Connor MacLeod Posted April 22, 2014 Share Posted April 22, 2014 My save loads my game perfectly everytime, but the problem I am having is if I try to add anything to it at all Pofo/Moveset files, caws arenas or anyting it crashes and says "It can't load the save data because it is corrupted. I tried everything I could possible think of, injecting into a fresh save & everything and I get the same message every time. Does anyone have any ideas on how or if it can be fixed? Or I am stuck with just what I already have om the original save that still loads? Quote Link to comment Share on other sites More sharing options...
mrblacksheep Posted April 22, 2014 Share Posted April 22, 2014 (edited) I'm not sure. A little while a go both my saves on my HDD and memory unit corruptd at the same time. The weirdest part was when i ty to load my save on my memory unit, it would come off as corrupted. So I log off at the press start menu and log back in and load up the save again and it worked fine. Eventually I just started everything fresh. Edited April 22, 2014 by mrblacksheep Quote Link to comment Share on other sites More sharing options...
Connor MacLeod Posted April 22, 2014 Author Share Posted April 22, 2014 I never thought about about logging on and off, i'll try that just to see if it works for me as well. Quote Link to comment Share on other sites More sharing options...
El Guapo Posted April 25, 2014 Share Posted April 25, 2014 (edited) This has happened to me a couple of times - the only way around it that I've found is to extract anything I want to keep from the save (CAWs,finishers, etc) then create a band new save and spend an afternoon injecting it all again. I can only assume that XPacker cumulatively does something to the checksum of the savefile so that eventually you can't do anything else to it. --- Update --- I'm starting to think that the problem is actually caused if you use any other save editing tool prior to using XPacker Based on my own experiences I'd suggest that you only use Pure, Hacker-T or KG's save editiors if you are certain that you won't want/need to use XPacker on your save again ...unless you don't mind doing what I've had to do a couple of times now - extract every entrance, moveset, CAW, etc from my save and inject back into a 'fresh' one Edited April 27, 2014 by El Guapo Quote Link to comment Share on other sites More sharing options...
Deadite988 Posted August 22, 2021 Share Posted August 22, 2021 On 4/25/2014 at 12:41 PM, El Guapo said: This has happened to me a couple of times - the only way around it that I've found is to extract anything I want to keep from the save (CAWs,finishers, etc) then create a band new save and spend an afternoon injecting it all again. I can only assume that XPacker cumulatively does something to the checksum of the savefile so that eventually you can't do anything else to it. --- Update --- I'm starting to think that the problem is actually caused if you use any other save editing tool prior to using XPacker Based on my own experiences I'd suggest that you only use Pure, Hacker-T or KG's save editiors if you are certain that you won't want/need to use XPacker on your save again ...unless you don't mind doing what I've had to do a couple of times now - extract every entrance, moveset, CAW, etc from my save and inject back into a 'fresh' one Thats happen to me, i got an advance saved but i cant do more anymore with xpacker because get corrupted, and a new one works fine Quote Link to comment Share on other sites More sharing options...
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