stevi g Posted August 4, 2014 Posted August 4, 2014 Hi, so i am making a new mod for Brock Lesnar and was trying to go for the entrance attire in which he would be wearing a t-shirt just like he wore walkout t-shirts in ufc. However i am not very good at creating normal maps. I have at this point have done a very basic texture edit as a test, but i cant create a normal map for it. That is to say I have edited the texture to add sleeves but how do i create a normal map for the texutre. I used nvidia normal maps filter for photoshop, used the default settings and all and managed to create a normal map but when i try to inject it with X-Packer it says the texture file size should be the same as the original. My file size is smaller than original so i tried hex editor to change the size, successfully manged to change the size but still couldnt inject the normal maps. Can anybody please help me? Thanks in advance Quote
Andy Posted August 4, 2014 Posted August 4, 2014 (edited) you must save your normal.dds like this :and the color.dds :Here when you need more help, write me a pm. Edited August 4, 2014 by Anabolica Quote
jcsix Posted August 4, 2014 Posted August 4, 2014 you must save your normal.dds like this : and the color.dds : Here when you need more help, write me a pm. You can also save the color.dds as this too: Quote
stevi g Posted August 4, 2014 Author Posted August 4, 2014 Oh thanks guys. I saved the color.dds the way you mentioned, but i saved the normals using the same settings. Thanks alot guys. Quote
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