AgeofSandow Posted July 5, 2014 Posted July 5, 2014 Thought I'd make this topic so we can all work to create the best sliders and attributes for well paced matches, not just reversal fests, and realistic cpu vs cpu matches. I'll share what I've got so far, basing off the "In-game Manual" -Strike power gives more damage to strikes. Raised for brawler types -Grapple power gives more damage to grapples. Given to powerhouses and big men -Submission affects submission damage. Raised for submission specialists or people with submission finishers. Raised to 80s level for people who use submissions often in a match to do damage. -Strike defense affects ability to reverse strikes. Raised for heels, who get most offense, and lowered for faces. Brought way down for jobbers. -Grapple defense is the same as above -Speed affects how fast someone moves. It's brought to high levels for cruiserweights. Put in 80s for others that move fast, like Rusev and Big E. Lowered to 50s and below for slower people. Khali is the slowest. -Jump and Agility both affect range for springboard and diving attacks, as well as mounting speed. Increased for cruiserweights. -Adrenaline affects how long someone can run. Increased for people who do lots of running. Easily gassed people are low in this(Batista, I'm looking at you!) -Recovery affects how long you stay down. Completely depends on how the person sells. Jobbers generally stay down a long time -Toughness determines their chances of winning or losing. Brock Lesnar, Cena, Daniel Bryan, and Kane are high in the category. midcarders have 70s-80s and jobbers go to 30-50 range. -Durability affects the hit points. Brock Lesnar and Rusev are high in durability because they are hard to take down. Cena is low because he gets hit pretty quickly. Jobbers low of course, what's new? -Charisma determines how much momentum comes from taunts and moves. Since heels do a lot of moves, their momentum is slower. The length of their match determines how low it goes; the longer the match, the lower the meter. Faces stay in 90s because they do few moves but can change the match with those few moves. -Tag Team-Used on tag wrestlers at 80-90 range. For the rest, it's adjusted to put the overall in the position on the card(jobber,low card, midcard, main event) so people don't get misplaced. I'm not so sure about the sliders, so maybe someone can help me. I'd like to find a way to get the CPU to vary their movesets up and stop using stomps before a move. Also, comment if you have some corrections/suggestions for sliders Quote
NicVirtue Posted July 6, 2014 Posted July 6, 2014 Toughness is actually how easy/how it is to get back into the ring in rumble/battle royal matches. And Recovery is how fast you'll recover from being dizzy. Quote
AgeofSandow Posted July 6, 2014 Author Posted July 6, 2014 Toughness is actually how easy/how it is to get back into the ring in rumble/battle royal matches. And Recovery is how fast you'll recover from being dizzy. This game is misleading. Thanks for the info. I'll check out cavemans sliders to see how they work Quote
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