El Guapo Posted June 27, 2014 Share Posted June 27, 2014 Hi, all of a sudden out of the blue, XPacker is having difficulty adding additional attires to my arc files. I inject the attires into the dummy.pac, rename them all accordingly, click the 'Add additional attires..' button and I get the error below. I know 00036904 is not in the arc file - that's why I'm clicking the 'Add...' button! Gah!!! This is adversely affecting my work on Harlem Heat! Any tips on how I might do this in hex instead, maybe? My arc is under 188kb, btw Quote Link to comment Share on other sites More sharing options...
IamCrazyPT Posted June 27, 2014 Share Posted June 27, 2014 Follow this tutorial: Quote Link to comment Share on other sites More sharing options...
El Guapo Posted June 27, 2014 Author Share Posted June 27, 2014 Follow this tutorial: Don't know how I managed to miss that post, all the time I've been here - thanks a lot, you've saved Christmas! Quote Link to comment Share on other sites More sharing options...
LordBarker Posted June 27, 2014 Share Posted June 27, 2014 (edited) Didn't read that tut - but I add attires the way listed below, it seems to avoid the problem you are having. Apologies if this is the same as the guide! Open the misc 1 attires file in Xpacker and change the value of a wrestler you only want one attire for to someone you want. For me I changed The Miz to my Davey Boy slot 406. So I renamed 218 to 406. Then change the number of attires to however many you need, so for Davey Boy this is 7. Update the arc. Open the misc1 in a hex editor and find the values of the wrestler you just changed, for me it's slot 406 so I search for 9601. You can see the number of attires and the values for them listed after the model number. Just change the values using Rooster's hex code guide and copy the misc 3 file back to your console. I started off adding attires to other pacs in the game, but with the release of your DLC Bugsy I figured this would be too time consuming. The way above trims a bit off time-wise as all your're really doing is not injecting and renaming all the individual pachs. The other way is perfectly fine, I just wanted to do it quicker. Edited June 27, 2014 by LordBarker Quote Link to comment Share on other sites More sharing options...
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