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removing YOBJ objects..


Titavius

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Basically, I'm working on a mod at the moment that requires the removal of one of the YOBJ files. I know the object isn't attached to the the model itself, because I can load the model without it in 3DS. What I was wondering was, is it possible to inject a blank YOBJ file with nothing in it in the place of the object I want to remove? Or will I need to remove/change it manually with X-Rey? 

Edited by Titan83
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it's Retro Big Show's chain (WM16).. it's a YOBJ file of it's own. would I need to hide it with X-Rey?

 

Edit: it's ok... turns out the chain is attached to the hair that's being removed anyway, so it wont matter i guess?

Edited by Titan83
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@IamCrazy.. yeah :) it's just a pony tail, I thought it was gonna be an entire hair model, but the main hair texture itself just sits around the shape of the head  

 

So I guess my next question is, would it be possible to make a beard transparent? The beard in this case is attached to the hair model..

 

this is Chris Jericho with The Giants hair.. works perfectly, only problem is the hair comes with a 3D beard (removed in the picture) which is useless because it doesn't line up with Jericho's face..

 

2r5s0ic.jpg

Edited by Titan83
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Of course you can, dude. It's just like making the section for the actual hair on the alpha texture all black. The same thing works for any 3D facial hair parts as well as eyelashes and some other various parts for people.

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If the object is in an object which supports transparency i.e hair objects then you can make it transparent in the alpha channel of the texture. If not, then you will need to scale the object down and hide it inside the model using 3dsmax. Then import the object using x-rey.

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