ryokudou Posted July 30, 2014 Posted July 30, 2014 (edited) Tutorial To Replace Bones i and dadydodo managed to replace hctp bones to newer bones Req : Hex Tool(i use HexWorkshop) patience common knowledge about copy/paste about hexing Step : 1.extract 02.yobj & 09.pac you want to hack 2.export all the texture from 09.pac 3.convert the texture to make it appear: use this tutorial credit to ERI619 4.open 02.yobj to your hex tool 5.search root 6.everything after root is bones 7.choose your bones you want to replace (in this case i replace eye) 8.this is all of eye bones 9.before you paste newer bones to hctp bones make sure see this part this part is id(i think), you will always find this id after 30 bytes from the beginning of the bones name, you should not change this id to make it work 10.save new 02.yobj 11.inject to the new pac with fixed texture pac (09.pac) 12.test it in game some usefull translated word that can help you replace (credit to dadydodo,HARDX36 & ERI619) koshi" = "hip" mune = chest or breast sakotsu = collarbone, clavicle kote = small hand yubi = finger ninoude = Upper arm atama = head Kami = 'hair' mayu = Brow mabuta = Eyelid tsumasaki=Toe ashi=Foot momo = thigh or the upper part of the leg. sune = leg(s) or shin(s). kuchi=mouth momo=leg i guess atama=head kami=hair for make hctp work to newer game you must replace arm,face & leg for make sym work to newer game you must replace all of them This content should not be reproduced or re-posted anywhere else without my permission.This content has been patented by me some preview : brock lesnar goldberg eddie (sym) work perfectly (beside mouth) in svr 05-07 (08-09 not tested) have leg issue in svr 10/11 Dl : Goldberg http://api.viglink.com/api/click?format=go&jsonp=vglnk_jsonp_14067062866296&drKey=1082&libId=cc51bdf5-00ea-4801-a2ae-c4f9ecd3cb65&loc=http%3A%2F%2Fs4.zetaboards.com%2FOld_Skool_Reunion%2Ftopic%2F10137544%2F9%2F%23new&v=1&out=http%3A%2F%2Fwww.mediafire.com%2Fdownload%2Fc5y7i43aawqljr6%2Fgoldberg.PAC&ref=http%3A%2F%2Fs4.zetaboards.com%2FOld_Skool_Reunion%2Findex%2F&title=HCTP%20%26%20SYM%20Model%20Workshop&txt=Download Brock Lesnar http://api.viglink.com/api/click?format=go&jsonp=vglnk_jsonp_14067063787337&drKey=1082&libId=cc51bdf5-00ea-4801-a2ae-c4f9ecd3cb65&loc=http%3A%2F%2Fs4.zetaboards.com%2FOld_Skool_Reunion%2Ftopic%2F10137544%2F9%2F%23new&v=1&out=http%3A%2F%2Fwww.mediafire.com%2Fdownload%2Fb4lkwyb87jucqjq%2FCH2.PAC.1ex2.7z&ref=http%3A%2F%2Fs4.zetaboards.com%2FOld_Skool_Reunion%2Findex%2F&title=HCTP%20%26%20SYM%20Model%20Workshop&txt=Download! Eddie (sym) http://api.viglink.com/api/click?format=go&jsonp=vglnk_jsonp_14067064130498&drKey=1082&libId=cc51bdf5-00ea-4801-a2ae-c4f9ecd3cb65&loc=http%3A%2F%2Fs4.zetaboards.com%2FOld_Skool_Reunion%2Ftopic%2F10137544%2F9%2F%23new&v=1&out=http%3A%2F%2Fwww.mediafire.com%2Fdownload%2F2e39zsj079cnow6%2Feddie.PAC&ref=http%3A%2F%2Fs4.zetaboards.com%2FOld_Skool_Reunion%2Findex%2F&title=HCTP%20%26%20SYM%20Model%20Workshop&txt=Download! Edited July 30, 2014 by ryokudou Quote
tekken57 Posted July 31, 2014 Posted July 31, 2014 Good find guys. It's good to see that others are also investigating the yobj format even though it's different. The bone format on the older models on the 360 is also similar. I investigated the bones months ago with the intention of coding a bone export/import script. However whenever I replaced a bone in the the model, the game would freeze. The bones on the 360 also contain id's. If you look at the tutorial I posted here: http://sf4mods.blogspot.com/2014/05/yobj-model-format.html , you will see that each object is mapped to a bone by it's ID in the header. I'm not sure if the ps2 format is the same. The issue you are having with the knees stems from the bone itself. the bone data you replacing contains a joint and coordinates for the bone. I try to decipher this data on the 360 but couldn't figure out what the data contained. If you can change the coordinates of the bones if will fix the knee issue. Will take a look at the ps2 model format if I get time in future. For now I am taking a break from modding. I hope I was able to shed some light which will help you guys. Post more of your findings here, it will help the modding community. 2 Quote
ryokudou Posted July 31, 2014 Author Posted July 31, 2014 tekken57 thanks for the info bro! sure i will update post if we get some news! thanks for considerate it Quote
tekken57 Posted August 1, 2014 Posted August 1, 2014 Ok guys, here's a rough idea of the ps2 yobj model format. I'm sure 100% sure it's accurate, more like 80% sure . Check it out and see if there is anything else you guys discover. Posting this info in both the texture and bone threads as it relates to both: 2 Quote
GAME MASTER Posted August 12, 2014 Posted August 12, 2014 same shit on old skoll http://s4.zetaboards.com/Old_Skool_Reunion/index/ fucking reunioon Quote
FlyGuy199x Posted April 11, 2019 Posted April 11, 2019 (edited) i dont know if you will answer or not but do you have a file that has all hctp/sym fixed bases for SvR 06? Edited April 11, 2019 by FlyGuy199x Quote
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