kim666 Posted May 8, 2014 Author Posted May 8, 2014 fantastic news, report back what .dll file you use and what PS3 CFW. Quote
LordBarker Posted May 8, 2014 Posted May 8, 2014 I'll upload it - if I can! Essentially, since I'm on cfw 4.55 rogero (CEX), you need CCAPI 2.5. For some reason the 2.2 debugger needs the .DLL file from the install directory of CCAPI 2.5 API Control Console on the PC - it just needs the .DLL file from there put into the root directory debugger, if that makes sense! Then it connects with no issue. For some reason the .DLL file in the 2.2 debugger doesn't like the CCAPI 2.5 on the PS3, until you change out the .DLL. As I say, when I'm home I'll try and upload it somewhere, in case anyone needs it! Quote
LordBarker Posted May 8, 2014 Posted May 8, 2014 Added Bam Bam with your guide awesome! Thanks so much! :) A couple of questions: 1.) Where do I put his tron and do I need to rename it? 2.) How do I get his render in-game/on the selection screen? Many thanks Really want to add Ax, Smash, LOD now as well - but unsure how to make the neccesary RAM changes without a guide! Quote
kim666 Posted May 8, 2014 Author Posted May 8, 2014 fine you rename it from .bik2 to .bik and put the tron into the GAME (there is a tron folder) folder. I did not rename it to 400 because there was already a 400.bik file. I will update the first post with some offsets. Quote
LordBarker Posted May 8, 2014 Posted May 8, 2014 Thanks so much! Great to see him in-game. I thought Tekken did multiple attires for Bam Bam? I'm obviously wrong though as there is just one. I guess it makes no difference can add more to the .pac if more emerge. Quote
kim666 Posted May 8, 2014 Author Posted May 8, 2014 Yes "only" one and yes you can simply add more. Quote
LordBarker Posted May 8, 2014 Posted May 8, 2014 Haha I didn't mean it like that! I just thought I remembered more on a preview is all! It's a fantastic model regardless Quote
tekken57 Posted May 8, 2014 Posted May 8, 2014 Thanks so much! Great to see him in-game. I thought Tekken did multiple attires for Bam Bam? I'm obviously wrong though as there is just one. I guess it makes no difference can add more to the .pac if more emerge. I did a grey attire as well. Never had the time to release it. Quote
LordBarker Posted May 8, 2014 Posted May 8, 2014 Thought so! Got Bam Bam's entrance working, but the tron just crashes the game. Have renamed it 495.bik and put it into the tron folder on GAME, still no luck. Quote
LordBarker Posted May 8, 2014 Posted May 8, 2014 Ah thank you! I was trying to search for slot 301 in the ram using your guide, but I'm unsure I'm doing it right - picture: http://imgur.com/MrYIaL5 Quote
kim666 Posted May 8, 2014 Author Posted May 8, 2014 (edited) You mean 401? there is no need to search for it, slot 401 starts when 400 ends. here the 1st pic from the tutorial. i marked slot 401 and 402 for ya. at the first redline starts slot 401 (01 91) and at the 2nd starts 402 (01 92) http://s1.directupload.net/images/140508/bclgp5f7.png Edited May 8, 2014 by kim666 Quote
LordBarker Posted May 8, 2014 Posted May 8, 2014 Sorry yes I meant 401! Ah that makes sense thank you In that case can I change the values in your picture for slot 401 to the ones in my picture - the ones from the hex editor? Or will that not work as I can't see any similarities between the hex number, or does this not matter? Quote
kim666 Posted May 8, 2014 Author Posted May 8, 2014 (edited) Did you inject pofo slot 330 into slot 401 with x-packer? 014A is slot 330. Hope you have a backup from your 360 save^^ extract the pofo slot 400 from your backup save and then, inject pofo slot 330 into 330 in your 360 save, open it by doubleclick, write down the values, most important is name and height. Then open pofo slot 401 and change the values there to match pofo slot 330. Important is, playable, name, weight and heigh. You can change the rest ingame. then compare both file and ram and change what differs via ccapi Edited May 8, 2014 by kim666 Quote
LordBarker Posted May 8, 2014 Posted May 8, 2014 (edited) Yup I injected Ax's file into slot 441. Yeah I have a retail 360 so another save is no prob. pofo slot 400 from your backup save Wouldn't I just need pofo slot 401? I think I missed a step Now can't get the damn strings to work - they inject fine, have tried 5000 and 5004, names are changed and injected okay but won't show up. If I change the language to German it works fine so obviously need to find the correct 5000 file for English - oh what fun! Edited May 8, 2014 by LordBarker Quote
kim666 Posted May 8, 2014 Author Posted May 8, 2014 (edited) yeah i mean 401 It was a fun for me too, but had success with my 4th try^^, 5004 for german. Edited May 8, 2014 by kim666 Quote
LordBarker Posted May 8, 2014 Posted May 8, 2014 Thanks will try with 401 and AX Aha found it! - I did three injects, so it's either 5001, 02 or 03 for UK haha Quote
LordBarker Posted May 8, 2014 Posted May 8, 2014 That all seems quite straightforward - if I'm going to add Ax in the same pack as Bigelow (which I used Community DLC 1) do I need his 'DLC Pack' set to '1'? Also do I need to remove the name, nick name etc? And change the 'Wrestler ID' from 330 to 400? Thanks! Quote
kim666 Posted May 8, 2014 Author Posted May 8, 2014 (edited) Yes dlc pack 1 you can't change the 'Wrestler ID' in X-Packer. look what i wrote above: extract the pofo slot 401 from your backup save and then, inject pofo slot 330 into 330 in your 360 save, open it by doubleclick, write down the values, most important is name and height. Then open pofo slot 401 and change the values there to match pofo slot 330. Important is, playable, name, weight and heigh. You can change the rest ingame. then compare both file and ram and change what differs via ccapi Edited May 8, 2014 by kim666 Quote
LordBarker Posted May 9, 2014 Posted May 9, 2014 Thanks. Does this look correct to you? As some of the values don't seem in-line: http://imgur.com/ZKgQ7yQ Quote
kim666 Posted May 9, 2014 Author Posted May 9, 2014 Looks fine for me. Your pofo file starts with 01 91 just like in ccapi debugger. Quote
LordBarker Posted May 9, 2014 Posted May 9, 2014 Thanks for all the help - doesn't seem to work though. I updated arcs and defs etc. and my catalog dlc. I triple checked my hex changes were right, tried 3 times. Game loads fine but Ax doesn't show. I'm obviously doing something wrong! Quote
kim666 Posted May 9, 2014 Author Posted May 9, 2014 (edited) mmh you unlocked him in the catalog.dlc file? Yesterday i forgot to mention the menusortnumber in the pofo file. It is by default zero, but you need to change it to 1401 (1000 + ID). Edited May 9, 2014 by kim666 Quote
LordBarker Posted May 9, 2014 Posted May 9, 2014 (edited) Got it working! Woop! I guess my next question is obvious - how do I unlock his entrance, his tron and find his name in the strings? (I suspect the last is simply 401 hex value) Actually do I search for 'FF019101' for the entrance? Edited May 9, 2014 by LordBarker Quote
kim666 Posted May 9, 2014 Author Posted May 9, 2014 Got it working! Woop! I guess my next question is obvious - how do I unlock his entrance, his tron and find his name in the strings? (I suspect the last is simply 401 hex value) Actually do I search for 'FF019101' for the entrance? Did the menusortnumber make it work? For the name you need to search for the name hex string, on your pic you have A1 5B The entrance is funny, i extracted the 401 move slot and it contains only zeros. Try first if the ingame entrance editor work. Quote
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