UndertakerWLF Posted July 31, 2014 Share Posted July 31, 2014 (edited) Hi guys, Everyone has come across this problem when modding certain pac files, the process below should fix the issue and should enable you to edit the matchup screens, main menu, arena select screen etc.. Extract the texture you wish to mod and make a copy of it. Open the copied version in a Hex editor and replace the entire file with 0’s Go back to the original image and mod as required and save as a lower DXT, for example the matchup screens are DXT5, Save these as DXT1 no alpha or DXT1 with alpha. This is dependent on your requirements. Once saved open this up in a hex editor and copy the contents, open up your file that contains the 0’s and paste the contents. Finally compress and inject into the required pac using Tekkens X-packer application. This method is the best way to do this, previously I was altering the image size which looses quality, this way you can still keep nice crisp clean images. Edited July 31, 2014 by UndertakerWLF Quote Link to comment Share on other sites More sharing options...
tekken57 Posted July 31, 2014 Share Posted July 31, 2014 Nice find Quote Link to comment Share on other sites More sharing options...
Red Rooster Posted July 31, 2014 Share Posted July 31, 2014 Excellent, thanks Taker Quote Link to comment Share on other sites More sharing options...
El Buvor Posted July 31, 2014 Share Posted July 31, 2014 (edited) Thanks for the tutorial man. I am using another method now, I don't know if this work with Matchup Screens. I inject the DDS files at the bottom of the texture file and I fix the offsets and sizes bytes in the begining of the file. It works flawlessly with wrestlers mods, I'll take a look at matchup screens too. I don't know if this was the problem here but It's a nice way to inject a little bigger DDS files. Edited July 31, 2014 by El Buvor Quote Link to comment Share on other sites More sharing options...
LordBarker Posted July 31, 2014 Share Posted July 31, 2014 Thanks for this ) Quote Link to comment Share on other sites More sharing options...
UndertakerWLF Posted July 31, 2014 Author Share Posted July 31, 2014 (edited) Thanks for the tutorial man. I am using another method now, I don't know if this work with Matchup Screens. I inject the DDS files at the bottom of the texture file and I fix the offsets and sizes bytes in the begining of the file. It works flawlessly with wrestlers mods, I'll take a look at matchup screens too. I don't know if this was the problem here but It's a nice way to inject a little bigger DDS files. My method will keep the file size intact without affecting the file size, it's nice and quick as well. I did use the repointing method back in the SVR2011 days to alter matchup screens it worked back then but I could not get it to work for the later games, maybe it was a PS3 thing lol. Edited July 31, 2014 by UndertakerWLF Quote Link to comment Share on other sites More sharing options...
bugsyboy Posted July 31, 2014 Share Posted July 31, 2014 Nice Taker Thanks Quote Link to comment Share on other sites More sharing options...
shonpu Posted July 31, 2014 Share Posted July 31, 2014 thanks Taker!!! Quote Link to comment Share on other sites More sharing options...
summerslammer Posted July 31, 2014 Share Posted July 31, 2014 Hey, Undertaker, is this same way you did that Survivor Series arena select screen? I've tried this and every other way but no luck... Nice tutorial either way! Quote Link to comment Share on other sites More sharing options...
UndertakerWLF Posted July 31, 2014 Author Share Posted July 31, 2014 I'll have a look at it, Quote Link to comment Share on other sites More sharing options...
UndertakerWLF Posted July 31, 2014 Author Share Posted July 31, 2014 I just tried with a WCW Stampede logo and it worked? If you send me your files I will take a look Quote Link to comment Share on other sites More sharing options...
summerslammer Posted August 1, 2014 Share Posted August 1, 2014 hmmmm.... So, I zero out the original file and copy the contents of the edited file and paste... By "contents", you mean the whole file, right? Quote Link to comment Share on other sites More sharing options...
UndertakerWLF Posted August 1, 2014 Author Share Posted August 1, 2014 yes, so if your original dds was 127kb it should still say 127kb except it's filled with 0's. Quote Link to comment Share on other sites More sharing options...
IamCrazyPT Posted August 27, 2014 Share Posted August 27, 2014 I'm getting lost on the step 4. When i copy the content of the edited file to the file that has the 00's the file gets bigger then the original. Quote Link to comment Share on other sites More sharing options...
UndertakerWLF Posted August 28, 2014 Author Share Posted August 28, 2014 Be careful, sometimes when you fill the file with 00's the cursor can jump midway and hence the data gets larger. Make sure it is at the begining of the file. Quote Link to comment Share on other sites More sharing options...
IamCrazyPT Posted August 28, 2014 Share Posted August 28, 2014 Be careful, sometimes when you fill the file with 00's the cursor can jump midway and hence the data gets larger. Make sure it is at the begining of the file. I am not understnading. Lets imagine that the dds file is 257kb. If i replace everything with 00's i will get the exact same size. If to that file i add the content of the editied file, lets imagine that its 171kb. Then i file will be 428kb. Quote Link to comment Share on other sites More sharing options...
UndertakerWLF Posted August 28, 2014 Author Share Posted August 28, 2014 No, if the file size was 257kb originally it should still be 257kb after you addedthe DXT1 DDS file. Basically highlight the entire file and replace everything with 00's and save. You should see that file is 257kb and the entire file is filled with 00's. Add your DXT1 file to it from the start of the file and save and the file should still be 257kb. Quote Link to comment Share on other sites More sharing options...
IamCrazyPT Posted August 28, 2014 Share Posted August 28, 2014 Could you take a look at what i'm doing wrong? here's what i'm doing: - Replace the content of the bg copy with 00's As you can see the size stays the same -Then i edit the original bg and save as dxt1 - Now i copy the content of the bg to the bg copy And the file size gets bigger Quote Link to comment Share on other sites More sharing options...
UndertakerWLF Posted August 28, 2014 Author Share Posted August 28, 2014 (edited) Your using Paste Insert, so with that you are adding to the file, try Paste Write which means you overwite the file Edited August 28, 2014 by UndertakerWLF Quote Link to comment Share on other sites More sharing options...
IamCrazyPT Posted August 28, 2014 Share Posted August 28, 2014 Your using Paste Insert, so with that you are adding to the file, try Paste Write which means you overwite the file I have also tried that moments ago but when i press to compress and inject i get the error Quote Link to comment Share on other sites More sharing options...
UndertakerWLF Posted August 28, 2014 Author Share Posted August 28, 2014 Can you send me your files and I will take a look when I can, something seems very odd. Quote Link to comment Share on other sites More sharing options...
IamCrazyPT Posted August 28, 2014 Share Posted August 28, 2014 Can you send me your files and I will take a look when I can, something seems very odd. Check your pm box Quote Link to comment Share on other sites More sharing options...
UndertakerWLF Posted August 28, 2014 Author Share Posted August 28, 2014 Ahhh you didnt save it with an alpha layer So try again with an alpha layer and DXT1 with alpha but no mip maps. It should work. 1 Quote Link to comment Share on other sites More sharing options...
IamCrazyPT Posted August 28, 2014 Share Posted August 28, 2014 Ahhh you didnt save it with an alpha layer So try again with an alpha layer and DXT1 with alpha but no mip maps. It should work. It worked, thanks a lot taker Quote Link to comment Share on other sites More sharing options...
UndertakerWLF Posted August 28, 2014 Author Share Posted August 28, 2014 no problem. Quote Link to comment Share on other sites More sharing options...
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