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C.A.W's that cant be made/look good without face textures or other


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Posted

The title says it all which caws cant br made or look good withouth any face or ther type of textures??

for me i think is The Great Muta

Posted

Muta can be easily made without a texture 

Posted

Kane... Or any masked star for that matter.

Posted

Every CAW can look good without a face texture.

Yeah you right Technokev but not a lot
Posted

Muta can be easily made without a texture

i mean for the facepaint
Posted

Well yeah any CAW can look good without it, just look at SvR 11 CAWs we didn't have a proper texture tool then, and some of them are amazing.

Posted

 

Muta can be easily made without a texture

i mean for the facepaint

 

they have his facepaint in game

Posted

Muta can be easily made without a texture

i mean for the facepaint

they have his facepaint in game
Ohh i didnt knew that

Well i learned something new today

Posted

Divas like Kelly Kelly and Eva Marie are really hard, i gave up on Kelly and downloaded one off of cc that had a texture (shimmers i think :p )

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Posted

Kurt Angle & Ric Flair are difficult to get right without their ones.

Posted

Never seen a really good Sandman or Awesome.

 

I've textures them myself and basically built the CAWs again from the ground up.

Posted

Divas like Kelly Kelly and Eva Marie are really hard, i gave up on Kelly and downloaded one off of cc that had a texture (shimmers i think :p )

That Is Correct :lol

Posted

Kurt Angle & Ric Flair are difficult to get right without their ones.

For Kurt he can be done without textures.........

MST3Claye

kurt-face4_zps6591b4a2.jpg

kurt-outfits2_zpsde42e992.jpg

kurt-entrance1_zps346d7d6b.jpg

Posted

I don't think textures are what makes the difference. You can PT just about anything that you can texture, I remember a guy back in SVR 11 who used to PT face skins which were absolutely perfect. It's a lot more effort, but aside from not being able to get certain colours in PT, you can recreate just about anything with the in game tools provided you spend the time on it.

 

The morphing system is what really stops a lot of CAWs from being made perfectly - not the texture.

Posted

I don't think textures are what makes the difference. You can PT just about anything that you can texture, I remember a guy back in SVR 11 who used to PT face skins which were absolutely perfect. It's a lot more effort, but aside from not being able to get certain colours in PT, you can recreate just about anything with the in game tools provided you spend the time on it.

 

The morphing system is what really stops a lot of CAWs from being made perfectly - not the texture.

How I feel as well.

 

Also, don't depend on textures before hand, it is best to texture when you can't capture let's say someone's eyebrows or beard correctly. Textured facial hair does look more realistic and better, imo, than what the game gives us. Textures are to accent your already great CAW, not become the whole CAW. I only texture a CAW that I feel needs one, otherwise, I just detail them manually.

Posted

I do think certain people are really really hard to capture.  I have only seen good, but not excellent Roderick Strongs, Homicides, Chris Sabins.  I haven't seen one that I looked at and thought wow that is spot on and a lot of really good caw makers have made them.

Posted

I Would like some of does caws because right now i can't even buy X-Box Live Gold or the shittiest one. :( so if somoene have some (Divas/Wrestlers) I Will Accept you in my heart forever and ever. wait... can the SVR2011 caws work on the 2K14 ? :o

Posted

Joey Ryan is damn near impossible to make.

He has some complex attires. :lol

Posted

I dunno why people kick up such a fuss over them. Some say its cheating as morphing takes hours but a texture can take a few mins. Ive always looked at it like so what if people use textures least it looks accurate which is important.

Posted

Joey Ryan is damn near impossible to make.

I think a few others that have that impossible face are people of the past IE Steve McMichael, Old School Ric Flair, Luger (circa wcw)  and even Hogan or macho without the face textures

Posted

Sycho Sid and Scott Hall are 2 in particular that are really difficult to capture. I do think though the more you practice the closer you get, face-wise, but the main problem is the hair looking good (especially for Sid).

Posted

Sycho Sid and Scott Hall are 2 in particular that are really difficult to capture. I do think though the more you practice the closer you get, face-wise, but the main problem is the hair looking good (especially for Sid).

 

yeah I know where you're coming from tyrant that's how I feel about luger and even macho (99 era macho) that short ponytail hair with the bald spot is the only one that looks good on macho/luger for wcw eras but I can't work with it bc of that darn bald spot and the logo over the bald spot doesn't work like it did in wwe13/12

Posted

Enzo Amore couldn't be done without that hair texture.

Posted

I dunno why people kick up such a fuss over them. Some say its cheating as morphing takes hours but a texture can take a few mins. Ive always looked at it like so what if people use textures least it looks accurate which is important.

 

Well the way I do it, is morph the CAW first then add the face texture if needed, and I'd texture tattoos etc.

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