fr/news/44690-wwe-2k15-descente-d-infos-exclusives-de-la-troisieme-corde

Article is in French. Notable except (tranlated to English via Google Translate):

Visual Concepts and Yuke's have fortunately not made changes to visual and audio aspects of the game pace and flow of the fighting was also reviewed in order to make them closer to what is possible to see in the WWE shows. As explained by the head of marketing at 2K, wrestling matches are not given duration and may well be very short very long. So the developers have made sure to introduce gameplay that makes unpredictable duration of the fighting. According to the editor, fatigue, offensive momentum or stamina will play all three roles in the outcome of a game.

Chris Snyder also told us that the system present in against WWE 2K15 has been completely revised. To provide a highly realistic gameplay, it explains a concept of "ring psychology" (ie how to behave during a wrestling match to make it the most exciting possible) has been integrated into the game

Also according to him, the fighting styles will be better differentiated than in the past and each wrestler will appear to be unique. He explained that the "giants," "brawlers," "grapplers," or "high flyers" will provide all sensations different game, which will give the game a diverse gameplay. According to him, the core game mechanics have been extensively modified and it will benefit WWE 2K15 but also for future titles in the series.

- GTA

Posted

oh sorry

didn't read tho so... 

i saw "french" so i wanted to take the opportunity to see how i am at translating to english

Posted

oh sorry

didn't read tho so...

i saw "french" so i wanted to take the opportunity to see how i am at translating to english

It's all good.

Posted

I like this....

Posted

So maybe those old " no sell" animations and cruiser weight moves are back...

Posted

I'm very happy about this, ring psychology and mannerisms of the wrestlers were always missing in these games.

Posted

I have always wondered why THQ stopped evolving the fighting styles for the different categories of WWE Superstars.  The first year they implemented it was cool but they generally stopped changing it until it stayed the same, so I am glad to see 2K are noticing the small details that make a big difference overall.

Posted

I have always wondered why THQ stopped evolving the fighting styles for the different categories of WWE Superstars.  The first year they implemented it was cool but they generally stopped changing it until it stayed the same, so I am glad to see 2K are noticing the small details that make a big difference overall.

This is what happens when you add the Basketball Team to the Wrestling Team....

Posted

I have always wondered why THQ stopped evolving the fighting styles for the different categories of WWE Superstars.  The first year they implemented it was cool but they generally stopped changing it until it stayed the same, so I am glad to see 2K are noticing the small details that make a big difference overall.

 

I have to admit that the fighting styles were one of the few good things to come out of SVR2008, but it was overshadowed by pretty much everything else about that game sucking, especially the attribute point "packages" you had to buy, the fact that you could only build your CAWs' attributes by playing that hideous 24/7 mode.

Posted

This year's game really has the potential to be a great one!

Posted

 

I have always wondered why THQ stopped evolving the fighting styles for the different categories of WWE Superstars.  The first year they implemented it was cool but they generally stopped changing it until it stayed the same, so I am glad to see 2K are noticing the small details that make a big difference overall.

 

I have to admit that the fighting styles were one of the few good things to come out of SVR2008, but it was overshadowed by pretty much everything else about that game sucking, especially the attribute point "packages" you had to buy, the fact that you could only build your CAWs' attributes by playing that hideous 24/7 mode.

 

 

The fighting styles were the worst thing about the game! They limited the movesets too much!

Posted

 

The fighting styles were the worst thing about the game! They limited the movesets too much!

 

 

Ugh. I completely forgot about that...just goes to show how hard I've been trying to forget SVR2008.  Then again, I never said it was implemented well.

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