eri619 Posted July 29, 2014 Posted July 29, 2014 (edited) [big]I've managed to hack-in Undertaker from SVR05 and made it compatible in newer games.To date,SVR 05 models were incompatible in newer games,but indeed they are compatible in newer games. Here are the features of SVR05 Models *Follows the same bone system as that of newer models except for the tongue(could be made transparent),which is less important.So no worries. *Works in all Player Slots *These Can be made compatible in newer games. *We could only have blood on the face,but not on the body(again which is less important) Now why didn't SVR 05 Models work in newer games?. Reason-Newer games have two separate PAC Files for Wrestlers,Inring and Entrance,but SVR 05 had only one pac for both. The inring textures are of smaller Resolution thats why when SVR 05 Models of higher resolution failed to load when these were imported over low resolution inring models. SVR05 models Can be made compatible in newer games by remapping/resizing textures into the low resolution in-ring texture format which the newer games could read.big]SCREENSHOTS[/bi TUTORIAL Before reading the tutorial,you need some requisites in order to follow the tutorial. *Basic Knowledge of Adobe Photoshop Alpha Fixing Tutorial By Cue or Alpha Fixing Tutorial by 80las(Compulsory for people who does not know how to fix alpha) *Basic Copy/Paste knowledge while using a Hex Editor(I Recommend Hex Editor Neo) *Common Sense *Interest *Patience So i do not encourage people who does not possess the above to read the tutorial. Here are some details: *)The newer SVR Games only reads in-ring pac files which is of lesser file size than 630 kb.If it exceeds that file size,the model will only work during the entrance,if we try to skip entrance,the game will freeze.our objective is to make the pac file size as small as possible. In Order to do that we need to re-size the SVR05 models into a smaller resolution. Its Recommended to download all the resources which i have provided below. These are the steps: SECTION 1 Resizing/Remapping the textures ------------------------------------------ *First extract the character from SVR 05 which you want to hack into newer games.(In this case I will use Legend Undertaker or Phenom gimmick of undertaker from SVR 05) *Export all textures from the pac file along with their txc files. *Count the number of textures it has,in the case of undertaker,it has 17 tm2 textures in total. *Now count the number of 256 Colors textures it has(In the case of undertaker the model has 4 256 colors TM2 textures,all the rest are in 16 colors) *Next we need to find a wrestler from newer games with similar attributes for files.(In this example we are converting undertaker) in this case i'm using Umaga to convert Undertaker.Umaga's model has more textures than the undertakers model. Now we need to make sure that Umaga's model has equal or more number of 256 color tm2 textures like Undertaker which it has. Umaga's model has 9 256 color textures.(Use Adobe Photoshop to resize the textures) *Now resize the Undertaker's textures to the resolution of Umaga's textures.For example Undertakers SVR05 face texture is of 256x256 resolution and it is of 256 color format so find a texture of 256 color format from umaga,resize Undertakers face to Umaga's file's resolution(in this case i used Umaga's face texture) i.e 128X64.Now rename umaga's .tm2 file with the undertakers texture name.(for example U_Face.tm2 to tk_face.tm2.Also do the same for the txc files. You can also resize it to lower resolution(it only has to be a multiple of 4) You can also change the color format.If the original texture is of 256 colors,we can change it to 16 colors. *Do the same for the other files. NB-Make the tongue texture transparent and don't resize the blood texture,let it remain as it is.Its already of a smaller resolution.If you resize any textures into a very small resolution,they end up being transparent,so use a fair resolution,keeping in mind the quality. Now here are a list of models from newer games which i would recommend to use for conversion of models from SVR05. For 256 Colors Umaga Kid Kash Vance Archer 16 colors The Rock Masked Kane Vance Archermodel,note down the resolution of textures SECTION 2 Hexing --------------------- Open up the newly converted tm2 texture and its txc file in a hex editor,i recommend Neo Hex Editor. Both tm2 and txc files share common characteristics.The first four lines of both the files is the header part. What you have to do is open the tm2 file in the hex editor and select all the data beginning from the 5th line to the end.Now open up the txc file in the hex editor and paste the data you just copied at the beginning of the 5th line.Now save the file. Now close the hex editor and make sure that both tm2 and txc files are of the same size. Repeat the same for all the textures and their respective txc files. SECTION 3,Creating a new Texture Archive. -------------------------------------------- Place the new textures and their txc's in the directory of Xpacker(inside its main folder)Then open up xpacker and create a new texture archive.Then select the .txc files only,then click create archive and save it as 09.pac. SECTION 4,Injecting the New 09.pac over the old one. ---------------------------------------------------- After creating texture archive,open up the SVR05 pac file and extract 02.YOBJ.Then open up pac file in Xpacker,now inject 02.Yobj which you extracted and then inject the newly created 09.pac texture archive Now check the file size of the Pac file,it should be <630 kb You're done,now import the pac file over the entrance and in-ring slots. I cannot explain anymore simpler than this.I've given examples at many places so that everyone could understand. DISCLAIMER This content should not be reproduced or re-posted anywhere else without my permission.This content has been patented by me. [big]RESOURCES[/big] .txc Samples(Credit dadydodo) Base PAC File SVR 05 Pac Files INDEX OF CONVERTED MODELS Legend Undertaker(1992) (Credit:ERI619) Undertaker(2005) (Credit:ryokudou) Y2J Ponytail (Credit:ryokudou) John Cena (Credit:ryokudou) John Cena Entrance (Credit:ryokudou) Bubba Ray Dudley (Credit:ryokudou Rhyno (Credit:ryokudou) Edge (Credit:ryokudou) Mark Jindrak (Credit:dadydodo) Randy Orton (Credit:ryokudou) The Rock (Credit:ryokudou) Triple H (Credit:ryokudou) Animal(Road Warriors) (Credit:ryokudou) Hawk(Road Warriors) (Credit:ryokudou) Roddy Rowdy Piper Ring Attire (Credit:ryokudou) Batista (Credit:ryokudou) Rene Dupree(Frenchie) (Credit:ryokudou) Matt Hardy Version 1(Pony Tail) (Credit:ryokudou) Shawn Michaels Tights (Credit:ryokudou) Chuck Palumbo (Credit:ryokudou) Brutus BeefCake (Credit:ryokudou) Masked Kane (Credit:ryokudou) D Von Dudley (Credit:ryokudou) Christian (Credit:ryokudou) Rico (Credit:ryokudou) Kurt Angle (Credit:ryokudou) Shawn Michaels Jeans (Credit:ryokudou) Chavo Guerrero (Credit:ryokudou) Hardcore Holly (Credit:ryokudou) Vincent Kennedy Mcmahon In-Ring (Credit:ryokudou) Paul Heyman (Credit:ryokudou) Bradshaw (Credit:ryokudou) Rey Mysterio (Credit:ryokudou) Shelton Benjamin (Credit:ryokudou) Chris Benoit (Credit:ryokudou) Booker T (Credit:ryokudou) Jimmy Snuka (Credit:ERI619) A-Train (Credit:ERI619) The Rock Casual Shirt And Pants (Credit:ERI619) Eddie Guerrero (Credit:The Best) Edited July 29, 2014 by eri619 2 Quote
tekken57 Posted July 29, 2014 Posted July 29, 2014 Good work I knew that the issue was the size of the textures, that is the reason why I created the "new texture archive" option in X-Packer. The filesize issue also exists in the xbox version as the entrance models use higher poly and higher res textures. Good find though guys. If only we could convert the older models to work on the xbox version. Quote
eri619 Posted July 29, 2014 Author Posted July 29, 2014 Good work I knew that the issue was the size of the textures, that is the reason why I created the "new texture archive" option in X-Packer. The filesize issue also exists in the xbox version as the entrance models use higher poly and higher res textures. Good find though guys. If only we could convert the older models to work on the xbox version. i saw a post in your blog about YOBJ Models,is it for the PS2 or XBOX 360.also does your X-Rey tool support PS2 Models? Quote
UndertakerWLF Posted July 30, 2014 Posted July 30, 2014 Thank you for the tutorial and good work! As Tekken has mentioned as well, its now just the models on the PS3/XBox that need to be fixed to work. 1 Quote
tekken57 Posted July 31, 2014 Posted July 31, 2014 X-Rey only supports xbox 360/ps3 models for now. Also forgot to mention that x-packer can convert the tm2 to txc file for you. Just use the import button. Quote
eri619 Posted July 31, 2014 Author Posted July 31, 2014 X-Rey only supports xbox 360/ps3 models for now. Also forgot to mention that x-packer can convert the tm2 to txc file for you. Just use the import button. I know,but that cannot be used because we cannot use .txc's from different wrestlers.We can only use txc from a wrestler,if we use txc's from different wrestlers,we will get texture overlaps.For example head texture may appear on the arms. Quote
bugsyboy Posted July 31, 2014 Posted July 31, 2014 Well thats a giant step forward, thanks to you guys. Now if we can get these to work on 360 it would be very big Quote
UndertakerWLF Posted July 31, 2014 Posted July 31, 2014 The use .dds files, I trhink Bugsy meant for older 360 models to work in the current games. A litle like you have done here with the HCTP models, even if we could import a PS2 model into a current gen game it wouldnt look god as it would be to low poly. Quote
ryokudou Posted July 31, 2014 Posted July 31, 2014 ok, atleast you guys can try import older game model in current game with fixed bones now(i don't know if this work for ps3/360 model) Quote
eri619 Posted August 1, 2014 Author Posted August 1, 2014 ok, atleast you guys can try import older game model in current game with fixed bones now(i don't know if this work for ps3/360 model) Its not easy like you think,newer models have different format of bones and it is difficult to decipher. Quote
tekken57 Posted August 1, 2014 Posted August 1, 2014 Ok guys, here's a rough idea of the ps2 yobj model format. I'm sure 100% sure it's accurate, more like 80% sure . Check it out and see if there is anything else you guys discover. Posting this info in both the texture and bone threads as it relates to both: Quote
GAME MASTER Posted August 12, 2014 Posted August 12, 2014 i dont understand why is that same shit copied on http://s4.zetaboards.com/Old_Skool_Reunion/index/ Quote
straight edge Posted September 14, 2014 Posted September 14, 2014 thanks for the batista! paul heyman, undertaker and A-train (tensai) works perfect!! its awesome! Quote
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